gameindustry

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  • The most important news at CES is a $300 million response to GamerGate

    by 
    Ben Gilbert
    Ben Gilbert
    01.08.2015

    The most important news from CES 2015 involves hundreds of millions of dollars and a titan in the tech industry. It has its origins in a movement that scarred the latter half of 2014. It's not a gadget. It's not a service. It's not something that's for sale at all, actually. The most important news at CES 2015 comes from Intel of all places, which announced its Diversity in Technology Initiative on Tuesday evening: an ambitious $300 million investment, intended to "increase the representation of women and underrepresented minorities in the workplace and our industry" through partnerships, hiring and oversight. As Intel CEO Brian Krzanich puts it, "This isn't just good business; this is the right thing to do." For a company that's over 75 percent male, it's about time.

  • Break into the gaming industry as an ArenaNet intern

    by 
    MJ Guthrie
    MJ Guthrie
    08.16.2011

    I can do that! Budding game artists and programmers rejoice! If you have been looking for a way to break into the industry, ArenaNet is offering just that opportunity -- it is now considering applications to its 2012 Internship Program. The Class of 2012 will offer the following disciplines: Character Art, Environment Art, Technical Art/VFX, Animation, and Programming. ArenaNet feels that "artists learn more in the first few months of a game industry job than in their entire time at art school." The focus is on "an immersive work-based educational program where intern artists work alongside professionals" to develop and hone their skills. If accepted to the program, interns will have to relocate to the Bellevue, WA area at their own expense, but they will be paid an hourly stipend for their work as well as have the opportunity to participate in an internal educational program. The deadline for entry into the 2012 class is September 21st, 2011. If you think you have what it takes, check out the official announcement for full details and links to each discipline's respective applications.

  • Frogster cuts senior management staff

    by 
    Rubi Bayer
    Rubi Bayer
    09.20.2010

    Things at Frogster have been pretty busy lately with publishing projects like Runes of Magic, Mythos and TERA. Since Gameforge purchased a majority stake in the company early last month, it's made another offer to remaining Frogster shareholders in order to solidify its position. Things changed even more today. Three senior Frogster staffers have been relieved of their duties at the company, including two former Gameforge employees. CFO Ralf Kloppel, Frogster America CEO Lars Koschin (ex-Gameforge staff) and board member Bjorn Koschin have all been let go. There are no details forthcoming at the moment, but we'll keep you up-to-date on any developments. [via gameindustry.biz]

  • Get a job! Blogger catalogues over 4,500 open game industry positions

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    10.09.2007

    Laziness is both the bane and best friend of anyone in the job hunt. As many of our readers seems to be interested in the game industry, many of our readers must also know that it's a difficult industry to break into. Job hunting is a difficult process, often resulting in dead ends, and sometimes it's just easier to kick back than search through one more listing.Luckily for the lazy, game designer and blogger Yehuda has done all of the hard work. Over two blog posts, he's compiled a frighteningly exhaustive list of worldwide game industry positions open right now. The list runs the gamut from media positions to lead programming jobs -- internships, full-time, part-time and everything in between. Since these positions were listed when he first did the research, potential applicants should be warned that not all the jobs might still be available. Still, the quicker you act, the quicker you might nab that dream job. Special thanks go out to Yehuda for doing all the dirty work. [Photo via MMBOB on Flickr]Read - 3,500+ Computer Game industry JobsRead - Another 1,000+ Game Industry Jobs

  • SXSW: The Inside Scoop - how to get a job in the game industry

    by 
    Kevin Kelly
    Kevin Kelly
    03.11.2007

    For the most part, the "Inside Scoop" about getting a job in the gaming industry sounded like getting a job in pretty much any industry, except maybe trading decommissioned nuclear weapons on the black market. They hit the main points several times, which were as follows: Have a professional looking resume. Wear clean, washed (!) clothes to any meeting or interview. Be on time. Network. Network. Network. Like any industry you hope to break into, it's often not what you know, but who you know. Although panelist Bryan Stratton did add that he had a friend who he helped get a job in the field, and he ended up making a lot less money than he should have because of his lack of a higher education. So put down the controllers from time to time and read a book, ftw ... er, paycheck.Of particular note, one panelist mentioned that the two most important applications you can learn to help get a job in the industry are ... Microsoft Excel and email. Most of the time you are going to be coordinating assets and communicating with other people, so it's highly important that you know your way around a spreadsheet, and can organize your inbox and send/receive files and then know where they are.So if you can pwn in Excel as well as you do in Gears of War, then you're well on your way.