frost-mage

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  • Patch 5.4 build 17227 highlights and more

    by 
    Sarah Pine
    Sarah Pine
    07.24.2013

    The latest goodies and PTR build changes are up on Wowhead, and there are some very fine things there indeed. My personal favorite? The new achievement from the Proving Grounds: You're Doing It Wrong. You earn this achievement for successfully completing a Silver level proving grounds trial while in a spec not meant for it. I'm already planning my Balance druid spec for the healing challenge, just you all wait. Other important items of note include the ongoing discussion surrounding the nerfs to Mana Tea for Mistweaver monks, as well as the Frost mage mechanic Mastery: Icicles. These threads are very much of interest to those who play the classes involved, and if you have missed some of the news on these topics it is certainly worth getting up to speed. There are also further notes on class changes and tweaks, the most extensive of which are occurring to monks, as well as a whole host of new vanity items, trinkets, consumables, and pets presumably related to the Timeless Isle.

  • Arcane Brilliance: A look at frost PvE in Mists of Pandaria

    by 
    Josh Myers
    Josh Myers
    04.14.2012

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Christian Belt is usually at the helm, but rumor has it Saruman has trapped him on the tower of Orthanc and he's awaiting rescue by a large, intelligent bird. Senior Understudy and Last Surviving Student Josh Myers has been charged with delivering the ring to the fires of Mount Doom and writing an article about mages in Mists of Pandaria. Chances are he'll only succeed at the latter. I started my mage back in The Burning Crusade with the intent of playing arcane. Arcane wasn't really a feasible leveling spec back then, though, and I ended up switching to frost around the time I hit Thousand Needles. The moment I got my first real Shattered Frostbolt off, though, I was hooked. When my mage hit 85 in Cataclysm, all I wanted to do was stay frost. Thankfully, we were into patch 4.2 by this point, and frost was moderately PvE-viable at the time. When it came time to test the beta version of frost out this week, I had high hopes. Despite my mage being fire for most of DS, frost still feels the most familiar to me, and I was able to slip back into it fairly easily. A lot of the core feeling of the spec remains unchanged, with Frostbolt, Fingers of Frosted Ice Lances, and instant Frostfire Bolts comprising much of your core rotation. There are some real noticeable changes, however, and a lot of them are for the better.

  • Arcane Brilliance: The state of the frost mage

    by 
    Christian Belt
    Christian Belt
    08.06.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, though, we're all about frost mages. In case you aren't one, frost mages are the spec to be when fighting anything in Molten Core in 2005. Just kidding. I kid because I love, guys. If the joke hits a little too close to home, though, it's because there's a very real, very prevalent, very false perception out there. It goes something like this: Frost is for PVP. It isn't viable for raiding. This sentiment has been around at various levels of general acceptance since patch 1.1, and even in the most enlightened corners of Azeroth, you'll still find those willing to perpetuate it. But then again, you'll also find people still willing to perpetuate things like racism and gender bias, so I guess ignorance, like a weed or a cockroach or a warlock, is remarkably resilient. At any rate, in today's State of the Frost Mage address, you'll no doubt discover a recurring theme. That theme is this: Frost is absolutely, positively viable.

  • Ghostcrawler shares DPS spec design philosophy for Cataclysm

    by 
    Matthew Rossi
    Matthew Rossi
    11.02.2010

    From time to time, we find an interesting forum discussion that manages to elucidate how the past informs the present and future -- specifically, how the design of Wrath of the Lich King has inspired Cataclysm's systems. Poster Klissa asks an interesting question about four specs known to be the bottom-of-the-barrel DPS specs during most of this expansion: the arms warrior, frost mage, subtlety rogue and beast mastery hunter. Klissa asks why, since Ghostcrawler (lead systems designer) has posted on the forums that Blizzard has known for a while that these four specs just weren't cutting it, that they weren't buffed to be made competitive. As we've come to expect him to, Ghostcrawler responds with a fairly in-depth answer. He covers the difficulty of balancing two or more specs in a class that fulfill the same role and how this experience in Wrath of the Lich King helped guide Blizzard in its systems overhaul for Cataclysm.

