fluxx

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  • Card game Fluxx changes the rules on iOS today

    by 
    JC Fletcher
    JC Fletcher
    12.13.2012

    Playdek has ported Looney Labs' card game Fluxx to iOS, releasing it on the App Store today for $2.99. Unlike most card games, Fluxx's rules are instantly understandable, because they're printed on the cards.In fact, those self-evident rules change constantly as more rule cards are drawn, leading to situations where the winning conditions also change, and a losing hand may instantly win at any time. The iOS version includes asynchronous online multiplayer for up to four, single-player modes, and "pass and play" single-phone multiplayer.

  • A.C. Ryan FLUXX media player capacitates full HD streaming with its Atom CE4150 processor

    by 
    Tim Stevens
    Tim Stevens
    01.03.2011

    It's been about a year since A.C. Ryan Shrinky Dink'd its Playon!HD to make the Mini media player, and now another generation is upon us. Relying on the Intel Atom CE4150 processor, the same little beauty humming away in Google TV devices, along with 1GB of DDR3 memory, it's capable of connecting via gigabit Ethernet or (optional) 802.11n wireless to stream 1080p media over the network, or pull it from an internal SATAII drive bay. Video output options include component, composite, and HDMI 1.3a, while there's also an optical audio port if you're still into that sort of thing. What it sadly doesn't have is Google TV itself, nor an MSRP, nor a release date, but perhaps that info can be gleaned at a little media event happening this week. [Thanks, Nash]

  • Off the Grid: Long-distance gaming

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.27.2007

    Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital."Non-digital games are awesome" is the line I usually insist upon in this column. But even awesome analog games have their faults: namely, if you don't have anyone to play with, you can't really play.So, as an end-of-year treat, let's look back at the last year+ of games reviewed, and find some ways to play those suckers against some internet folk:Settlers of CatanI still haven't gotten around to reviewing Settlers, but I did chat with Brian Reynolds about the Xbox Live Arcade version of the game, which is probably the best bet for consistent, high-volume net play.For those who don't have an Xbox 360 (like, well, me), Aso Brain Games hosts an unofficial, Java-based version of the game called Xplorers. After a free registration, the site allows users to player ranked and un-ranked versions against other users and bots, and features a number of expansion and additions to the base rules, which can be toggled on or off. Don't let the low-fi look of the site dissuade you; Xplorers is a well-put-together Settlers clone, with a solid interface and a consistent number of users online at any time.

  • Off the Grid reviews Zombie Fluxx

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.15.2007

    Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital. I'm a little late for Halloween, but that shouldn't mean I have to miss out on all the spooky fun. Luckily, Looney Labs have sent along Zombie Fluxx, a standalone expansion to their ever-popular card game with the ever-changing rules.Zombie Fluxx isn't just a clever re-skinning of the original, but rather a new set of rules and cards built on to the existing mechanics. The base game remains the same: 2-6 players amend and append the game's starting rules, while attempting to win by collecting Keepers to meet the conditions of the goal, which is constantly in a state of, well, you know.This time around, Looney Labs have included some new mechanics to spice up the gameplay. Zombies enter the fray as "Creeper" cards. Unlike the helpful Keepers the Creepers can actually prevent players from winning, as some goals dictate that a player needs to be zombie-free to claim victory. Unlike all other cards, Creepers go immediately into play once drawn, rather than into the player's hand, making every draw from the deck a possible immediate zombie encounter.

  • Off the Grid reviews Fluxx

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    04.19.2007

    Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. Rules are awesome. If you're a fan of games, this is an inescapable truth for you. Every game you play is comprised of a set of rules, ranging from elementary to near-incomprehensible. If it's a digital game, the rules are there; you just can't see most of them. If it's an analog game, though, it becomes your job as a player to know the rules. How else are you supposed to play?Certain clever game designers have recognized the sheer importance of rules in game design, and have even recognized design itself as a sort of game. The result is games that are about rules – games that make and break their own rules as they're played. The most well-known of these rule-based games is Richard Garfield's Magic: The Gathering. But we're not dealing with that right now.The most accessible of these rule-based games, however, is a little family game called Fluxx, designed by self-proclaimed hippy Andy Looney over at Looney Labs.