exodar

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  • Know Your Lore TFH: First the ripples, then the stone

    by 
    Matthew Rossi
    Matthew Rossi
    02.01.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. For my last KYL, a hat made of tinfoil. You know the drill - for the farewell of this column, Anne and I are going to go out speculating. This one's mine. You might want to read this old KYL to get a handle on the concepts I'm going to be throwing around. The idea is simple enough to start with, however. We know that at some point in the distant past, over twenty five thousand years ago, the fallen Titan Sargeras sought out a world whose inhabitants were powerful, with great potential for magic. Their culture was ancient - so very ancient that it had already risen and fallen and risen again, creating not one, but two golden ages. They were the eredar. Sargeras's offer was accepted, and the majority of the race along with two of the three triumvirs that ruled Argus entire became man'ari, corrupted. Barely a tenth of the race resisted and escaped, led by Velen and aided by the naaru, who sent the mighty Genedar, a dimension ship, to rescue them from this corruption. Velen first contacted the naaru using the Ata'mal Crystal, an ancient artifact of their people which was said to be a relic of their distant past. This has always interested me - the Ata'mal Crystal is said to be an eredar relic, yet it summons the naaru and their dimension ship, and when it is used in this fashion it shatters into seven fragments, each of which manifest strange new powers when used properly. Where am I going with this? Well, Sargeras was a Titan. Like all Titans, he has strange and almost unfathomable powers, and he seeks to undo the works of his fellow Titans, his former friends and allies in the Pantheon. He sought out the eredar - he went looking for them. This has always struck me as interesting, because the eredar resemble a race created by the Titans here on Azeroth, namely the mogu.

  • Know Your Lore: The long game of the naaru, part 2

    by 
    Matthew Rossi
    Matthew Rossi
    08.15.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. These posts about the naaru are mainly speculative. I hesitate to use the Tinfoil Hat title, because I'm not postulating that they're secretly evil or anything. But the fact remains, we know very little about the naaru. We don't know where they come from, how long they live, if they can enter their Light/Darkness cycle indefinitely, if they ever die naturally or even if they can be really killed. The only one we've ever defeated in combat ended up part of the Sunwell, and who's to say what he's doing in there now? Is M'uru still alive in the Sunwell, or did his mind die with Entropius? We currently have no way of knowing. We know that despite what we experienced in The Burning Crusade, for the naaru, entering the void phase of their existence is an exceedingly rare and perilous event, at least according to the Ask CDev threads. It is this unknown quality that fascinates me about the naaru. As we discussed last week, the Ata'mal Crystal that Velen used to create the barrier of Light and hold off Archimonde and Kil'jaeden's followers was an ancient mystery of his people. We don't really know where it comes from or if the naaru gave it to the ancient eredar or if the eredar constructed it somehow. What we do know is that at some point in the distant past before Sargeras came to Argus, the eredar and the naaru had some form of contact. This implies that the naaru may well predate the Titans. What we do know is this: Somehow, in some way, the eredar and the naaru met, and the Ata'mal Crystal was left in eredar hands until Velen came to call upon it for guidance.

  • Know Your Lore: The Exodar and the fate of the draenei

    by 
    Matthew Rossi
    Matthew Rossi
    07.25.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It spans the universe. No city in Azeroth can do what the Exodar can. Repaired at last, the Exodar is no mere fortress but rather a satellite of the great Tempest Keep brought to Outland by the naaru. As a result, the Exodar possesses the power to bridge the gulf between worlds, traveling through the Twisting Nether. And after years spent crashed into Azuremyst Isle, the Exodar is fully operational. But in her turn, the Exodar is more than a vessel. The means of escape for Velen and the draenei who survived the assault of the blood-maddened orc butchery that reduced them to hiding in Zangarmarsh, the Exodar carried them forth after it had been liberated from the blood elves who had invaded Tempest Keep proper. Sabotaged by those same blood elves, servants of Kael'thas Sunstrider, the Exodar's crash landing was yet another travail for the draenei to overcome. But on Azeroth, they found a refuge from the Burning Legion and the will to move forward as members of the Alliance. It was to the Exodar that Prince Anduin Wrynn of Stormwind came to study the way of the Light under Velen, and in so doing, in time introduce the draenei way of viewing the Light to the Eastern Kingdoms. It was at the Exodar that Velen pledged that the draenei would not leave Azeroth to fend for itself but would stay and defend their new home. The Exodar spans the universe, right from where it sits today.

