game-testing

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  • The Soapbox: My lore problem

    by 
    Mike Foster
    Mike Foster
    04.30.2013

    "In the distant forests of El'quen, a dark evil stirs. Marrowgore the Unhunter, imprisoned for a thousand years in Cauldron Lake by the Eye of Son'drak, has broken free. Now, he and his evil BoneSlurpers stage an all-out war on the United Provinces. You, a freshly christened hero known for valorous acts both on and off the battlefield, must take charge of the Sacred Axeblade of Loqtai, harness the power it contains, and send the Unhunter back to his watery prison. "But first, can you get me nine wolf pelts?"

  • Phantasy Star Online 2 posts a benchmark and character creator for all [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.05.2012

    If you're an American fan of Phantasy Star Online 2 -- or heck, just a non-Japanese fan -- you're kind of out of luck at the moment. The game is currently not anywhere near a translated state, and testing has thus been mostly limited to Japanese players. If you're in that unlucky boat, however, things are getting at least a little bit better now. The game's character creator and benchmark has just been released for all, whether or not you're testing the game or even able to read the language. A fan blog for the game features both screenshots of the character creator and corresponding benchmark as well as a guide to getting the program to work on your machine. While it's not quite the same as being able to log into the game and enjoy the testing sequence, it's at least a chance to get a taste of what the game will be like when (and if) it comes to our shores. [Update: Thanks to Venova for the original tip as well as the news that there's an unofficial English patch for this benchmark toy!]

  • Epic in scope: SWTOR's James Ohlen explains plans for the future

    by 
    Larry Everett
    Larry Everett
    03.13.2012

    As the Star Wars: The Old Republic guild leaders lined up to get a taste of the Lost Island flashpoint, I was at BioWare studios getting my hands dirty with deeper PvE and PvP content as well as speaking with developers like Combat Designer Georg Zoeller, Lead Writer Daniel Erickson, Art Director Jeff Dobson, and Lead Designer Emmanuel Lusinchi. However, the best part was at the end of the day when I was able to speak one-on-one with Creative Director James Ohlen. Ohlen touches nearly every aspect of the game's development. It was important to me to find out why this game is as popular as it is and what BioWare was going to do to retain its current playerbase. The first stop was the latest game update, which should hit test servers really soon.

  • Blizzard continuing to make big mechanical changes to Diablo III

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2012

    While there's still no release date set for Diablo III, it seems the release may be further off than some players were guessing, judging by the latest round of sweeping system overhauls. A new post by game director Jay Wilson goes over several major changes being made to the game, starting with the fact that Scrolls of Identify are gone. You have a short casting time to identify and item and that's it, with no need to carry around a separate item. The latest changes also remove the Mystic artisan, the Cauldron of Jordan, and the Nephalem Cube. The latter two were removed due to the inclusion of a Town Portal button, making trips back and forth far easier, while the Mystic artisan lacked a sufficiently defined role amidst other item modifications. There's also a major stat overhaul, which reduces the core attributes to Strength, Dexterity, Intellect, and Vitality. They're far-reaching changes, and only time will tell how much their impact might slow the game's release as the team tests the altered systems.

  • SWTOR lifts NDA and reveals Legacy system, new flashpoint, art book

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2011

    Do you hear that? That's the sound of a million voices who were silenced suddenly freed to share their experiences with Star Wars: The Old Republic. That's because BioWare has officially lifted the non-disclosure agreement (NDA) allowing testers to talk about the game. BioWare VP Greg Zeschuk posted the announcement just minutes ago on the forums: As of now, the non-disclosure portion of our Game Testing Agreement is officially lifted. While all players must still accept the Game Testing Agreement, from this point on testers may now freely talk about their experiences this past weekend in the game, as well as post screenshots and gameplay videos of their testing experiences. We encourage you to come join us on the official Star Wars™: The Old Republic™ Forums to share your experiences! The Star Wars: The Old Republic community site will have a copy of this message on the forums and it will also appear in the Patcher. Players may not talk about nor reprint posts from our testing forums as they are still fully covered by the confidentiality portions of our Game Testing Agreement. And all players who want to participate in the upcoming Beta Test Weekends still have to accept all terms of the Game Testing Agreement. So, other than that, free feel to talk about and share your experiences in Star Wars: The Old Republic. If all that wasn't exciting enough, the dev team also released articles covering the flashpoint Bringing Down the Hammer, the book, The Art and Making of The Old Republic, and the Legacy system, which allows for a family last name shared across characters.

