gamesalad

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  • GameSalad now lets iOS game makers create universal apps

    by 
    Randy Nelson
    Randy Nelson
    02.04.2013

    If you're one of the folks who uses GameSalad to create iOS games, there's some potentially very big news you'll want to hear. The folks behind the no-code game-creation solution has released an update that lets you generate universal binaries of your creations, making it possible to release one version of your game that works on both iPhone/iPod touch and iPad. The news came via a forum post on GameSalad's site, where the suite's creators called universal binaries "the first official deliverable of many in 2013." They also had some advice for developers on how to handle formatting game visuals to work on multiple devices. While we're talking about GameSalad, have you made any games with it? If so, drop a link in the comments to share with us and your fellow readers. We'd love to check 'em out!

  • WWDC Interview: GameSalad

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    07.13.2011

    Victor Agreda, Jr. (Editor-in-Chief, The Unofficial Apple Weblog) interviews Dan Treiman of GameSalad at WWDC 2011. Dan was kind enough to tell us about their thoughts on the announcements on WWDC, and how it will affect their plans moving forward. TUAW and MacTech Magazine teamed up to speak to developers at WWDC 2011 about the keynote announcements and how Apple's new technologies will help them and their customers. We'll bring you those videos here, MacTech.com and MacNews.com. Also, check out the free trial subscription offer for MacTech Magazine here.

  • GameSalad announces GameSalad Direct, publishing model outside of Apple's dev program

    by 
    Mike Schramm
    Mike Schramm
    10.12.2010

    We've posted about GameSalad here before -- the company offers up a third-party development and publishing solution that allows anyone, even non-coders, to jump into the GS SDK, make a game, and then quickly publish it out to the web or platforms like Apple's App Store. The company has been narrowing its focus recently after a round of funding -- last week at GDC, it announced that the Gendai Games brand was no more, and instead it would be consolidating everything under the name "GameSalad." This week GameSalad continued in that focus with a service called GameSalad Direct. Previously, developers could pay a fee to simply remove GameSalad's branding from apps created with the software, and sell those apps on the App Store under their own Apple developer accounts. That will still work for GameSalad developers for now, but when those accounts expire, everything will move to GameSalad Direct, which instead will either be free for devs publishing free games, or part of a revenue share for publishers wanting to sell paid apps. That means GameSalad game devs won't use their own Apple accounts any more -- presumably, everything created by GameSalad in the store will need to be published under the GameSalad banner. That has raised some hackles on GameSalad's forums, and Apple might not be too happy with it either (since if developers do sign with GameSalad, that's potentially a lost developer connection). We've contacted GameSalad to get some more information on the change and an official perspective on the reaction to the news.

  • WWDC 2010: GameSalad brings game creation to everyone

    by 
    Mike Schramm
    Mike Schramm
    06.15.2010

    I've seen GameSalad around before (they had a big booth at this year's MacWorld, and we've mentioned them here on TUAW a few times), but I've never actually spoken to anyone who works for the Austin, TX based company. Fortunately, senior platform director Michael Herring found some time to come say hi at WWDC this week, and he spoke with me about the development system that hopes to bring iPhone and iPad app creation to everyone. He did walk me through the app quickly, but since it's a free download over on their website, you can go see it for yourself if you want. The idea is that you set up a series of "actors," and then you add a set of rules for those actors (what happens when they touch or get directions from the keyboard, etc.) that will eventually make up a full game. GameSalad doesn't actually require any coding knowledge, but Herring told me that it did require a little bit of know-how in terms of how games work. You can easily make a game system with the app (and even veteran developers often use it for quick prototyping), but to actually make a working game that people will want to play, you'll have to bring your own trial-and-error patience and balancing effort.

  • Gamesalad supports iPad game development

    by 
    Mike Schramm
    Mike Schramm
    03.30.2010

    The folks over at Gamesalad have announced that they're releasing iPad functionality on their super-simple game development platform. They've already offered an iPhone development service for just 99 dollars, and now their system will export games directly to the iPad in the same type of way. I've never actually used their app, though we did get to see in action on the floor at Macworld earlier this year. It seems super simple -- you just drag and drop sprites onto a 2D field and set up different behaviors for each one. If you've been itching to make a game, but aren't quite ready to dive in to punching out code, this might be a good place to start.

  • Gamesalad offers $99 iPhone game publishing

    by 
    Mike Schramm
    Mike Schramm
    11.02.2009

    We mentioned Gamesalad's plans to bring their publishing system to the iPhone earlier this year, and now they've done it: for $99 a year, they say that you'll be able to design games on their game creator development tool, and then publish them straight out to the iPhone's App Store. If you don't want to bother publishing the games yourself, you can create them and have them "viewed" through the Gamesalad Viewer (which we couldn't find on the App Store quite yet), or you can export them out as full applications and publish them as your own iPhone apps (Flutterby is in the store right now as an example of a Gamesalad Creator game). There's also a $1999 membership service that lets you customize every aspect of your games, and provides you with direct customer support, which is supposed to be for "elite users" (like, we guess, actual game companies). And truthfully, I've developed a few apps using just Xcode, and it's not too big a deal (though I've never had to go through an actual release or worked with end users, which I'm sure is most of the battle anyway). But if the thought of using professional coding tools to develop your little game idea sends you into panic attacks, and the Gamesalad creator seems more your speed, this might be a nice viable way for you to turn your gaming idea into App Store gold. It costs nothing to download and try out the creator, so if the idea interests you, you can work on putting a game together, and then pay later when you decide you've got something you want published on the iPhone. And hey, if you do put a game up, be sure to send a tip and let us know -- we'd love to see the end products of this process.

  • Gamesalad aiming to bring their development system to the iPhone

    by 
    Mike Schramm
    Mike Schramm
    09.03.2009

    Here's yet another interesting take on the burgeoning App Store environment. A company called Gendai Games has a game creator IDE/app called Gamesalad, designed to let you put together rapid prototype-style games for the Mac. They've been doing this for a while, and they even let you export your games out to the 'net using an online portal. But here's the kicker: they're also planning to let you take those games right out to the iPhone. Their roadmap page talks about downloading to a test iPhone straight from a Mac, but presumably, they'd either have their own app on the App Store in which you could play your games, or even output it to some sort of wrapper app that you could then release on the App Store yourself. Their press release says they will allow for games "to be sold and marketed on the App Store," and that seems to us like there's compensation involved somehow, either through their portal, or through Apple's setup. Very interesting. Unfortunately, most of this is forthcoming -- their development environment is available for a free download right now, so you could start working on creating your masterpiece right away if you want, but you'd have to wait until sometime "in the next few weeks" to see what iPhone features they have planned. Part of the iPhone's draw as a programmer's platform is that it's relatively easy to develop for, and an environment like this promises to make it even easier and more accessible. Whenever you have a low barrier of entry to development, release, and sales, you end up with two things: a market possibly flooded with junk, but on the other end, lots and lots of creativity.

  • SXSW 2009: GameSalad and the promise of iPhone game development for all

    by 
    JC Fletcher
    JC Fletcher
    03.15.2009

    If the iPhone platform, which is already lauded for making it easier for small developers to create and publish games, isn't democratic enough for you, Gendai Games is attempting to open up iPhone game development (as well as development for other platforms like Facebook, and, in the future, game consoles like the Wii and DS) to everyone, whether you can program or not, with its GameSalad software. The free program allows users to create games using a visual, drag-and-drop interface, and easily move them to the iPhone for testing.I spoke with Gendai's Michael Agustin about the software, which just went into open beta, and how the development platform will develop in the future.