game-lore

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  • WildStar's development team thanks the fans with a song

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2012

    The fanbase for WildStar has only grown since the game's initial announcement, and the team behind the game knows that this is the hardest time to be a fan. The game isn't out yet, after all, and that means that all fans can really do is chew on bits and pieces of interviews and previews. So in honor of Thanksgiving, the team found a special way to say thanks to the fans. A couple weeks ago, WildStar Wednesday outlined the lore behind the Exile/Dominion factional split. The story of Brightland's rebellion caught the imagination of a fan by the handle of Dyraele who penned a poem about the event. The team was so taken by the poem that they sat down, grabbed some instruments, and made a song out of it. Now everyone can enjoy a little musical adaptation of the game's lore in the video just past the cut, which we can all agree is a pretty effort-intensive way for the developers to thank fans for their devotion.

  • A Mild-Mannered Reporter: The story of City of Heroes that wasn't

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.07.2012

    I started playing City of Heroes for one reason and one reason alone: I love superheroes. Yes, the game entranced me afterward, and there were a lot of things to like aside from the superhero aspect, but I came first and foremost expecting a game of superheroes. And while I've occasionally taken issue with the way the game tries to model superheroes, that doesn't extend to the game's lore in the slightest. Lore is an important part of what makes superheroes work, after all. That sense of a bigger world, that sequence of big events that rewrite the world as a whole every so often, the cadence of enemies rising and falling. There's a certain feel to superhero universes, one that City of Heroes had to replicate without shamelessly copying another world -- and the team at Paragon Studios succeeded in doing just that. Unfortunately, we're never going to see all of the revelations in the game that could have stretched on for many more years, but the recent lore AMA answered a lot of lingering questions about the game's universe and backstory. So as we enter our final month, yeah, I'd like to look at that.

  • Wasteland Diaries: Loyalty

    by 
    Edward Marshall
    Edward Marshall
    09.10.2010

    In Fallen Earth you start out as a confused clone. You don't have any idea who you are or what to do. The answers are there if you choose to seek them out. But you may also choose to ignore your greater purpose and carve out your own little niche in the wastes. You may form bonds with other players during your journeys, and you might join a clan at some point. But there is another factor that might divert your moral compass from that of your colleagues: Fallen Earth's six factions. The factions add a bit of flavor to the game, but they also complicate matters for players who have formed friendships in Sector 1, before the factions had any sway. Sure, you may learn a little bit about the various factions during your adventures in the Plateau Province, but you won't choose sides until you get to Sector 2. You can always remain neutral, but that would be akin to playing the game blindfolded. You would be severely gimping yourself for no good reason. After the cut I will take an in-depth look at loyalties in Fallen Earth and how they might be torn between three different entities: factions, friends, and clans.