friend-code

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  • LEGO Minifigures Online rolls out a mythological update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2014

    With a month or so to go before LEGO Minifigures Online fully launches, the game has brought forth its biggest update yet. So what does it contain? Nothing less than the new Mythology World, which also brings an increase in the level cap to 25 along with its new areas and monsters. The area also continues the main story if that's more of your thing. Aside from the new area, the Series 11 minifigures have been added to the game, along with the first batch of cash shop figures that includes the Yeti, the Mountain Climber, and the Pretzel Girl. Players can also find their friends more easily with the addition of a friend code, and the loot system has been overhauled to allow players a chance to build minifigures from loot. Check out the full set of update notes for more detail and get building in the game if it's just what you've been waiting for.

  • Nintendo 3DS gets new friend code system, finds beauty in unification

    by 
    Tim Stevens
    Tim Stevens
    01.19.2011

    Ever try to do multiplayer on a DS game? We're really sorry to hear that. It's a mess of lengthy friend codes that does more to discourage online play than enable it. That's going away with the 3DS. At Nintendo's 3DS press event in New York the company announced a new system where there's only a single code, assigned per-console and registered only once. You'll have a single group of friends and, when they pop online in a new game, you'll see them there. No need for multiple lists and, we hope, less of a need for Tylenol.

  • Rumor: 'Major' online Wii game ditching Friend Codes

    by 
    Randy Nelson
    Randy Nelson
    01.13.2009

    Slipped in among the various topics covered in IGN's latest Nintendo Voice Chat podcast was an interesting little rumor: a "major online title" coming to Wii in 2009 won't require Friend Codes. How? Evidently the developer simply realized it could pull it off -- and, like most gamers, doesn't care for the restrictive system.Speculation as to what game IGN was referencing (which, according to the site, has already been announced) quickly brought up The Conduit, the upcoming FPS from High Voltage Software and Sega. Joystiq has confirmed via a source familiar with the title's development that it does, in fact, utilize the Friend Code system, and isn't the game in question. So, what is it then? Let the speculation commence. [Via N-Europe]

  • High Voltage doesn't like Friend Codes either

    by 
    David Hinkle
    David Hinkle
    09.24.2008

    Click for more screens News flash: High Voltage isn't a big fan of Nintendo's cumbersome Friend Codes system. The developer behind The Conduit recently replied to an email about the latest news that the game could support the system, stating that High Voltage feels "the same way" about Friend Codes and that if "there is any possible way for us to get around this system," they would. In fact, they even point to the system in Medal of Honor: Heroes 2 as "ideal," and if Nintendo allows them a similar exception as they allowed EA, they'd go for it.Well, here's to hoping we don't have to put up with Friend Codes, but we honestly don't see why the game wouldn't. Nintendo isn't going to openly admit their system is broken, after all, and allowing High Voltage to incorporate their own system could be a slight admission of such.%Gallery-25003%[Via Nintendo Everything]

  • Smash Bros blog teaches us how to make friends

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.03.2007

    "Simple is best." (Ah, but only if it was as simple as 1-2-3-4-5...). On the day when we were supposed to be playing Super Smash Bros. Brawl, the Dojo blog drops a downer, reconfirming the use of unique friend codes. Forget that 16-digit Wii number you've committed to memory, it need not apply. No, Brawl is still going to employ a proprietary code for each user, a 12-digit combination that you'll have to exchange with friends before you can build a buddy list (both parties must register the other's code). "Yep. Simple," declares Dojo.

  • Madden 08 Wii online without friend codes

    by 
    Ross Miller
    Ross Miller
    06.14.2007

    The next installment of Electronic Arts' Madden 08 will feature online multiplayer but will not be using Nintendo's friend code system, according to associate producer Damian Zerr in an interview with IGN. "Madden Wii doesn't support the Wii friends system during online play," he said. "This is something we're still working on with Nintendo. For now our online play uses your EA Nation Persona to search and manage your EA Messenger account." IGN does not press further as to why EA made this decision, leaving us to only speculate the reasons why. Perhaps EA is as distraught with the system as many Joystiq readers have conveyed. No voice chat will be available during online play, relying instead on EA Messenger for communication (details on how were also not given), but alongside DS connectivity was not ruled out for Madden 09. [Via Nintendo Wii Fanboy]

  • Poll results: Do friend codes ever keep you from playing online?

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.06.2007

    A week ago, we asked you how you really felt about Nintendo's friend code system on the DS, and it turns out there's a real difference in opinion out there. It's particularly interesting to note that nearly a third of our readers who voted definitely spend more time gaming online on other platforms. Maybe these are the kind of numbers Nintendo should be looking at when they evaluate the company's online future, instead of these numbers. Thanks to everyone who took part!