  • TERA exalts its game testing team

    by 
    Justin Olivetti
    Justin Olivetti
    10.27.2011

    "You'll probably never see our names until you read the credits, but we have one of the most important jobs in game publishing," writes Scott James Magner. He heads up the "unsung heroes" of the TERA development team -- the game testers -- and he's written up a few fun insights into the behind-the-scenes process that is helping to refine this MMO as it heads to launch. According to Magner, the En Masse QA team's been flooded with requests to join the testing and feedback process as they continually poke and prod at all of TERA's systems and content. "At this point," he says, "we've played every class and race multiple times, but no one is tired of coming to work." The team is currently testing fights against "Big-Ass Monsters" in the Celestial Hills, and Magner says he's still learning new combos and techniques even after a full year of testing. While the testing team usually is far out of the spotlight, he says that its job is crucial to the game's success and that all of the testers are "you" at heart -- passionate gamers who want the best for this title. [Thanks to Joseph for the tip!]

  • SWTOR invites Australia and New Zealand into testing

    by 
    Larry Everett
    Larry Everett
    10.11.2011

    We know that Star Wars: The Old Republic is set to release in the United States and Europe on December 20th and 22nd respectively. As of yet, however, we do not have a release date for oceanic countries like Australia and New Zealand. We know these SWTOR fans are champing at the bit to get their hands on the game just as much as the rest of the world. Today, hot on the heels of the official European testing announcement, BioWare Community Coordinator Allison Berryman announced that the latest round of testing invites just left the Austin offices. This smaller group is designed to test out the west coast server for a limited time, and much to the delight of players, the group includes players from Australia and New Zealand. Berryman reminds readers that this does not mean BioWare has a defined release date yet for that region, but the community team will let everyone know as soon as it does.

  • The Old Republic's Cory Butler talks flashpoints, testing and launch

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2011

    With all of the buzz surrounding Star Wars: The Old Republic these days, some fans may be frustrated that they've yet to be accepted into the hallowed halls of game testing. However, soaking up interviews and developer diaries is an acceptable distraction from the wait, which is why we're glad that the folks at Darth Hater grabbed some face time with Associate Producer Cory Butler to talk about TOR's flashpoints and testing progress. Butler is pleased with how BioWare is raising the bar for instances by including a gripping tale to enrich the experience: "Every Flashpoint begins with an exciting story and contains difficult decisions which have meaningful impact on the challenges you'll face, the enemies you'll fight, and the outcome of the Flashpoints." Butler said that testing is in full swing and BioWare's gathering great feedback from the process. While he declined to disclose the amount of current testers, he did admit that "it is a bunch." As The Old Republic grows nearer to launch, how does Cory Butler envision the launch day happening? "Honestly, our hope is that as important and exciting as it is, Launch Day is another day at the office for us. Don't get me wrong, I'm not trying to downplay how significant a smooth launch of the game is to us. It is just that we are working on plans and backup plans and backups to the backup plans for quite some time now, so we're ready to execute all these plans at launch."

  • SWTOR beta scams abound

    by 
    Larry Everett
    Larry Everett
    03.21.2011

    The community and testing teams at BioWare have been made aware of some beta testing scams related to Star Wars: The Old Republic. As Admiral Ackbar says, "It's a trap!" Earlier today, the community team issued a warning on the official forums and Community Coordinator David Bass sent out an email to the fansites and guilds explaining some of the issues that have arisen. Both announcements explained how to tell the difference between a legitimate invitation and a false one: "If you are invited to the real Game Testing Program, you will receive an e-mail with instructions from no-reply@bioware.swtor.com. Any other e-mail address claiming to offer an invitation is likely to be a scam. If you receive an e-mail and are in doubt or are concerned about its validity, please forward your concerns to bwacommunitysupport@bioware.com. If you do receive a genuine testing invitation from us, you will also be able to view the invitation and testing information at www.swtor.com/tester." BioWare assures us that severe action is being taking against the people who are attempting to sell accounts with access to testing servers. According to the statement, the team is quick to notice when an account changes hands. Be sure to visit the official site for more information.

  • When is "ready"? SWTOR's Community Manager discusses player concerns

    by 
    Larry Everett
    Larry Everett
    01.13.2011

    Many fans of Star Wars: The Old Republic have been concerned about the amount of information released in the last few updates, especially considering the fact that a lot more information was released during the summer. Senior Community Manager Stephen Reid hopped on the forums to address these and other concerns the SWTOR community had. BioWare's line for the last couple of years has been, "We will talk about it when it's ready." According to Reid, the mantra still holds true, but the explanation is a bit deeper when considering what it actually takes to be "ready." Presentation is the first on his list, as Reid explains in a post, "While some of you might say 'But I don't care! I'm sure it'll be good in the final game! I can totally forgive you this time!' I'm afraid we don't get that latitude with, oooh, pretty much 90% of the rest of the world." Another reason is some systems that are ready depend on other systems that aren't ready. And lastly, there are public relations and marketing considerations. In another post, Reid addressed other specific community concerns, such as EU testing and, as one community member put it, "We in the EU do feel like second rate citizen here sometimes." Other concerns like the low amount of developer posts on the forums, in general, and the community's influence on the final game are engaged as well. The full posts are located on the official Star Wars: The Old Republic forum, in the developer tracker. Be sure to check there for more information.

