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  • The Legend of Zelda prototype surfaces, makes itself readily available

    by 
    Darren Murph
    Darren Murph
    12.28.2010

    Retro gamers, take note -- The Legend of Zelda is back, and this version's more intriguing than ever. From the pits of a mythical, magical unknown lair has arisen an early build of the original FDS version of Zelda, and thanks to the wonders of the internet (along with a few dedicated Earthlings), we're able to break down the differences between the prototype and the retail edition, download the FDS image and pore over the disk scans. From what we've been able to gather thus far, the early version is quite a bit easier to beat than the final build, with fewer enemies, easier money and more gullible partners. Sounds like our kind of place. Hit the links below to nerd out in fantastic fashion.

  • Japanese VC Castlevania is the Famicom Disk System version

    by 
    JC Fletcher
    JC Fletcher
    07.06.2007

    This probably doesn't affect any readers here (although, if you're a Japan-local Wii Fanboy, let us know!) but we discovered something interesting while drooling at the Japanese Virtual Console page.Proving their absolute and irrational devotion to historical accuracy, the version of Castlevania going up on the VC this month will not be the same cartridge version that's already been released in the US and Europe. Instead, Japan is getting the original version, which was released for the Famicom Disk System in 1986. The differences include a save state feature and a name entry screen with music unheard in the US version! Which, unfortunately, we can't find. The idea that there's Castlevania music out there that we haven't heard makes us kind of uncomfortable.

  • The Famicom Disk System's Minus World

    by 
    JC Fletcher
    JC Fletcher
    04.04.2007

    Here's a bit of game history: when Super Mario Bros. was rereleased for the Japan-only Famicom Disk System, the "minus world" generated via a well-documented glitch changed along with the format. Instead of an infinite water level, players were treated to a whole suite of glitch-tastic levels, loaded with air-swimming and Princess Toadstool sprites floating in mid-air.This kind of classic minutiae is exactly what we want out of the Virtual Console. We'd seriously buy Super Mario Bros. again for a crack at this new minus world. Check out the video after the break!