  • Square Enix blames Wii friend codes for lack of FFXI [update 1]

    by 
    Ross Miller
    Ross Miller
    02.01.2007

    Friend codes. Nintendo's self-imposed restriction on online gaming has been a burden to many who want to play with their friends without having to share a different 12-digit friend code for every game. When the Wii was revealed to have a console-specific friend code, we thought Nintendo had somewhat listened to the community's grumblings. When Pokemon Battle Revolution, the first online Wii title, launched in Japan with friend codes, we realized the folly of our optimism.Square Enix's Senior Vice President Hiromichi Tanaka empathizes, highlighting the friend code system as the primary reason they haven't brought an online game like Final Fantasy XI onto the console. In an interview with Cubed's Adam Riley, Tanaka reveals that the RPG powerhouse is now in negotiations with Nintendo about "resolving this point of contention." A publisher of Square Enix's magnitude does not necessarily guarantee Nintendo will listen, but perhaps Nintendo will ease off or at least allow exceptions for some titles.Then again, Final Fantasy XI on the Wii would surely be profitable even if gamers were required to enter over 300,000 12-digit codes to fully experience the world. That's how much, we suspect, Wii owners our clamoring for Nintendo to join the rest its brethren in this generation.[Update 1: As White Rose Duelist and others have pointed out, Pokemon Battle Revolution's extra friend code might be an exception and not a rule, and Elebits is a cited example where one can exchange in-game pictures with Wii friends. However, as we do not have any other details from impending online games, and Nintendo has not readily clarified, we're just not sure.]

  • DS Daily: friend codes

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.12.2007

    We figured we'd jump right in to the big subjects here with DS Daily, so we're gonna point out the elephant in the room: friend codes. We love Nintendo like ice cream and all, but even we rabid fans can admit that the whole friend code system may not exactly be the best execution of online play ever. Complaints we've heard include the chaos inherent in trying to get a big group of friends together at once, host and server issues, and just the general pain of keeping up with the codes in the first place. We had to compare our pristine selves to Microsoft, but as these things go, gamer tags are certainly easier to manage. Nintendo's overly complicated online system has definitely affected our Game Nights at times.What's your take? Do you see benefits in friend codes, or obstacles? What changes would you like to see made?

  • Wii 'acquaintances' made easy with Google Maps

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.24.2006

    MapWii.com is a Wii-inspired application of Google Maps that makes locating and making potential Wii friends manageable. Even better, MapWii has been designed for Wii's Opera browser. To join, you'll have to give up your friend code, nickname, city, country, and zip (all additional information is optional).The database is limited in its current state, both in number of registrants and scope. You may find yourself with a Wii full of friends, but it's impossible to know which ones will stick without much trial and error. In this case, real-world location isn't as important as play-style or genre preference. A few more fields of required data and MapWii could go a long way toward hastening the 'matchmaking' process.See also: Web sites step up to connect Wii owners

  • First online Wii game uses game-specific friend code

    by 
    Kyle Orland
    Kyle Orland
    12.18.2006

    Despite all our grousing about Nintendo's overprotective, hard-to-use friend code system for the Wii, we assumed that the system-specific codes would at least mean the end of the DS' system of maintaining a distinct list of game-specific codes for each online game. Well, you know what happens when you assume... IGN's recent review of the Japanese version of Pokemon Battle Revolution reveals that the game uses "a unique 12-digit friend code, different from your Wii system number," to identify you to potential online opponents. As if that wasn't bad enough, the game has "no actual lobby where you can see how many players are currently doing battle under the various rules of play," meaning it's hard to find new people to play against.It's not yet clear whether this system will carry over to other countries or other online-enabled Wii games, but it seems unlikely to us that Nintendo would premiere the Wii's online gameplay with a setup it didn't plan on continuing in other games. Then again, that's just us assuming again...

  • Wii to feature a single friend code?

    by 
    Jason Wishnov
    Jason Wishnov
    10.01.2006

    The DS has suffered much criticism for the antiquity of its "Friend Code" system, whereby players may only become online "friends" through the manual sharing and entering of a random, twelve-digit code. Even worse is the fact that each DS game and system combination generates a different friend code, so one needs to reshare and reenter a new code for every Wi-Fi enabled game. Archaic? Yes. Overly protective of small children? You betcha. Well, word on the street (and an unconfirmed word!) is that Wii will also be utilizing a Friend Code system. While this is not surprising, it seems as though Nintendo took a bit of a hint and reduced the Friend Code to being system dependent only. It's unclear whether a different code might be generated for different user profiles on an individual Wii, but at least we can memorize the digits as we would a personal phone-number. "Check it, man, I got her digits." "Sweet, you can play her tomorrow on Brawl."[via Joystiq]