  • The Force is with SWTOR testing

    by 
    Larry Everett
    Larry Everett
    09.28.2010

    Many rumors have been floating around regarding Star Wars: The Old Republic's beta testing status. What's being tested, exactly? Who's conducting the testing? This week, another one of those rumors has been let out of the proverbial bag. The rumor we've received from several tipsters says that -- although BioWare is not moving to an open beta -- the team is moving to another phase of testing this week. The deals of what is involved in this week's testing are sketchy at best, but multiple sources have reported to us mentioning they are testing. Providing more info than that would surely break their NDA, and we wouldn't report on that anyway. Blaine Christine, the Live Producer for SWTOR, is the man in charge of testing, as he told us at PAX. He has his work cut out for him with the number of fans banging at the door to get into testing -- as evident by the number of tweets to @swtor asking to sell or do strange things in return. However, there is only one way to get into game testing: Register at the official website, go click the account button at the top, click the radial button which states, "Yes, I would like to be considered for testing," then follow the instructions on how to allow the site to snag your system information. We wish you luck getting into any form of testing that BioWare is conducting, and we wish BioWare luck in this current phase. May the Force be with you. [Thanks to everyone who sent this in!]

  • The (not so) stringent world of video game testing

    by 
    Kevin Kelly
    Kevin Kelly
    07.15.2007

    There have been a lot of complaints about publishers rushing buggy games out so they can hit a certain date, knowing they can update them via patches over the increasingly popular online gaming services. So why not try and address things in the testing phase of the game? Karla Starr, a reporter at The Seattle Weekly actually took a job as a tester with a game company, and went inside the the belly of the beast to bring us a real insider's view of game testing. Check out Karla's article in The Seattle Weekly and see how easy it is to pass a game through the QA process. It's not quite the same as the view of game testers that were presented in the Academy Award winning (we keed, we keed) film Grandma's Boy, but it's a great look from inside, and really illustrates the point that game testing is one of the weakest links in the game development chain. In fact, Darci Morales, a producer for game developer Surreal said, "What really sucks is that QA is always the first thing to go. Always."However, if you've been thinking about getting a job as a tester in order to feed your gaming addiction, you'll be happy to know you'd be welcomed with open arms. Dr. Hilarie Cash of the Internet/Computer Addiction Services in Redmond says, "I think the [video game] industry in general, they want addicts. It is to their economic benefit to have people really hooked on their games. That there happens to be a pool of addicts out there who will work for peanuts, like methadone treatment, is to their advantage." Gaming being compared to a methadone treatment .. woot!

  • NCSoft looking for apprentices in game testing

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.12.2007

    A GamesIndustry.biz report details a new endeavor by NCsoft to enrich its UK segment of the games industry with trained game testers. In conjunction with City College Brighton, PartnerTrans and Skillset, the Guild Wars publisher is launching an apprenticeship program in the field of quality assurance. The Trump-less program is not only trumpeted as a means of enhancing a vital part of gaming development, it also acts as an entry-point for those aiming for a spot in game development.Four trainees have already enrolled, with three joining NCsoft's Brighton-based QA department for year-long stints. They will be given regular training at City College, constant input from an "experienced practitioner" and, depending on the size of bugs encountered, a very large mallet. Perhaps other developers could gain some insight by adopting a similar program.

  • Wii game testers wanted: must have flailing arms

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.29.2006

    An article on MTV News delves into the process of creating and testing gestures for the Wii version of Marvel: Ultimate Alliance (the one without hyper-realistic graphics) and highlights how videogame testing is affected by Nintendo's unique approach to gaming. Unlike traditional games that might pose challenging requirements such as pressing the A-button to jump or the X-button to attack, Wii games may ask players to perform more elaborate motions. The wide range of movement detected by the controller means that the gestures used in gameplay require a lot fine-tuning, lest your arm's attack thrust becomes misinterpreted and your character instead chooses to hug the mutant abomination attacking your party. Associate designer on the project, Mike Chrzanowski, points out that the game initially started with over 20 different gestures but was eventually simplified to include only five. With players constantly shooting webbing and tossing patriotic shields about, it was vital that the game could successfully recognize and distinguish between the various gestures. Tasking testers with repeating various swipes and stabs, the Vicarious Visions team carefully monitored the motions that resulted and how different players interpreted and reacted to the on-screen instructions. After countless coding and tweaking, they claim to have constructed an interface that is 97 percent reliable. While Marvel: Ultimate Alliance doesn't make the most extensive use of the Wii's controls, it does illustrate how game testing and control mechanics need to be adapted for the platform. It remains to be seen whether or not other developers will go through as much trouble as Vicarious Visions did to differentiate between specific arm motions and mindless flailing (there will likely be several games that count on the latter). More interesting is the recurring issue of shoehorning game actions into motion-sensitive controls. There's a fine line between taking advantage of a platform's capabilities and tacking on new mechanics. After all, is it really better that you twist your wrist in order to open a door as opposed to merely pressing a button? [Via Game|Life]