flufee

Latest

  • Free for All: Looking at Second Life's mesh with Bernhard Drax

    by 
    Beau Hindman
    Beau Hindman
    05.30.2012

    I've been hearing the word "mesh" thrown around the Second Life community for quite some time now. I'm no dummy, so I have a pretty decent idea about what it is and how it works. Essentially it is a modeling tool that allows creators more flexibility when it comes to building in Linden Lab's sandbox. Mesh creations can seem more realistic, flowing, and smooth when compared to much of their prim counterparts. But I'm getting ahead of myself already and now need to explain what a prim is. I decided to get some help from Bernhard Drax, known in Second Life as machinima artist Draxtor Despres. He works with Bytegang, a group responsible for Flufee and the first series of fully-mesh avatars in Second Life. Even with his explanation, it won't be easy for me to explain mesh, but let's have a go at it. Mesh is important to understand because it represents a huge shift in not only how Second Life residents build, but how they play as well.