  • Arcane Brilliance: Things I'm going to miss

    by 
    Christian Belt
    Christian Belt
    08.28.2010

    It's time again for Arcane Brilliance, weekly mage column extraordinaire, and source of 99% of your daily recommended allowance of warlock hate. It's also rich in vitamin D. If you're wondering where you can get the other 1%, the answer is inside-out cheeseburgers. Very tasty, and warlock-hate is the secret ingredient. There comes a time in everyone's life when they must say goodbye to something. My first major loss came in the summer of 1986. I wept like a little girl when the rubber band holding Snake Eyes' pelvis to his legs and torso finally snapped on that day, after a hard day of battle in which he and Storm Shadow had faced each other in mortal combat no less than twenty times. Even his ensuing career as the first, incredibly violent casualty in every firefight didn't dull the pain of that initial loss. I loved Snake Eyes! Why couldn't it have been Snow Job's stupid pelvis that snapped? For the love of God, why? Incidentally, I asked that same question when I redboxed the recent movie bearing sullying the venerable toy-line/cartoon series' good name. And though I've spent the last few weeks laying out palm fronds and rose petals in preparation for Cataclysm's triumphant entry into the World of Warcraft, perhaps all is not as wondrous as I've made it out to be. Even in my optimism, I am becoming painfully cognizant of several aspects of the current game that I'll be missing to varying degrees once Deathwing arrives and brings with him all of his fancy new talent trees, masteries, guild perks, and approximately 11 million level 1 worgen hunters. Yes, despite all the awesomeness in store, we mages will also be losing a few things. Follow me past the jump to gaze wistfully one last time at a few of these soon-to-be-gone relics of a bygone age.

  • Arcane Brilliance: These are a few of my favorite things

    by 
    Christian Belt
    Christian Belt
    08.21.2010

    It's time again for Arcane Brilliance, the weekly mage column from the author of Don't Break My Sheep: Diary of an Angry Mage and 101 Ways to Cook Warlock. This is going to be slightly shorter and even more rushed than usual, guys, because new baby. I'd post pictures, but this is the internet. I'll wait till he's a bit older and can ruin his own life. The kid's our third, our first boy, and I'll only say one thing about that: After two girls, I simply wasn't prepared for the peeing. Seriously, the kid fires that thing straight up, without warning, and with laser precision. I've taken to placing a washcloth over his loins during changings, a tip suggested by my genius wife. Now that I've grossed you out, let's move on to today's topic: awesomeness. Paternity leave from work has given me some extra time between hilarious eye-peeing episodes to fiddle in earnest with my mage on the beta. And though I have some complaints, I'll save them for another week, one in which I'm not still basking in the afterglow of seeing my wife push a baby out from her nether regions. I'm too happy to complain this week, so if you've come here looking for constructive criticism, you're in the wrong place. Join me after the jump for a few of my favorite things about each of the three mage specs in the beta.

  • Arcane Brilliance: Frost 101

    by 
    Christian Belt
    Christian Belt
    03.14.2010

    It's the weekend again, and that means it's time for another Arcane Brilliance, the weekly mage column that would like to continue its ongoing series of "Pictures of things you're hitting that warlock in the face with." In today's installment, we'll be hitting that warlock with a large chunk of ice. As you can see, the ice has sharp edges, pointy parts, and is hurtling toward the warlock at an absolutely painful rate of speed. Other things we'll be hitting that warlock in the face with in future installments include massive balls of flame, rapid-fire salvos of arcane energy, and of course monkey feces. To contribute to the increasingly awesome collection of guides that make up WoW.com's class 101 series, I bring you Frost 101. As with the Arcane 101 column I did a few weeks back, let me begin with what this guide is, and also with what it is not: What it is: A general overview of the spec from a PvE perspective, directed at relative newcomers to either level 80 or the spec in general. It will provide basic idea of where to start, how to spec, how to gear, and what to do as a frost mage. What it is not: A guide to in-depth theorycrafting, detailed hard-mode raid strategies, min-maxing, which weapon kills Sparkman fastest, how to pull off an ultimate combo, or burn an entire quarter on one play with Bo Jackson. We'll cover all of those topics on some other day. Well, maybe not all of them. But definitely the Bo Jackson run, because that was crazy.