  • The OverAchiever: In which Alliance has it much worse than Horde

    by 
    Allison Robert
    Allison Robert
    06.28.2012

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we are grateful to play Horde. This past week, I was tabbed out of the game writing an OverAchiever on Bloody Rare as a follow-up to our guide on Northern Exposure when something interesting started happening in the background. In the sliver of laptop screen dedicated to WoW, the chat channels exploded with warnings that the Alliance was attacking Orgrimmar. Given that the Midsummer Fire Festival is still going on with lots of players busy stealing enemy fires, this isn't particularly unusual. I shrugged and went back to work. And yet, the warnings just kept coming. Curious, I tabbed back into the game to discover that a full 40-man Alliance raid was fighting its way to Garrosh Hellscream. Other players said that none of the other Horde leaders had been attacked, so I can only assume the raid was starting For the Alliance! with the toughest foe among them. Now, Garrosh is by no stretch of the imagination anywhere near as popular as Thrall was, but lots of Horde players are still willing to defend him from attack because, well, he's got his moments. Orgrimmar's central district quickly became a lagfest of epic proportions as dozens of players who'd been gossiping in trade or loitering around the Auction House rushed to defend Garrosh. The Alliance raid was ultimately defeated, but they rallied and tried again -- unsuccessfully -- an hour later. This was the first of three days that I saw the same Alliance raid desperately trying to kill Garrosh, and something started to niggle at me by day two. Namely, For the Alliance! and For the Horde! are among the very few achievements that are significantly tougher if you play one faction over the other.

  • Know Your Lore: Velen, the Prophet

    by 
    Anne Stickney
    Anne Stickney
    04.22.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. "I failed long ago to turn my brothers from their course. And creation has paid the price." How must it feel to be ageless? To watch as millennia tick by, each century the span of a breath and gone in an instant? To the draenei, the lives of humans must seem incredibly short-lived. To the Prophet Velen, who is at least 25,000 years old, we must seem like motes of dust, winking in and out of existence so quickly that we can scarcely be recognized as entities before we cease to exist. Velen has led the draenei through terror and triumph, from world to world, always gently spreading the benevolent message of the Light to any who wish to hear. Yet for a being of such grace, purity and peace, Velen is also a creature of unfathomable sorrow. For Velen has been granted the gift of Sight, and with the gift he can see the infinite paths of futures that may not be, of worlds born and fallen in the blink of an eye. And despite that gift, Velen cannot prevent what is yet to pass. He cannot prevent that which has gone before, and will come again. And he could not prevent the path his friends chose, nor could he persuade them their new ally was in fact a monster so horrific that his hellish grasp would wreak havoc on immeasurable worlds. For one that treasures life in the way only the Light can teach, it is a heavy burden to bear.

  • 'Velen: Prophet's Lesson' concludes leader short stories

    by 
    Anne Stickney
    Anne Stickney
    04.15.2012

    The last of the leader short stories is now available on the official Warcraft website, and it was worth waiting for. Velen: Prophet's Lesson, written by Marc Hutcheson, focuses on Prophet Velen and Anduin Wyrnn, who began studying with Velen in the novel Wolfheart. Also featured is Vindicator Maraad, who not only made his appearance in game on the Alliance ship on Icecrown but has been featured in many other Warcraft products as well. Maraad isn't just a random draenei -- he's also Garona's uncle and has made an appearance in DC Unlimited's series of action figures. Prophet's Lesson appears to take place just after the Cataclysm as the mortals of Azeroth struggle to recover from the devastation and put an end to Deathwing. The worgen are officially Alliance and Anduin is studying with Velen, so this definitely puts it after Wolfheart in the time line, but Anduin also mentions the rift between himself and his father, which means the story likely takes place before Varian Wrynn: Blood of our Fathers. In Prophet's Lesson, Anduin is studying with Velen as well as helping the draenei take care of sudden group of guests that grows larger by the day, human refugees from the Cataclysm who seek Velen's guidance. Velen, however, is seeing no one but Prince Anduin -- and this hasn't gone unnoticed by the draenei who are no longer allowed to seek audience with the Prophet. But Anduin has one very pointed question for Prophet Velen: Why didn't he warn the world about the Cataclysm? Hutcheson did a masterful job with Velen's character, shedding a little light (no pun intended) on what exactly the draenei have been up to during Cataclysm. You can read the full story on Blizzard's newly revamped Expanded Universe site.

