feral-druid-dps

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  • Shifting Perspectives: How top feral cats provide essential value to their guilds

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    03.04.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! You finally did it. On your last Raid Finder run, you finally outrolled that silly heroic-geared rogue who kept auctioning gear you could use and completed your four-piece tier 13 set. An extra Ravage every 30 seconds! Free damage! Awesome! Take another look. Guess what? It's the other part of that set bonus that's really special. Don't get me wrong, I love Ravage to death (Tendonnnnn!!), but it's just a bit of extra damage. Raidwide Frenzied Regeneration, in contrast, is so powerful that progression guilds regularly work it into their cooldown rotations. In some isolated cases, it may allow you to run with one less healer than normal. Why is it so powerful? Two reasons. First, it's the only one of the four raid-wide tank cooldowns granted by four-piece tier 13 set bonuses that's accessible to a DPS class. (Well, theoretically, DPS plate-wearers could get it, but they'd take a large hit to their DPS from having to wear tank gear. It's effectively a free bonus for feral DPSers, since they share gear with feral tanks. This is exhibit A for why the feral tree is being split in Mists.) Second, it's the most powerful raid-wide cooldown in the game at this point. Other cooldowns come close in strength, such as Power Word: Barrier, but none come close in duration. It can't stop damage spikes, true -- but assuming you can take it, it'll help your healers patch things back up ASAP and keep them patched up for a good, long time.

  • Shifting Perspectives: More on level 90 feral Mists of Pandaria talents

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    02.26.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! This week, I want to take a closer look at the proposed Mists of Pandaria level 90 talents for feral druids. This tier of talents has received significant criticism on the WoW forums and other discussion boards, with the most common appellation being "useless." I couldn't disagree more. Given the constraints that Blizzard has to operate under, I think these talents offer up some interesting new game mechanics. Heresy, yes, I know. Before you bring out the pitchforks, remember these key facts about how talents are supposed to work: Talents are no longer the prime determinants of player power; they are now merely utility skills. You can fulfill your core DPS/healing/tanking role in a raid with no talents at all, you'll just be slightly less good at it. Rogues, as a comparison, only have one tier of talents that affect their DPS, just as we do; everything else is survivability, crowd control, or movement. Talent choices must be reasonably balanced; otherwise, we're back to everybody picking the same thing, which leads to the developers balancing around everyone having that thing, which causes complaints about not having choices. This balance has to extend to both PvE and PvP. The benefits granted by talents can't be so strong that they cause significant changes in class desirability, or we're back to the shaman stacking model again. Admittedly, any advantages are still going to be min-maxed by heroic raiding guilds, but the perception that it's required cannot be allowed to exist. At least, that's the theory. The ideal is for all six talent choices to be equally valuable for each PvE role and PvP (cynics are free to substitute "equally useless"). Unfortunately, having four specs makes this exceptionally difficult, so I expect we'll likely end up with two to three no-brainer choices and two to three actual decisions after the balancing and theorycrafting is done. That ends up being pretty similar to the Cataclysm model but with much less added cruft -- perfectly fine with me.

  • Shifting Perspectives: The 5 top mistakes new ferals make

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    01.29.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! It was finished. I spat, again, attempting to purge the taste of gronn from my mouth. Ugh. My ribs still hurt from the powerful backhand which had struck me unawares and knocked me from the ledge, but it was over. Skullcrusher was dead, his minions scattered--and I was ready to take the fight to Deathwing. My eyes lifted, tracing the path of the gigantic corrupted dragon across the sky... Stones skittered closely behind me, and I whirled to find another druid standing atop a small boulder. His solemn eyes were mesmerizing, but it was the words I heard. "Bah. Ready for Deathwing? More like, ready to be Deathwing's dinner." I snorted. "And what would you know, old-timer? Shouldn't you be getting back to your tree?" The other druid shrugged, and turned away. "As you wish." He abruptly shifted, assuming the form of a great panther, and began to quietly pad away. Suddenly, I noticed that his fur was criscrossed with scars from head to toe, and a nagging feeling arose in the pit of my belly. "Wait," I said abruptly. "Maybe I've misjudged you." The strange druid reassumed his elven form, and turned back, smiling. "Good. We've lost too many of our people fighting the Quiraji, Illidan, Arthas, and now this abomination. I don't want to lose another." With that, we began to speak in earnest.

  • Shifting Perspectives: The state of feral raid DPS in patch 4.2

    by 
    Dan O'Halloran
    Dan O'Halloran
    09.04.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! Now that we've got several weeks of 4.2 data under our belt, I'd like to take a look at DPS across the classes to see how feral shakes out comparatively. Obviously, this is a topic that is always heavily controversial, so I'm doing my best to document my opinions using hard data rather than anecdotal observations. My primary tool for this is going to be the charts from Seri's wonderful site, raidbots.com, which aggregates public data from World of Logs reports. I know several guilds don't report to WoL, but it's still a wonderful data source for information.

  • Shifting Perspectives: Gearing your feral cat for raiding, part 2

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.13.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Welcome to our weekly feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! In this continuation of my previous article, I'll look specifically at the items that drop from the various tier 11 raids. Your first priority is getting two pieces of tier 11 gear, as the two-piece set bonus is a nice DPS increase. The four-piece set bonus isn't quite as good and complicates your rotation a bit, but it's still better than just stacking off-set pieces. For normal mode gear, your best off-set slot is the head, specifically, Tsanga's; for heroic modes, the best off-set slot is shoulders. I won't be including any epic PvP items here, with a couple of exceptions. With the patch nerf to the four-piece PvP bonus, wearing PvP gear is generally suboptimal. An epic PvP item is usually roughly equal to a rare PvE item. I'm also not listing the few 379 items; chances are good that if you can beat Sinestra, you probably don't need to use a gear list for help. Finally, the items from Throne of the Four Winds are randomly enchanted, with four possible combinations: Stormblast (crit/hit), Windflurry (crit/haste), Windstorm (crit/mastery), and Zephyr (haste/mastery). This makes them tough to rate. Your best choices are the pieces with mastery, but any epic will be better than a rare.