  • Arcane Brilliance: An argument for raiding as a frost mage

    by 
    Christian Belt
    Christian Belt
    03.06.2010

    Welcome to another edition of Arcane Brilliance, the weekly mage column that would like to assert the following: Fact: Mages are the sparkliest class in the game. Fact: Sparkles are awesome. Fact: Warlocks have poor personal hygiene and generally smell funny. None of these assertions can be disputed. Hey, mages! Let's have an argument. Well... maybe not so much an argument per se, because no matter how you slice it, an equally geared frost mage is going to do less overall DPS than a fire or arcane mage... but we'll definitely be having a discussion. Here's a general format for how this discussion will take place: I will present my reasons why raiding as a frost mage is viable. You will then tell me why I am wrong. You may be asking yourself: Christian, what has provoked this sudden defense of frost magery? You play an arcane mage! Also, where are your pants? To your first question, I would say, "yes, you're right. But in preparation for writing my forthcoming Frost 101 column, I have been toying with a secondary frost spec, and finding it a great deal of fun." To your second question, about the whereabouts of my trousers, I would say stop watching my webcam. Really, you knew what you were getting into when you clicked that link.

  • Arcane Brilliance: The state of the mage, volume 4 of 72

    by 
    Christian Belt
    Christian Belt
    02.06.2010

    It's time again for another Arcane Brilliance, the weekly mage column that would like to present, once again, its multi-annual state of the mage address. My fellow mages, we are awesome. First of all, you might be wondering why only 72 volumes. I'll be honest: it has to do with the great zombie apocalypse of 2037. I don't want to give too much away, but let's just say it severely impairs my ability to write. To be frank, the last 15 parts are pretty much just "braiiinns...warlocks....suuuuck...brains...braiiiins..." repeated over and over for a thousand words or so. After that, my zombie-self just loses interest. Some of you may wonder how those columns will be any different from the ones I write now. To you, I say bite me. I've extolled upon the state of mages on three previous occasions. It's actually interesting to go back and look over those ancient texts from our current perspective. Oh, the silly things we were worried about back then! Fire PvP... ha! Spirit, less than useful? What a ridiculous concern! Oh... how far we've come. Ignore my sarcasm. I'm not actually unhappy at all with the current state of mages. We are, as I stated in the opening blurb, awesome. Join me after the break and we'll look at where we are as a class in 2010.

  • Arcane Brilliance: WoW patch 3.3 primer for mages

    by 
    Christian Belt
    Christian Belt
    12.07.2009

    It's time again for another Arcane Brilliance, the weekly mage column that loves mages and all things magey. Take this picture, for example. That's a mage right there. If I'm not mistaken, she's getting ready to do something magey. Like plant a Fireball deep in the fertile soil of a warlock's grill. Arcane Brilliance loves everything about that. So apparently patch 3.3 could literally drop any moment. I'm not even kidding. It might have happened while I was typing that last sentence. I don't know. More likely, though, is that it will come (as per the usual deployment-method) during the upcoming Tuesday maintenance. This means we've only got a little time left before we can enter Icecrown Citadel and begin the patch-long process of shaking its inhabitants down repeatedly for loot. I, for one, cannot wait to place an Arcane Missile or five directly up Arthas' frosty tailpipe. But what, exactly, does this patch bring to the mage class? I'm glad you asked. Though this patch is admittedly a bit heavy on the new raid content and light on class changes, mages are one of the few classes that are getting some pretty significant new junk. From increased raid utility for Arcane, to buffed-up AoE for Fire, to actual, honest-to-goodness competitive raid DPS for Frost, 3.3 is delivering a little of something for everybody. Join me after the break for a full recap of all the newness we can expect come patch day.