  • WoW Archivist: The Emerald Dream, Outland, and other Z-axis secrets

    by 
    Alex Ziebart
    Alex Ziebart
    08.09.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? This week's edition of the Archivist will be a little different than what you may be used to seeing. Rather than exploring a specific event in World of Warcraft's history, we're going to look at a bit of antiquated game design. Specifically, we will be looking at one of Blizzard's old development practices: trying to hide content development in progress on live realms. Before I begin, I want to note that to my knowledge, none of the hidden locations outlined in this article are accessible anymore. If there are still ways of accessing them on live realms, I want to request that none of you discuss the methods of entering these places on our site. Blizzard hid these places for a reason, even if it didn't do it very well. Follow along for a look at the Emerald Dream, an early Outland testing ground, and other Z-axis shortcuts and secrets.

  • WoW Moviewatch: Exodar Disco

    by 
    Mathew McCurley
    Mathew McCurley
    01.27.2011

    Gray let me do Moviewatch today for some reason. Delirium, most likely. It happens to the best of us. The space fever. Let me tell you a story. The date is Oct. 21, 2010. Draenei enthusiast Mike Sacco, liquor enthusiast Adam Holisky, ImmaTree enthusiast Michael Gray, and Mat McCurley enthusiast Mat McCurley were all busy getting the pre-Blizzcon reader meetup ready to roll at the Anabella hotel. Gray and I began to discuss some of the more ... esoteric WoW machinimas out there. I then proceeded to show Mike Sacco Exodar Disco, because he is a draenei enthusiast and if draenei were real, he'd probably buy one of those Japanese body pillows of one. But I digress. Exodar Disco is a rerun of Greyfoo's amazingly catchy and fun draenei dance-fest that does a better job with draenei lore than anything in the last four years. This video single-handedly made me appreciate Velen and the draenei race, if only because the visuals were fun and the quality is top-notch Greyfoo polish. Go forth and watch, and remember, many lives were lost to bring you these tab collars. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • The Queue: Normal view

    by 
    Michael Sacco
    Michael Sacco
    11.23.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco be your host today. Happy fifth anniversary, everyone! In honor of such a prestigious age for our young upstart MMO, this edition of the Queue ... has ... well, basically nothing to do with the anniversary at all. I mean, it's not as if you guys asked any anniversary-related questions. So, we're just setting today's Queue to "normal view" and takin' care of business. Shall we? Pemberton asked... How come we can't fly from Darkshore to the Exodar?

  • Ask a Faction Leader: Prophet Velen

    by 
    Michael Sacco
    Michael Sacco
    10.20.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader! We recently spoke to Garrosh Hellscream, leader of the Horde's Warsong Offensive, and he shed light on several key issues, including moral dilemmas, basic campfires, faction changes, draenei donk, and the merits of getting eaten by sharks. In this installment of Ask A Faction Leader, we'll be sitting with venerable draenei leader Prophet Velen. Dear Velen, Being a prophet, you are probably aware of forthcoming cataclysm. With Thunder Bluff built on 4 mesas, I am worried about safety of the city and its citizens. Since you guys possess some kind of expertise in crashing things (specifically capital cities) I was wondering if you could lend some advice for case it gets struck down. Best Regards, Baine Bloodhoof Velen replies: Ah, it's good to see Horde leaders initiating a rapport. While I'm certainly not an architect or artificer -- trades better left to younger and stronger draenei -- I have been around for quite a while, so I can give some advice regarding the construction of your city.

  • Breakfast Topic: The best city for shopping

    by 
    Mike Schramm
    Mike Schramm
    10.16.2009

    This discussion site we linked the other day, Epic Advice, is humming with activity, and full of interesting queries and answers about the World of Warcraft. Like this one: which city is the best for running to and from the bank and the AH (the question-asker also wants to get the mage portal in that circuit, but for the purposes of our discussion, we'll assume you're on a bank alt, so no portal necessary)? In terms of speed and ease, which is the best capital city to set up shop in?

