game-value

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  • Ask Massively: Let me show you pictures of my cat edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.23.2011

    Oh, wait, I can't show you pictures of my cat because he's currently hiding. I can show you pictures of what my cat normally looks like, except that we recently had him shaved so that the hot summer wouldn't be hitting him with a full long-haired blue coat. He's decided to repay this kindness by sulking and screaming at Ms. Lady and me because we have humiliated him. To be fair, he does look pretty pathetic now. Even if he does resemble a tiny lion. Now that we've lost absolutely everyone but the hardcore Ask Massively readers, we can delve into this week's questions, centering on TERA's political system and the curious grip that free-to-play games can hold upon our wallets. As always, you can mail your own questions along to ask@massively.com or leave them in the comment field to be answered in a future edition of the column.

  • How much is an hour of gaming worth?

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.01.2006

    Gamasutra's Question of the Week now tackles a subject that, at this point, has been thoroughly abused by debating strangers constantly ramming into it as it strolls to the shop. How important is a video game's length? It's a very good question, but a clear answer has yet to emerge or even prove that it exists. The industry's responses to the issue make for an interesting read, certainly if you're a gamer juggling a demanding hobby with personal life and midnight crime fighting. Several commenters point out that a shorter game length better accomodates a busy lifestyle, with the completion of a short adventure proving more satisfying than the abandonment of a longer one halfway through. Predictably, several pundits argue that a $60 game should give you plenty of hours of gameplay and that it's simply a matter of getting what you've paid for. Such an argument has merit in extreme circumstances, but it also points towards some mysterious equation that could be used to calculate your game's value. Just how much should you pay per hour? With largely subjective things like gameplay and enjoyment proving difficult to measure in meaningful ways, it's clear that a game's value -- which stretches beyond cost and length --is very difficult to adhere to a handful of dollars. Is an hour of Psychonauts worth the same as an hour of Devil May Cry? How many anti-meh's (see: The Algebra of Wows) per hour for each game? The best answer seems to be: length doesn't matter at all, it simply comes down to how you feel about the game. You'll know when you've gotten your money's worth, perhaps after spending just 15 minutes with the game. Fun fact: This blogger gladly paid full price for Space Channel 5, a game that can easily be completed in under 45 minutes.