  • Arcane Brilliance: The changing face of Frost

    by 
    Christian Belt
    Christian Belt
    10.24.2009

    Welcome to this week's Arcane Brilliance, the weekly mage column that insists that tragic teleportation accident that left you with a polearm instead of an actual arm does not entitle you to a refund. Yeah, I should have known better than to start a multi-part leveling guide during a PTR cycle. Barring more huge news, we'll come back to the leveling guide next week, but this week we need to discuss the fact that Deep Freeze is awesome. Don't believe me? Stop reading this right now. Download the PTR client. Transfer your mage over. Spec Frost. Go find a training dummy. Use Deep Freeze on it. Giggle. Then come back here, because holy crap. Here's how the spell works currently on the PTR: Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. The base damage is 1469 to 1741. The spellpower coefficient appears to be rock solid, something in the neighborhood of 2-2.5. It doesn't currently benefit from Ice Shards or get an increased crit chance from Shatter, but I expect both of those things to change before this goes live. When it hits the PTR, it'll be the single most powerful damage-dealing spell Frost mages have. It'll be like a Pyroblast made of ice. Only better. For those of you with a short attention span, here's the tl;dr version: After patch 3.3 hits, in a raiding spell rotation, you will use Deep Freeze every time it's off cooldown, and you will see a substantial DPS increase because of it. Read on for the longer, more text-intensive version.

  • Arcane Brilliance: Dual-speccing your Mage

    by 
    Christian Belt
    Christian Belt
    02.14.2009

    Each week, Arcane Brilliance brings you a wealth of Mage news and information, an unhealthy amount of incredibly biased commentary, a sprinkling of unnecessary and entirely random pop culture references, at least one unapologetically hateful and frequently childish comment about Warlocks, several examples of poor spelling and questionable grammar, and the occasional wildly inappropriate fart joke. I apologize in advance.Patch 3.1 is allegedly bringing with it one of the most significant changes the game has yet seen: the dual spec system. Players have been clamoring for the option to switch between specs freely as long as players have been clamoring for just about anything, so this new system promises to make a lot of people very happy. I'm a little excited about it myself. I may or may not have taught my two-year how to say "dual spec." I think she believes it to mean "when I say this, Daddy starts smiling and talking a lot." I also may or may not be secretly training her to be a tiny Warlock-killing machine. "OK, kiddo, this button here is called 'Counterspell.' Go ahead, push it. Now blow up the Gnome with the ugly doggie over there. Good job!" I believe Warlock-hate is something that can only be taught at home. I'm not trusting the school system to instill those values in my kids, that's for sure. And, yes, I'm a terrible, terrible parent.Ahem. Back to dual specs.Though the system will undoubtedly be more exciting to hybrid classes, we Mages will still benefit greatly from ready access to two different talent specs in our own special pure-class way. No, we can't switch roles like a Warrior or Druid will be able to--no matter how we spec, we're always going to be DPS--but having a different brand of DPS at our fingertips to switch to when the situation calls for it will be more significant than you may think.So what, exactly, will dual specs mean for Mages? Click on the magical orange text below and we'll discuss the possibilities.

  • Mage class changes in patch 3.1, so far

    by 
    Adam Holisky
    Adam Holisky
    02.06.2009

    You can subtitle this post: "Where's my Mage changes at, dawg?"While other classes have been getting some insane changes (no more consumable ammo for Hunter? Huh?), the Mage class was left with little information.The only major change that really came out in the last day was that there will be a replenishment like talent added, taking the place of Improved Water Elemental. The overall effect will be similar to what Shadow Priests do with their mana regen.Some of the other things, which we are assuming have been intentionally left vague, include changes to make spirit a more "useful and interesting" statistic for Mages, and increasing a Fire Mage's survivability. There is also a blurb about giving Frost Mages an Ice Lance "Shatter Combo" in PvE encounters.So if you're like everyone else and scratching your head, asking where are all the more detailed changes... don't panic! We're sure there's a ton more to come. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • Arcane Brilliance: The state of the Mage, part 2, the sequel