  • Retaliation battlegroup down again

    by 
    Allison Robert
    Allison Robert
    06.16.2009

    For the second Tuesday in a row around the same time (9:00-9:30 pm EST-ish), the US Retaliation battlegroup has crashed. Blizzard has confirmed that it's performing urgent maintenance on the hardware of the affected realms, and they'll provide an update at 11:00 PM EST/8:00 PM PST. Hmmm. Makes you wonder if whatever caused last week's crash was accidentally rolled back during server maintenance earlier today.The following are the affected realms: Area 52, Auchindoun, Azuremyst, Blade's Edge, Blood Furnace, Coilfang, Dawnbringer, Exodar, Fizzcrank, Galakrond, Ghostlands, Grizzly Hills, Shattered Halls, Terokkar, The Scryers, The Underbog, Velen, and Zangarmarsh. My guild's on Retaliation and has consequently found itself without something to raid for the second Tuesday running. Last week their solution was to take off to Mug'thol and do a level 1 Hogger raid, complete with designated tanks and healers, damage meters, and -- to top things off -- a bonafide ninja looter of the Malachite drop. Our server might be down, but our hallowed traditions remain.

  • 10 things I learned from a destitute alt on an RP realm

    by 
    Allison Robert
    Allison Robert
    01.17.2009

    I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past. Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.

  • Breakfast Topic: What you call home

    by 
    Alex Ziebart
    Alex Ziebart
    01.05.2009

    One of the more amusing things that polarizes WoW players is the various capital cities. Everyone has a favorite, very few people are ever neutral. Some of my friends like Ironforge for its simplicity, it's all laid out in a circle. Some like Stormwind for the truly city-like appearance. Some even like Darnassus because they have a thing for purple. Some of my friends wish we played Horde so we could have Orgrimmar, because I guess they need more spikes in their life or something. Me? I'm a Stormwind (and Silvermoon City) kind of guy, but Dalaran has stole my heart. Plenty of people hate Dalaran too, though.Everyone just wants different things out of their cities. I like cities with tons of flavor, with a very city feel. Stormwind feels like people really live there, despite how small it is. Dalaran most definitely feels like a city of mages, and there's a ton of flavor and neat stuff to look at there. The fact that every single person who gives you directions in Dalaran has a name is crazy neat. The little daily event at 9 PM where you get to help turn on the lights is amazingly cool for how simple it is.How about all of you, what's your favorite? What do you like about it, or dislike about the others? What would your ideal capital have, if you're not very fond of any of them?

  • All the World's a Stage: So you want to be a draenei

    by 
    David Bowers
    David Bowers
    10.05.2008

    This installment of All the World's a Stage is the eighth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.The draenei are one of Warcraft's more unique contributions to the realm of fantasy fiction, the one player race without no real precedent in earlier fantasy worlds. These are not your typical elves, orcs and dwarves borrowed from Tolkien or Dungeons and Dragons; the draenei are tall, with hooves, tails, horns and even face-tendrils -- but they are noble and spiritual people, the last remnants of an ancient civilization of magic and beauty.To begin thinking about what it must be like to live as a draenei, imagine how the human race might be many thousands of years into the future, maybe a quarter of a million years from now. Whatever technology those people might have would probably seem like magic to us. Our descendants might unravel the mysteries of biology to such a degree that they can halt the aging process and live as long as they want to. They may be able to tap on sources of power we haven't even imagined, and act with motivations and purposes we could scarcely understand.The draenei as a people were once like this, 25,000 years before the setting of World of Warcraft. Even at that time, they were already ancient in their history and advanced far beyond what you and I might understand. Their world, called Argus, was a prosperous society full of great achievements and magical wonders, quite unlike anything we see today. They had a different name then, however -- they were called, the "eredar" -- a name which now upsets the draenei as a painful reminder of everything they have lost, the corruption, the betrayal and the near extermination of everything they have ever known and loved.

