fel-guard

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  • Blood Pact: Minions are people too

    by 
    Nick Whelan
    Nick Whelan
    05.26.2009

    Warlock writer Nick Whelan has been quoted as saying that the new WoW.com layout is ''trippin.' Stormwind City Guards later found Infinite Dust in the saddle bags of his Dreadsteed. While he was being held for further questioning, he wrote this week's Blood Pact.On a whim, I pulled out some of my Dungeons and Dragons books a couple weeks back, and convinced a buddy of mine that we should pick up where we left off in one of our old games. Since then my head has been wrapped around Zalekios Gromar, Vasharan Warlock on a mission to kill the gods that spited his people in millennia past. And while the Eldritch Blast of D&D isn't exactly the same as WoW's Shadow Bolt, it certainly got me in the mood for role playing.There was a time between my adventures near Northshire Abbey, and my discovery that I had a passion for group content while I was fighting a torrential updraft of trolls in Zul'Farrak, when RP was my primary reason for playing the game. And while you don't usually see me walking through Stormwind these days, there was a time when I was Lord Sentai Grehsk, The Corpseseeker. A Warlock driven by the horrors of war to seek world peace at any cost, regardless of how many people he needed to quietly murder to achieve it.

  • Skill Mastery: Demonic Empowerment

    by 
    Zach Yonzon
    Zach Yonzon
    09.15.2008

    There are a few interesting things in the Demonology tree in Wrath of the Lich King, but this 31-point talent was what jumped out at me the most. Replacing Soul Link, which was moved down to 11 points, Demonic Empowerment is the long-needed uh-oh button for our demons. Kind of like their own version of the PvP trinket. The cool thing is that, depending on the demon you have out, you get different effects.Demonic EmpowermentRequires 30 points in DemonologyGrants the Warlock's summoned demon Empowerment. Succubus - Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus. Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20% for 20 sec. Imp - Increases the Imp's spell critical strike chance by 20% for 30 sec. Felhunter - Dispels all magical effects from the Felhunter. Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them. Lasts 15 sec. With a cooldown of 1 minute, this spell will come in very handy for a variety of situations. In fact, I've key bound it in the Beta simply because I've found it to be incredibly useful. Let's take a look at the various uses after the jump.