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  • Eligium is shutting down

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.02.2012

    The game's full title is Eligium: The Chosen One, but as it turns out, the game wasn't chosen after all. Following evaluations of the game's performance and player feedback, Frogster has determined that the game simply isn't up to the company's standards, and so Eligium is shutting down as of July 17th. Forums for the game will remain open until the 19th for players to say goodbye and possibly coordinate on moving to a new game. Players who had acquired shop currency or items in the game will be reimbursed through store credits to other Frogster games. Direct refunds will not be available, and further purchases are already disabled. Players will also benefit from regular Experience and Soul Point boosts until the live servers are shut down so that everyone can enjoy one final romp. The game's official site is already unavailable, marking a sad day for all those who did enjoy the game during its brief life.

  • Massively Exclusive: Eligium's world history, chapter 1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2012

    Maybe you've been following Eligium since it was first announced. Maybe you've been interested after reading our impressions of the title from GDC. Maybe you're only just now hearing about it. Whatever camp you fall into, the game is continuing along with its testing and nearing an official release. And while some players might be interested only in leveling particularly involved mounts and enjoying some wide-open exploration, others want to know a little more about the world the game inhabits. We've seen snippets of the game's lore from the various racial reveals, but the team at Frogster is putting together a series on the game world's history in more detail. The first installment gives a quick and broad overview of the pre-history of the game's setting; it's just after the cut. If you're interested in the game, enjoy, and keep your eyes peeled for future installments in the history updates.

  • Runes of Magic shows off a teaser trailer for Chapter 4

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.08.2011

    There's a lot to look forward to in the upcoming Runes of Magic chapter 4, as outlined by our own Jeremy Stratton quite recently. But sometimes, the promise of new systems can't quite stand up to an impressive new set of visuals, and a minute of video can provide plenty of excitement in ways that game mechanics usually can't. The newest trailer for the update, now dubbed Lands of Despair, should do an excellent job of drumming up player enthusiasm. Featuring a slow zoom-in accompanied by a steady and suitably creepy voice-over, the trailer is a step beyond any of the previous trailers the team has put together. The full trailer can be viewed on the game's official YouTube channel, and it provides an impressive cavalcade of imagery both unsettling and dramatic. Runes of Magic players might not have a precise date for the patch just yet, but between the visuals and the system changes, there's plenty to anticipate.

  • No client, no download, no problem: Runes of Magic coming to browsers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.25.2011

    If there's a crippling weakness to the free-to-play model's success, it's the fact that trying each new game requires an awful lot of client downloads and installations. You could be forgiven for not wanting to clutter up your drive with another game that you may or may not want to invest in for the long haul. Runes of Magic is bridging that gap, however, with the addition of a browser-based client in the works for the second quarter of this year. As if that weren't enough, the development team is looking into providing full Facebook integration as well. Partnering up with Kalydo, Frogster is hoping to make registration and playing easier than ever, allowing signed-in Facebook users to jump right into the game with no further registration required. If all goes well, this will open up a large venue of new playability, letting players enjoy the game on virtually any Windows machine without installing the full Runes of Magic client each time. We'll be taking the opportunity to talk with Frogster about this development at GDC next week, so be sure to check back in for more news on the browser conversion.