  • BlizzCon ticket fiasco sparks fan-created game

    by 
    Amanda Miller
    Amanda Miller
    08.12.2008

    var digg_url = 'http://digg.com/pc_games/BlizzCon_ticket_fiasco_sparks_fanmade_game'; If you've been one of the many frustrated players attempting to purchase BlizzCon tickets online since yesterday, then you'll really get a kick out of BlizzCon 08, a mini-game created by Belneiros of Moon Guard (or Toneslice of Exodar). It's extremely simple to learn how to play, and follows a classic arcade pattern. The premise is that, as a Failbot aka Blizzard employee, you arrive at work only to learn that (gasp) Blizzard forgot that the BlizzCon tickets are going on sale that day! In order to save face, you're going to have to start shooting as many down as possible. After all, there's no superior diversionary tactic. Armed with your gun, you must do everything possible to prevent the sale of BlizzCon tickets. The more customers that get tickets, the closer you are to death. It's actually a fun little pass-time that doesn't use much processing power at all. It's a quick play, and its inspiration came from the same refreshing, Failoc ordeal that we've all had to endure. If you sift through our live coverage yesterday, you'll notice that Belneiros wasn't the only bored player that got creative!Stay tuned to our live blog today for news on ticket sales and our luck (or lack thereof) with acquiring some of the elusive tickets.

  • Ask a Lore Nerd: Only a little broken

    by 
    Alex Ziebart
    Alex Ziebart
    07.13.2008

    Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!skoll asks...Whats your speculation about the Burning Legion in the new expansion, since Kil'jaeden has been killed/defeated? IF he is dead.. will it that be the end of Burning Legion? If not, what you think their role will be?Answer: Well, Kil'jaeden isn't dead. Not at all. In the Sunwell Plateau, Kil'jaeden is being summoned but never fully makes it through the portal. We bop him on the head and he just falls back in. What presence will they have in Wrath? Well, it will probably be minimal. I am sure they'll have some presence, the Legion doesn't really have any love for the Scourge, but it won't be anything like what we've seen in The Burning Crusade. Kil'jaeden is alive and well, but I think they'll scale way back on demons just because we've seen so many lately. They will probably want to step away from thrusting the same thing on us for another entire expansion.

  • Midsummer Fun: Where to begin

    by 
    Alex Ziebart
    Alex Ziebart
    06.22.2008

    The Midsummer Fire Festival is represented relatively equally in all capital cities, so you don't need to worry about the entire Azerothian population being packed into Ironforge and Orgrimmar. Below is a list of where, exactly, the festivities are in each of the capital cities.Alliance Stormwind - Just north of the Mage District, west of the Trade District. Next to The Stockade. Ironforge - At the far back of the city, in the Hall of Explorers. Darnassus - Outside of the city proper, in Rut'theran Village, right by the dock to Auberdine. Exodar - In the center of the Crystal Hall, the northmost wing of the city. Horde Undercity - Above ground in the courtyard, right by the city gates. Silvermoon City - In the Court of the Sun, just outside of Murder Row. Orgrimmar - In the Valley of Wisdom, just outside of Thrall's chambers. Thunder Bluff - On the Spirit Rise, near the northwestern edge of the bluff. Shattrath also has some of the activities these places have, but not everything. If all you're looking for is the Maypole or the daily quest Striking Back, Shattrath will do you fine. Otherwise, head to one of the locations listed above.