    by 
    Christian Belt
    Christian Belt
    01.17.2009

    Each week, Arcane Brilliance stirs you up a delightful goulash of Mage news, opinion, tips, and info, and seasons it all with an unhealthy sprinkling of Warlock hate. Mmmm. Tasty, delicious Warlock hate. Enjoy!My formative years fell mainly within the late-80's and early 90's, back when Double Dare and Saved by the Bell were a daily afternoon ritual and it was perfectly acceptable to show up to school wearing parachute pants and looking like Brian Austin Green from 90210 (I'd be careful about clicking that last youtube link, the video contained therein quite literally made my brain bleed). My family was...um...frugal, so school shopping was always an exercise in humility."But Mom, all the other kids are wearing Bugle Boy and Jordache, why can't I?""Everybody else will have a sweet Trapper Keeper, why do I have to get this crappy notebook?""My friends get to play Crystalis and Life Force, why am I stuck with Destination Earthstar?"I know that last one isn't at all related to education, but even while school shopping, my mind was on games. A lot of my best memories involve the Playchoice 10 display at Montgomery Ward.All of these questions and many more elicited the same response:"Chris, you shouldn't worry about what other kids have. You can't compare yourself to other people."Oh Mom, how wrong you were. How very, very wrong.In World of Warcraft, the late stages of the game revolve around how your class compares to those around you. Your raiding value is determined by how much healing you can muster, how many other classes and specs can out-DPS you, or how well you can hold aggro and mitigate damage. PvP is essentially a caste system so rigid and brutal India would be proud of it. So now that we've had the Lich King around for a solid two months and the classes have begun to settle into their roles, how do Mages stack up? Where do we rate? Can we walk down the cool kids' (Death Knights) hallway? Or are we the nerds, staying in the library at lunch to avoid getting beaten up because we bring Dragonlance novels and issues of Nintendo Power to school? Join me after the jump and we'll discuss where Mages stand.

  • Mage changes in patch 3.0.3

    by 
    Eliah Hecht
    Eliah Hecht
    11.04.2008

    Mages, don't worry, you weren't left out of the love light this patch. Not at all. The number of bug fixes in your section of the patch notes does outweigh the number of substantive changes, but one of the substantive changes is very significant. Let's start with a bang: Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion. That could practically read "reduced the mana cost of mages." Great stuff. Looking at the numbers from the last beta build, the reduction seems to be on the order of 10%, which is quite noticeable when applied to your staple spells.Living Bomb, which has been something of a controversial talent, has also been polished a bit: Living Bomb: Mana cost reduced to be the same as Arcane Explosion; no longer causes the caster to stand up when the final explosion occurs, and it is now possible for each mage to have a Living Bomb active on a target. Frost mages, I'm sorry, but there's a herd of small nerfs (nerflings?) for you in this patch:

  • Arcane Brilliance: On Deep Freeze

    by 
    Christian Belt
    Christian Belt
    10.04.2008

    Each week Arcane Brilliance invites Mages everywhere to read a column about themselves. It then invites Mages to cast Mirror Image and have their copies read it also. It then invites those mirror images to in turn cast Mirror Image upon themselves, and those copies to cast it as well. In this way, Arcane Brilliance intends to become the single most viewed page on the web. Get casting!Let me preface this by saying that if you are one of the many who label anything written by a Mage that isn't full of sunshine and candy canes as complaining, crying, or QQ, you may want to just stop reading right now. Thanks for coming, post your "UR TEARZ R DELICIOUS" nonsense in the comments section, and then go back to tea-bagging your kills on Halo or whatever. This column is not for you.Ok, gone?Good.Now that it's just Mages left here, we can talk. Last week I made a promise concerning Deep Freeze. This week I intend to deliver upon that promise. You see, since last week's column, build 9014 and build 9038 have come and gone on the beta, and Deep Freeze still does no damage. We still have no idea, at least not in the form of a comment by a blue poster, whether this change is permanent, intentional, or just Blizzard screwing around with things the way they're still doing with Arcane Blast, i.e. over-nerfing a spell for testing purposes. All we know is that the Frost tree's 51 point spell sucks. It sucked two builds ago, and it goes on sucking to this very day. As I write these words, Deep Freeze remains on the beta, sucking like nothing has ever sucked before.Now I must do what I must do.There will be no sunshine or candy canes after the jump. This I promise you.

