exiles

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  • The Nexus Telegraph: Examining the Exiles of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2014

    It's a truism you can see in literally any project you undertake: As a project wears on, standards for success slip lower and lower. The Exiles of WildStar have seen their major project go on for a very long time now. It started with Brightland's rebellious activities, yes, but at the time, those were actions of protest. That was a long time ago now, down what seems like an almost unfathomably far road. The Exiles of today certainly aren't fighting to reverse policies or change the Dominion; they're fighting for a home. We're introduced to the game's setting as a conflict between two opposing factions, but let's not mince words. The heart of the conflict has been over for a very long time now. The Exiles lost. What players will be jumping into is not the latest part of an ongoing struggle but the last stand of one faction that survives partly on the simple ignorance of its greatest enemy.

  • The Nexus Telegraph: Examining the Aurin of WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2013

    The Aurin aren't the same as their allies in WildStar. The humans are still fighting a long, lonely war against the Dominion for slights that were so long ago the Dominion has likely forgotten about them. The Granok persist in their fight out of a dogged need to make their exile from the homeworld seem palatable. And the Mordesh have a long history of loathing to go along with being undead monstrosities, for which they (somewhat unfairly) blame the Dominion. But the Aurin? They aren't fighting for anything. They were dragged into this war by humans, propelled by a promise that grows ever more unlikely in its potential fulfillment. All that the Aurin wished to do was help people in obvious need, and their thanks -- and ultimate reward -- seems to trap them in an endless cycle of violence in which they're not naturally inclined to participate. In some ways, they're the most victimized race of the Exiles because they're limited by not just the Dominion but their fellow faction-mates.

  • The Nexus Telegraph: The dark side of WildStar's Exiles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.04.2013

    I feel sort of bad for the Exiles of WildStar. This column kicked off with speculation about the Dominion, and not too long after that we started learning about the Dominion. As a result, those three races that we still haven't gotten to play in this unreleased game are so last month and no one wants to hear about them any more. Also, the Exiles have been systematically removed from every system they've ever collectively called home. So I also feel bad about that part. But mostly the timing thing. But it's time for equal treatment, at least insofar as the Exiles deserve more unpacking than they've gotten. On the surface, the Exiles are just a little easier to understand and a lot easier to see as a sympathetic faction. But just as the harsh presentation of the Dominion hides a more positive and benevolent side, the much shinier presentation of the Exiles hides elements that I don't think the faction itself is necessarily all that comfortable with.

  • You can't take the sky from me: WildStar's Exiles

    by 
    Bree Royce
    Bree Royce
    02.06.2013

    You can't dip into a setting like WildStar's without hearing the familiar chords of Firefly's opening theme, and it's no accident; the game's two factions were surely set up to mimic that IP's rustic space cowboys and refined imperial aristocracy. Today, the embargo drops on a truckload of information, screenshots, and videos about the Exile faction (the Dominion faction, I fear, won't be fully revealed until next week).

  • Get a heaping helping of lore in this week's WildStar Wednesday

    by 
    Elisabeth
    Elisabeth
    12.05.2012

    This week's WildStar Wednesday is a bit of a history lesson -- a tale of refugees, daring rescues, and fragile hopes. As the exiled races came together to hide from the Dominion's watchful eye, they found themselves increasingly short on food, water, and functioning ships. As every good sci-fi/fantasy fan knows, it's in the darkest moment that a glimmer of light appears (after which it is no longer the darkest moment). Just as the members of the Exile Fleet began to lose all hope, Dorian Walker brought glad tidings of a planet where they could settle and start anew: Nexus. The announcement would mean nothing if the races couldn't all band together. You'll have to read the official post to see whether they could put the past behind them for the greater good. (Spoiler alert: They could and did!)

  • WildStar's holidays on display

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2012

    With real-world summer festivities like Canada Day and the 4th of July fresh on the minds of many gamers, it seems like the right time for the folks at Carbine Studios to talk about WildStar's celebrations. CM David Bass lays out two such holidays for our perusal: Starfall and Foundation Day. Starfall is an Exile holiday that remembers the day that the wandering fleet crossed the galaxy to discover the Eldan planet. For the Exiles, Starfall marks the end of their journey and the beginning of a new home. It's a weeklong celebration that includes plenty of games, including Kiss the Matria (chances are that's a lot less sexy than it sounds). The festival is capped by an enormous fireworks display put on by the Alchemist's Guild. Foundation Day, on the other hand, remembers both the foundation of the Dominion Empire and the establishment of Nexus as its new homeworld. Contrasted with the rough-and-tumble celebration of Starfall, Foundation Day is far more regal and official. After all, speeches are way better than kissing Matrias, right? Both Starfall and Foundation Day come around about the same time each year, and depending on a player's allegiance, she might find herself engaging in a different celebration than her friends.

  • Operation: Gnomeregan Imminent

    by 
    Robin Torres
    Robin Torres
    04.08.2010

    An Azeroth Bulletin has just been released announcing that Operation: Gnomeregan is imminent. High Tinker Mekkatorque wants you to join him in his fight to finally conquer Mekgineer Thermaplugg and his irradiated minions. "Victory begins in Tinker Town" and "every man, woman and child" is called upon to serve! The staging ground for the offensive will be at SteelGrill's Depot under the command of Captain Sparknozzle. There you will undergo Drill Sergeant Steamcrank's training. You will also be testing the Mechano-Tanks before they go to the front line. Then you will bomb the irradiation vents under the command of Pilot Muzzlesprock. All levels will be able to participate, whether by donating boar skins for siege pilot seats or helping to write the battle cry. But the actual offensive, when ready, will be limited to levels 75 and up, led by the High Tinker himself. For full details, read the Azeroth Bulletin.