  • Midsummer Fun: A Thief's Reward

    by 
    Alex Ziebart
    Alex Ziebart
    06.21.2008

    While not the fastest way to earn Burning Blossoms, stealing the opposing faction's flames is the most fun way to do it, I think. How do you steal the enemy's flame, you ask? Easy! Run into the heart of their capital city and click on their bonfire. Okay, maybe that isn't very easy, but knowing where you should be going makes it less difficult, at least.To acquire to flames, simply run up to the bonfire and click on it like you would a chest or similar item. Once the casting bar has completed, the fire will be placed in your inventory automatically. Right click on that item to begin a quest, one quest for each fire. Unfortunately, these quests require level 50 to begin.Alliance Flames Exodar - The Exodar Flame is one of the more hidden simply due to the town's layout, but you'll run into the least amount of player resistance here. You'll find the Flame of Exodar in the back of The Crystal Hall, the northmost wing of the city's three wings. Darnassus - You will run into a little more Alliance opposition here than in Exodar, since Alliance players generally pass through here to begin the Unusual Activity chain. Luckily, you don't even need to enter Darnassus itself to reach the flame. It is in Rut'Theran Village, a few steps away from the dock to/from Auberdine. Ironforge - This is where you'll see the most Alliance interference, most likely. The flame is in the Hall of Explorers, far in the back of the city. If you want to avoid going through the front door and getting slammed by all of the players auctioning and banking at the front of the city, I recommend doing the Stormwind flame first and using the Deeprun Tram since it will take you pretty close to the Hall of Explorers. If Stormwind is highly populated on your server, you may want to do it the other way around. Stormwind - This city has become fairly popular since The Burning Crusade, so this might challenge you more than Ironforge depending on your server. The Stormwind flame is just next to the Stockade. If you don't know where the Stockade is, go west from the Trade District and across the first bridge you see. If you look north along the Canals, you'll see the Stockade Meeting Stone. Run towards that, and the flame will be on your left. If you need to make a quick getaway or drop some heat from guard aggro, pop in there for a minute or two and people will forget all about you. Horde Flames Silvermoon City - If you play on an RP server, you'll probably run into a fair amount of opposition in this city. If you play on a PvP server, you'll probably skirt by without much issue. The Silvermoon flame is right on the edge of the Court of the Sun, just after you exit Murder Row. Murder Row has a distinct lack of guards, so if you need to drop some aggro, flailing wildly in this section is a good way to make the guards give up and go away. Oh, and if you play a gnome, you can hide from players under the lilypads in the fountain. I'm serious. It works. Undercity - This is one of the more populated cities, but that's balanced out by the fact that it has the most exposed flame of them all. Ride straight in the front door, enter the courtyard, and it's on your left. Easy enough. Orgrimmar - The flame is pretty close to Thrall's chambers in the Vallery of Wisdom, just a few steps away from the corpse of Mannoroth. There will be a lot of player interference in this area, but you can dodge and/or leash most of the guards if you enter the city from the side entrance and sneak along the back of the city. If you need to make a quick escape, dip down into the Cleft of Shadow and spend a few minutes inside Ragefire Chasm, just as Horde players can do with the Stockade. Thunder Bluff - Your mileage may vary as far as the opposition you run into. I got in and out pretty clean, but this city's population varies wildly per server. The flame can be found on The Spirit Rise. The easiest route is to simply take the elevator up, ride straight to the bridge across, and then go straight for the flame. The guards from the main area of the city will leash on the bridge, and you likely won't pull more than one or two guards on your way to the flame. What does stealing these flames get you? Well, each of them gives a guaranteed 25 Burning Blossoms, for a total of 100 if you gather all four flames. In addition, each of them allows you to pick one of the following: 5 Elderberry Pies, 5 Midsummer Sausages, 5 Fire-toasted Buns, 5 Toasted Smorcs, 10 Fiery Festival Brew, or 10 Handfuls of Summer Petals. Level 70s also receive 9 gold, 10 silver per quest. If all you want from the festival are those minor goodies, completing these can actually save you a fair amount of Blossoms. If you're after things like the dress or the vanity pet, it's not as good of a deal on the currency front.So, what happens if you turn in all four of the flames? Well, I'm glad you asked! That is where the quest A Thief's Reward comes in. You turn the flames in at any of your own capital cities, and those same people will over this to you when they've gotten all four. 5 gold, 10 silver, and the Crown of the Fire Festival is your prize for all of your hard work. Blizzard really enjoys making hats hard to get, don't they?

  • Ask a Lore Nerd: The world may never know

    by 
    Alex Ziebart
    Alex Ziebart
    06.08.2008

    Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!Let's leap right into things, and see what Tyler wants to know, shall we?Question: If the Ashbringer is really the Light's answer to Frostmourne, then why isn't anyone trying to use it, or destroy it? Is it because that Tirion Fordring has it? If he does, in WotLK then, he needs our help to weaken the Lich King and let him use it?Answer: Nobody is using the Ashbringer right now because nobody has the Ashbringer in its true, Light-blessed form. Last we knew, the Ashbringer was still in Highlord Mograine's hands in a Corrupted form. The latest Know Your Lore covers the events leading up to that in a little more detail. Currently, we either need to purify The Ashbringer or forge a new one to be able to use it against the Lich King.