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  • New Empyrean Age devlog explains the lack of alliance support in factional warfare

    by 
    Andrew Russo
    Andrew Russo
    05.20.2008

    There is a mothership crashing into an enemy station, a distraught news caster, and a frightened mob in a video that marks the beginning of factional warfare for Empyrean Age. Fans of EVE Online have been waiting years for the release of factional warfare. However, something is missing from the conflict that is causing a few outbursts and even some rather large explosions. Players were informed that alliances are not allowed to participate in the factional warfare.EVE Online has many alliances, and some of them shifted their fire towards CCP when word reached players that their alliance had to sit this one out. The hail of rocket fire caused Greyscale to hop onto the forums and post a response to some of the concerns. Within the post were a few key notes: Alliances will not dominate factional warfare and their exclusion encourages players not in an alliance to participate Alliances, mechanically speaking, cannot receive standings from factions Role playing guidelines dictate that the major factions do not want alliance politics meddling in their affairs The alliance and factional warfare devlog by Greyscale is still causing ammo to ping off the sides of the CCP flagship, but at least there is an explanation. Capsuleers, especially some of the veterans and alliance members, remain a bit uneasy about the rule. Pilots are encouraged and welcomed by Greyscale to offer their suggestions on the EVE forums, so feel free to toss in your two isk!

  • EVE Online: Trinity's Tech II ships and works revealed

    by 
    Matt Warner
    Matt Warner
    10.26.2007

    CCP Games has unpackaged all the rowdy details on the new Tech II pew-pew ships that will launch with EVE Online: Trinity, the upcoming expansion due out later this year. I must... remain... calm.... Screw it, new ships! Look, new ships! Before the hardcore EVE hot-shot pilots interrupt my spastic outbreak with a target lock; these ships are advanced versions from their Tech I counterparts. Only brand-spanking new ship classes get the distinct honor that warrants a new design. There, I hope you're all happy. The four Tech II class combat ships declassified fall into: Electronic Attack Ships, Heavy Interdictors, Black Ops, and Marauders. Buckle-in, the ships are available for crash testing on Singularity for a limited time only. The current Tech II ship models are not the final models, those will be implemented once the graphic update rolls out. The final ship models will use current Tech I hulls but with different textures and shaders. Onto the details -- incoming Tech II ship data transmission after the jump: