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  • Wasteland Diaries: Mad skills

    by 
    Edward Marshall
    Edward Marshall
    06.25.2010

    While Fallen Earth characters have mutations, it is their set of skills that truly defines them. Many skills augment a specific type of character build, and choosing the right skills is, for the most part, a no-brainer. But knowing the what each of the skills does might help you determine which skills will fit into your play style. And that will, in turn, help you decide where to put all of those valuable little AP. There are only nine (non-tradeskill) skills in Fallen Earth, but each skill is tied to a wide range of different abilities. The higher the skill goes, the better the ability gets. So, in order to get the most out of a specific ability, the skill must be raised. In order for a skill to be raised, its prerequisite stats must be raised. Before you decide to start dropping AP into stats, you have to look at the bigger picture. You will need to know what each ability does. After the cut I will give you a brief description of each organized by skill.

  • Wishes do come true, Planetside 2

    by 
    Kyle Horner
    Kyle Horner
    09.27.2009

    "X game sounds a lot like Planetside. I wish they'd make a sequel to that game." is something we've heard over the years as similar-yet-different titles have been announced and released. Well who says wishes don't come true? As it turns out, SOE is planning to "expand the Planetside universe with another game" and is asking players of the original for their input via survey. Rock Paper Shotgun picked up the scent of impending sequelosity, which is a word we've just made up that describes a sequel revelation of such ferocity that it slaps your jaw to the ground.There are a lot of games, such as MAG, that are attempting a Planetside-ish experience. However, nothing new has really attempted the scope of the game, so hearing that another is on the way infuses us with a intoxicating blend of hope and curiosity.