full-active-time-events

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  • E3 2013: Final Fantasy XIV shows off the vicissitudes of FATE and the new jobs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.13.2013

    As Final Fantasy XIV dazzles onlookers at E3, those not at the convention have been getting a closer look at the title in anticipation of its relaunch. The latest official video keeps up that pattern, giving potential players a look at one of the relaunched version's major new features -- Full Active Time Events, abbreviated as FATEs. Which is a long way to say "dynamic events," admittedly, but that's just the way you roll in Eorzea. FATEs appear all over the world, with some triggered randomly and others coming in at reliable intervals or via talking to an NPC. Once within range of a FATE, you are automatically added to the event and given a rundown of objectives and progress, with rewards being distributed based on overall participation and involvement. Sounds kind of routine? Then perhaps rather than watching that video, you'd like to see a first look at Summoner, Arcanist, and Scholar. Because there's a new video just past the break that also gives a first peek at these as-yet-unseen classes. So even if you know all about FATEs, you'll want to take a look here.

  • The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.18.2013

    Do you smell that on the wind, my friends? It smells like June is fast approaching, and more importantly it smells like soon we'll be able to welcome the third phase of testing with open arms. Which is good, since I am currently going through withdrawal. I wake up in cold sweats, try to change my class in other games, start up the Final Fantasy XIV beta client in the hopes that someone "accidentally" turned the servers back on... you get the general idea. To help alleviate this, I'm going to talk about the two pieces of the game from the first two beta phases that are in need of the most polish. While there are places to improve elsewhere, FATEs and dungeons have issues that might need a bit more hammering to fix. Or they might be fine and we just haven't yet seen enough of the game to know everything. Either way, let's get started with the big addition to the game, the system that had no predecessor in Final Fantasy XIV's first version: the FATE system.

  • The battle is joined: Starting new and fighting through Final Fantasy XIV's relaunch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.21.2013

    I know a lot about Final Fantasy XIV. This is surprising to no one; there's a reason Joystiq sent me to the preview event, a reason I write a weekly column about the game, and a reason I still have the Final Fantasy XIV collector's edition box sitting in my office. The net result is that I have spent a lot of time playing the game. As a result, I was more than a little nervous when sitting down to play the revamped version at the Final Fantasy XIV press event in San Francisco last week. Done incorrectly, playing the game could feel subtly wrong, like a stranger pretending to be your old friend. And even if I avoided that pitfall, the gameplay could feel inelegant or forced. I'm happy to report that none of that is the case. Make no mistake -- the game is very different from its original incarnation, but it also sports enough familiar stuff that you aren't left wandering around baffled.

  • 43rd FFXIV producer's letter announces A Realm Reborn's first beta phase

    by 
    MJ Guthrie
    MJ Guthrie
    02.15.2013

    Final Fantasy XIV fans who have been eagerly awaiting beta for A Realm Reborn only have a little longer to wait. In the 43rd producer's letter Naoki Yoshida announced that phase one of the beta will begin on February 25th -- barring any cataclysmic bugs, of course! Yoshida admitted that the testing is actually one week later than the roadmap originally indicated. He informed fans that the extra time allows for more system features and character options to be included in this test, such as the random public quest-type Full Active Time Events (FATE). He also noted that while phase one focuses on the areas around Gridania, a level 30 dungeon will be ready for testing. Players can also look forward to the new guildhest (previously behest) system. Beta invitations for this phase are already on their way, but folks can still apply on the official site. [Thanks to everyone who tipped us!]