  • WWI '08 Death Knight Demo: Frost spells and talents

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.30.2008

    The Frost tree was originally designated the tanking tree, and the Frost Presence will likely still be the presence of choice for tanking Death Knights. Interestingly enough, very few of the other spells and talents in the Frost tree -- with the exception of Icebound Fortitude -- really scream "tanking." However, some of them do scream "crowd control," which may amount to the same thing in the end -- just freeze, slow, or silence extra mobs until you have a chance to focus on tanking them. The "frozen" bonuses in some of the talents also suggest that Frost Death Knights may have a lot of good synergy with Frost Mages as well, assuming their frozen status afflictions are identical to each other. Below is a listing of some of the Frost spells and talents shown in the WWI Death Knight demo: Frost Spells: Icy Touch:Requires level 55Costs 1 Frost Rune Instant cast, 6 second cooldown20 yard rangeDescription: Deals 217 to 235 Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 seconds.Chains of IceRequires level 56Costs 2 Frost RunesInstant cast, 16 second cooldown20 yard rangeDescription: Freezes the target in place for 3 seconds. the target regains 10% of their movement speed each second after breaking free of the chainFrost Presence Requires level 57Instant castDescription: The death knight takes on the presence of frost, increasing armor by 45% and threat generated by 25%.Mind FreezeRequires level 57 Requires Runic Power10 second cooldownDescription: Strike the target's mind with cold, dealing 100 frost damage modified by attack power and interrupting spellcasting while also preventing any spell in that school from being cast up to a maximum of 4 seconds. Obliterate Requires Level 61 Costs 1 Blood Rune, 1 Frost RuneDescription: A brutal instant attack that deals 100% of weapon damage plus 330 and 122 additional damage for each of your diseases on the target, but consumes the diseasesEmpower Rune WeaponRequires level 68 3 Minute cooldownInstant castDescription: Empower your rune weapon, immediately activating one of each rune typeIcebound Fortitude Requires level 72Requires Runic Power1 minute coooldownDescription: Consumes all available runic power, causing the Death Knight to become immune to stun effects and increasing armor by 50% for up to 12 seconds. Does not remove existing stun effects.Frost Talents:Frozen Rune WeaponRequires 10 talent pointsCosts 1 Frost RuneRequires melee weaponInstant castDescription: Imbue your rune weapon with frost, causing 29.9 to 92 additional frost damage, based on the speed of your weapon. Also has a chance to cause your target to be vulnerable to frost damage. Lasts 10 minutes.DeathchillRequires 20 talent points2 minute cooldownInstant castDescription: When activated, increases your critical strike chance with frost spells and abilities by 100% for the next 6 seconds. Howling BlastRequires 30 talent pointsCosts 1 Frost Rune30 second cooldownInstant cast20 yard rangeDescription: Blast the target with a frigid wind, dealing 278 to 302 frost damage to all enemies within 10 yards. Deals triple damage to frozen targetsMerciless CombatRequires 35 talent pointsCosts up to 3 talent pointsDescription: Your frost spells and abilities do an additional 20% damage per talent point when striking targets with less than 20% health.Frost StrikeRequires 40 talent points, Merciless CombatCosts 1 Frost RuneRequires melee weaponNext MeleeDescription: A strong attack that deals weapon damage as frost damage. Has a 10% chance to freeze the target.Hungering ColdRequires 50 talent pointsRequires runic power1 minute cooldownInstant castDescription: Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within 10 yards and preventing them from performing any action for 2s per 10 runic power. Enemies are considered frozen, but any damage will break the ice.

  • Arcane Brilliance: Azeroth's got talent

    by 
    Christian Belt
    Christian Belt
    02.23.2008

    Each week, Arcane Brilliance endeavors to bring you small peek into the strange and wonderful world of Mages. We're simple creatures, we Mages. We like to live fast, die fast, and turn things into other, funnier-looking things. We also enjoy giant, juicy crits. We don't need much, just absolute power.