game-economy

Latest

  • Elite: Dangerous rolls back decision on billionaire rollback

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2015

    There was a bit of a to-do recently about money in Elite: Dangerous. A bug caused numerous players to receive a credit "refund" that wound up making them instant billionaires, which might have had some long-term ramifications for anyone who had hoped to actually play in the sandbox economy in the future. While the developers had initially opted against wide-scale rollbacks, asking instead for affected players to choose whether to be rolled back or not, that decision has been reversed. Unexpected billionaires will find all of their bug-gotten gains rolled back and removed, with the development team contacting those affected personally to make sure that nothing legitimate gets caught in the crossfire. Meanwhile, players who found a way to exploit the game explicitly will also see their gains removed. So those who were hoping for rollbacks in the wake of these issues will be happy; those happy with billions of credits for no real effort will be... less happy. [Thanks to Cotic for the tip!]

  • RIFT addresses player auction house concerns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2014

    RIFT brought some major changes to its live servers yesterday, but one change wasn't mentioned in the patch notes and produced more than a little player irritation. Along with all of the other auction house changes, helpfully compiled by RIFTJunkies, the transaction cost was changed from a flat fee to a 5% scaling tax. That's kind of a big change if you're used to only having a minor hit whether the auction sells or not. According to the development team, this change will not be reversed, but modifications will be made to help make the shift feel less punishing to players. The goal is to both recover some money from the economy and cut down on unnecessary auctions for trivial sums. Players can expect to see a hotfix next week to make the taxes both lower and dependent upon the length of the auction; read the full auction house breakdown for more details as well as an in-depth look at the other changes.

  • Flameseeker Chronicles: The strange case of Guild Wars 2's reward system

    by 
    Anatoli Ingram
    Anatoli Ingram
    06.03.2014

    Every now and then I'll hear someone say that Guild Wars 2 has no rewards. They'll say it's extraordinarily grindy, that there's nothing to work toward, and that ArenaNet is intentionally making things harder than they should be so that we'll all give up and buy gems. This is confusing and frustrating to me for two reasons: The first is that all of those things are demonstrably untrue. The second is that I can nevertheless see where those people are coming from to some extent, and it's been difficult to put my finger on why. GW2 showers players with loot and rewards. In an hour's normal play, I can fill my bags with items and come out of it with a tidy sum of cash; nearly everything in the game is designed to reward players for doing stuff, no matter what that stuff is. Some of it, like Edge of the Mists, is almost ludicrously generous. Even with the changes to the way Queen's Pavilion fights work this time around, it's possible to grab huge numbers of Champion loot bags if you land on an organized megaserver. So why does GW2 feel so stingy?

  • The Mog Log: Understanding Final Fantasy XIV's markets

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2013

    There are lots of ways to make money in Final Fantasy XIV, but the fastest way to increase your riches comes from smart use of the market boards. (Yes, you're not creating new money to enter the system; there are a lot of ways to do that, too. Go do some leves.) This is why I'm baffled at how many people understand the principle but don't understand how to sell things on the markets. Some of this probably comes from the fact that the system is never explained in great depth, but it doesn't help that the system isn't set up to work like many auction systems in other MMOs. So while some of you already grasp this and are enjoying the singular fun of being locked into a pricing war with three other people, others aren't sure how to get their Fleece to sell. Let's talk about some market truths you might not have realized.

  • The Mog Log: You've got to make a living in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2013

    There's a lot of stories to be told about Final Fantasy XIV now that I'm back up at the endgame. Amdapor Keep is an interesting dungeon, for example, and the mechanics of tomestones as a whole are fascinating to me. But it also brings me within spitting distance of what some have described as the true weakness of the game, which is that there's no way to actually make money in the endgame. That your repair bills mount and you don't get any further money to back you up, thus opening a drain that never really closes. I honestly find this kind of amusing, because I've made more money since the relaunch than I had when it started. And that's with buying relic precursors, gear, repairs, and so forth. There are some issues with the game's economy, definitely, but some of those issues simply come from people being unfamiliar with how the game handles things like making money. The past several years have taught us how to make money in an MMO, but Final Fantasy XIV doesn't back those ideas up. It's a different paradigm here.

  • Wizardry Online hit by duping and hacking, bans issued

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.03.2013

    Some things never presage good news. Case in point: Wizardry Online has been hit with what appears to be a round of hacking and item duping, leading to hyperinflation and a great deal of player outrage on the forums. Exact figures about how much gold was dumped into the economy are hard to come by, but most players seem to agree that it's a matter of several million gold sometimes foisted on unwitting victims. After claiming that the matter was being investigated, Sony Online Entertainment representatives locked some of the threads related to the topic while simply stating that suspensions had been issued and further discussion did not help the community. No statements have yet been issued regarding permanent bans or any potential rollbacks to the environment. What long-term effects this will have on the game's viability remain unclear, although several players are protesting SOE's apparent lack of action quite vigorously.