feral-druid-talent

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  • Cataclysm Beta: Feral druid specialization and talents

    by 
    Tyler Caraway
    Tyler Caraway
    07.19.2010

    Cataclysm information is currently all the rage in the World of Warcraft community, where it seems as though players certainly can't get enough. Who can blame them, though? Just recently, Blizzard announced that it was hacking all of the talent trees down to 31 points, similar to their state when WoW was first released, and that players would now choose a talent tree to specialize in upon hitting level 10. It's a massive change to the game that's come just after Blizzard released the new talent trees that had previously held 51 points. Without a doubt, this is exciting stuff, people. Normally, I would say that feral isn't my cup of tea, but I must admit that how Blizzard intended to pull off the seemingly impossible has me more than a little intrigued. Feral is perhaps the most unique talent tree in the entire game as it currently stands -- or at least, it will be now that death knights are having their tanking tree shifted to blood, where it's the only tree that is capable of having two separate specs for two wildly different purposes. To make the tree diverse enough within the limited confines of 41 talent points (the total number of talent points that a level 85 player will have) is a serious task -- more so when you add in attempting to create non-mandatory talents that offer a player, say, utility instead of a raw damage or mitigation increases. Things are certainly going to get interesting for feral druids as beta progresses, and I'm surprisingly excited to see how it all pans out. With this latest beta push, though, Blizzard finally released the initial preview of the new specialization system and a chance to look over the new 31-point talent trees. Before you get too thrilled about this bit of news, let me be the first to tell you that the druid class as a whole is probably one of the least developed talent trees and specializations at this point. Blizzard has already openly stated this within the beta patch notes; we aren't the only class in such a state, but we're certainly pretty bad at this point. Don't be alarmed if things seem excessively sloppy at the moment.