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  • EVE Online: Trinity expansion preliminary patch notes

    by 
    Matt Warner
    Matt Warner
    11.28.2007

    While the EVE Online: Trinity expansion prepares to take the world by storm beginning on December 5th you might as well get a jump start reading the preliminary expansion patch notes. Important notice: The EVE Online servers and official forums will be unavailable for the duration of Trinity's deployment -- scar it into your brain to keep from forgetting! Everything will shut down at around 6PM PST and will be brought back online by 6PM PST the next day. We'll have you covered with reminders prior to the launch. Hint: Train a skill that takes longer than 30 minutes, preferably with one that takes over a day! (This hint was brought to you by CCP). The patch notes are over 8,000 words in length; don't let them scare you off! The wall of text has been wonderfully formatted and broken into two pages.EVE: Trinity Features, Improvements, and Balance http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=156 EVE: Trinity Changes and Fixes http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=155 EVE: Trinity Quick Highlights:

  • EVE Online: Trinity expansion launching December 5th

    by 
    Matt Warner
    Matt Warner
    11.28.2007

    First CCP teased capsuleers stating the new EVE: Online Trinity expansion was coming "some time" this winter. Our anticipation soared to a new high after it was divulged in the EVE's quarterly economic newsletter Trinity would launch November 27th. That date conflicted with the first week of December announcement given at the EVE Fan Fest held in gloriously frozen-to-the-bone Reykjavik, Iceland. Finally fixing their implants, CCP has definitely marked December 5th as the official date for Trinity to launch. The date is official -- this is it, and hot damn I'm looking forward to it. You, I, with EVE, in a shiny new Trinity. Let's hug it out in the station as we drool over the shine or you can just blow up my Dominix. The most tremendous thing coming in Trinity is the graphics overhaul. Diggity, diggity. There is not one word in the thesaurus that can describe how much I'm looking forward to EVE's new graphics update. Over 50 man years invested into this graphical insanity, that's how much time the art team poured into the project -- the EVE art team didn't really start remodeling EVE's graphics back in the late 50's. It was enough craziness to make van Gogh roll over in his grave and chop his other ear off! Every station, ship, stargate redone! Gameplay wise, a plethora of space crap. Yes, you heard me right, good space crap. New Tech II ships for various classes; over 200 brand-spanking new agent missions that tap into various areas in the game so even the miners won't feel left out; new toys for the intrepid explorers; new rookie player experience; tons more features and game play enhancements that run the gamut. You can check out more details, including developer videos discussing the expansion over at CCP's official EVE: Online Trinity website. [via, Business Wire]

  • EVE Online: New patch coming tomorrow for both Mac and Linux game clients

    by 
    Matt Warner
    Matt Warner
    11.26.2007

    Any new EVE Online players using the Mac and Linux clients survive the two week trial? I hope so because the newly-minted Mac and Linux clients prevented many new capsuleers from even finishing the tutorial; however, it worked great for some others. Reading the EVE forums during this craze, I couldn't help but grimace at the debilitating problems new and old players using the clients were having. I experienced random disconnecting while playing on a MacBook Pro that made for a trying experience when rampaging through the belts in my cheap paper-thin frigate. My shallow hull, where'd it go again?The good news is both Mac and Linux clients will be patched during scheduled downtime tomorrow, November 27th. This patch will not change the current Windows clients in anyway or patch some secret in-game hacks only Mac and Linux users can profit from, although that would be nice as I'm a bit burnt out on the ISK farm and I think my capacitor has had enough that it jettisoned itself from my ship. These patches are specifically engineered to improve performance and fix a few client specific bugs. If you are using the Linux client, the client should automatically download and install a patch for the TransGaming components. Players using the Mac client will need to download and apply a different client patch -- the hard way. This patch will be uploaded onto the EVE Online website during tomorrow's maintenance. I included the full patch notes after the jump:

