Feng-the-Accursed

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  • The Light and How to Swing It: A review of tier 14 from a tanking perspective

    by 
    Matt Walsh
    Matt Walsh
    02.16.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. With the Throne of Thunder echoing in the distance, it will not be much longer before tier 14 is a fading and pleasant memory for many raiders. I think it's a fair assessment to say that this tier has been one of the most successful in WoW's history, at least from an encounter design perspective. An unexpected follow-up from the doldrums of Dragon Soul, the raids of Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring have been interesting and (most importantly!) engaging -- especially for tanks. Remember that in the closing days of Dragon Soul and Cataclysm, there was a general feeling of ennui in the raid tanking community. Between the nullification of threat, the introduction of Vengeance, and the seeming dumbing-down of raid mechanics throughout Cataclysm, the sentiment was that Blizzard had given up on making tanking interesting at anything but the heroic raid level. And even then, by "interesting" it meant you would have to cope with much, much more damage. Obviously, it's human nature to assume that past is prologue and as such many tanks assumed the worst was yet to come. So imagine the surprise when the mists dispersed and the land of Pandaria revealed an unexpected renaissance for raid tanks.

  • Level 80 paladin solos some Mogu'shan Vaults bosses, gets Vengeance hotfixed

    by 
    Matt Walsh
    Matt Walsh
    01.09.2013

    A great video is making the rounds right now of an exceptional player using some unintended consequences to solo multiple bosses in Mogu'shan Vaults -- and as a protection-specced paladin no less! He apparently downed Stone Guard, Feng, and Elegon before Blizzard caught wind of the escapade. You can see a video of the Elegon kill above. How he pulled this off was by taking advantage of a series of design choices that Blizzard made, combining them all into a hilarious example of the law of unintended consequences in action. To reach a decent item level, the paladin equipped various bind on equip rares that drop in Mists zones which all had a required character level of only 80. And because he was only level 80, he was avoiding the combat ratings drop-offs for levels 81 and 86 that a normal character wearing those pieces would be subjected too. This would allow him to get an insane amount of secondary stats like haste (I've seen that he had 95%!) and mastery (88%, apparently).

  • The Light and How to Swing It: Thank the Light, encounters are interesting to tank again

    by 
    Matt Walsh
    Matt Walsh
    12.01.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. Nearly a year ago, I wrote a column bemoaning the current state of tanking in Cataclysm and specifically how terribly boring the encounters were to tank. It was a common complaint throughout Firelands that only got worse in the doldrums of Dragon Soul. The majority of fights in those two raids were soul-suckingly droll when it came to tanking them, and the most pessimistic of us saw the repetition of the boring tank encounter model in DS as a terrifying new trend in encounter design. Combine that with the recent removal of threat and you had some serious tank ennui. I closed out the column with a similar sentiment and down-cast eyes as Mists loomed ahead. The prevailing fear was that the trend would continue and fights would get easier and more boring to tank with every successive raid tier. However, 11 months and an expansion later, I'm happy to report that the trend that I and many others had feared was arrested in this first burst of raid content. In Mists of Pandaria, especially in Mogu'shan Vaults, the game took a huge leap forward with regards to making encounters that are not only interesting to tank, but all fun and engaging as well.

  • Blood Pact: Looking for loot in tier 14 raids

    by 
    Megan O'Neill
    Megan O'Neill
    10.29.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wishes she has a sorcerer's apprentice to run Simulation Craft over and over again with different reforges. Loot lists are about as boring to write as they are to read, but they're helpful for when you're staring down a 20-second timer on the EPGP window and you're not sure what GP-spending button you'd like to hit. After we get done with the tier 14 gear, we should be set to talk about cooler things, like whether capping hit makes sense or particular boss strategies.

  • Lichborne: Mogu'shan Vaults loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.22.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. It's actually more important than ever to know what loot drops from what bosses in raids in Mists. This is because, if you've been collecting Elder Charms of Good Fortune, you'll have the option when a boss dies to spend one for a chance at extra loot. Knowing what loot is available means you can be better informed when you spend coins. With that in mind, let's take a quick look at the bosses of Mogu'shan Vaults and figure out if their loot is worth spending charms on. This analysis is made on the basis of the normal 25-man raid drops. If you are running raid finder, many valor point choices may pull ahead because of superior item level. On the other hand, you do have a highly limited number of valor points due to the 1000 per week cap, so in some cases you may want to "settle" for the raid drop so you can use your valor points to buy something else. In addition, DPS will want to maintain 7.5% hit and 7.5% expertise at the raid level. This can usually be accomplished via reforging, but there may be times you take an "inferior" piece of gear to hit one of those caps.