  • EVE Online: Mac and Linux clients available for public testing

    by 
    Matt Warner
    Matt Warner
    11.03.2007

    Yes! Time to delete Windows partition, throw it out with the putrid garbage where it belongs, and save some hard drive space for more cowbell. EVE Online players waiting for the Mac and Linux clients can now test them on Multiplicity, the test server, before they officially go live on all servers when Revelations 2.3 deploys on November 6th. You might as well get an early start and get everything up and ready, prepare for the rats and skills and what about EVE Mon. I like to play with that too. The bad news is that the Linux client does not support ATI graphic cards, which probably has something to do with driver support. (heh. I've had more problems with ATI cards running EVE Online than Nvidia cards. The 8800GT just launched and the reviews look sick and it doesn't cost a kidney and an eyeball either -- it will be my next card). The Mac client supports either Nvidia or ATI graphic cards, but to run the Mac client an Intel based Mac that is 2 Ghz or better is required. Further system requirements and how-to-install for both Mac and Linux clients, including download links to the EVE Online Mac and Linux clients are after the jump:

  • EVE Online: Revelations 2.3 preliminary patch notes

    by 
    Matt Warner
    Matt Warner
    11.02.2007

    If you Build 37459 to 41698, EVE players will download it, available November 6th. The 2.3 Revelation patch notes are trickling in and the listed updates so far read like a bunch of mumbo-jumbo -- behind the scenes dealings -- this patch will scratch your computer gears to make EVE purr or something. There is one change that stands out and slaps me in the face:If an office's rent expires while a BP is in production and is not re-rented before the job is completed, the BP's will return to the impound.That could be bad, so yea, those crafty players better make sure they aren't evicted because there is nothing more fun than your landlord tossing billions invested into a black-hole when the lowly office rent payment doesn't clear in time. The patch notes seems small on the surface, but the big news that isn't listed in the official patch notes yet is the addition of the Linux and Mac game clients, and because of those changes the server will see an additional three hours of downtime. Boo, infidels -- keeping the server down longer than necessary! It is important to note that the Linux and Mac client use Cedega/Cider wrapper and won't run on older PPC Macs -- Intel or bust. Sorry guys, I was wanting to rock EVE Online on my Apple Performa with you. I'm starting the save our Mac friends from WoW campaign. We all have that 1 Mac MMOG friend still playing WoW, tell them about the EVE Online Mac client. You will get a whole lot of nothing and bad jokes in return. The 2.3 Revelation patches notes are still sketchy and incomplete; more information will be added as the developers make them available. If you want to stick around, I copied the patch notes after the jump:

  • EVE Online Mac and Linux game clients to be released on November 6th

    by 
    Matt Warner
    Matt Warner
    11.02.2007

    They're here... new clients at long last, well almost... There is word from Erlendur S. Thorsteinsson, Software Director at CCP Games, that the upcoming Revelations 2.3 patch will contain formal support for Mac OS X and Linux. The new patch will also include a few other minor fixes for those left in the dark ages with the Windows XP client. The new clients use Cedega, but this version has better functionality since it will be directly integrated into the game for Linux and Transgaming's Cider portability engine for the Mac client. I pity da-foo with no EVE Online client. The twenty or so players waiting for the official Mac client can breathe a sigh-of-relief and start gloating about how shiny EVE Online will play on their Macs, and how it's an infinitely better playing experience because EVE is running on a Mac. Sweet, I can't wait. Earlier today, I attempted to play EVE Online on my brother's MacBook Pro via CrossOver and the results led me to punish my G4 tower, a sad carcass languishing in a corner left to serve only one function -- my kicking post. I was taunted and shunned away thanks to some duplicate trial account error when attempting to get my capsuleer on. Three trial accounts later and junk gmail accounts added to the fodder; one activated EVE account; some tissue boxes; I threw-up my arms in disgust. After some soul-searching, I found that I wasn't the only one suffering with this problem and no one had posted a solution. This news makes it all happy fun-times again. I'm going to go hug it out with my dead G4 now. The full post deets after the jump: [via: Linux Games]