gang-warfare

Latest

  • EVE Evolved: Fitting battleships for PvP in Odyssey, part 2

    by 
    Brendan Drain
    Brendan Drain
    06.23.2013

    Battleships used to be the backbone of every major PvP fleet in EVE Online, but recent years have seen them increasingly overtaken by more mobile Battlecruisers, Heavy Assault Cruisers, and tech 3 Strategic Cruisers. Armour buffered battleships are still used in carrier-supported fleets and for a while nullsec played host to huge missile-spamming Maelstrom blobs of unholy death, but many of the battleships just haven't been worth using. Developers saught to rectify that in the recent Odyssey expansion with a complete balance overhaul of the standard tech 1 battleships, and it's starting to pay off. In last week's EVE Evolved, I looked at how Odyssey buffed the tier one Dominix, Scorpion, Typhoon, and Armageddon beyond all recognition and experimented with new PvP setups for each of them. This week I've turned my attention toward the tier 2 battleships, which turned out to be equally versatile and deadly. Now officially falling under the umbrella of "Combat Battleships," the Megathron, Raven, Apocalypse, and Tempest have become powerful damage-dealing platforms for fleet warfare. Each of them can now fulfill sniper or close-range damage roles and carry a spare flight of Warrior II drones to bat off tacklers, but what's impressed me the most is the sheer level of damage and tank they can achieve. In this week's EVE Evolved, I experiment with setups for the recently revamped Megathron, Raven, Apocalypse, and Tempest tier 2 battleships. These setups may require Advanced Weapon Upgrades 4 and a cheap 1-3% powergrid or CPU implant.

  • EVE Evolved: Fitting a brawler frigate for PvP

    by 
    Brendan Drain
    Brendan Drain
    09.02.2012

    EVE Online's PvP usually has more in common with a game of chess than a dogfight; it helps to have more pieces on the board than the other guys, and tactics usually play a more important role than the size or cost of your ship. You can't automatically win by bringing a gun to a knife fight in EVE, but you can win by being better with a knife than the other guy or by bringing a dozen knives and just flinging them all over the place. The lowly tech 1 frigate may not seem so ferocious on its own, but a hundred frigates can smash even capital ships to bits. Despite the advantage of bringing more pilots to a fight, the frigate is also one of the best ships for soliciting solo PvP. Its superior speed and maneuverability will help you avoid groups of enemy ships and pursue individual targets. It's most common to find lone players in faction warfare areas and the borders of nullsec, and there are even dedicated wardec corps that will let you find solo PvP in highsec. Frigate duels can provide a fun and much more twitch-based style of combat than you'll find elsewhere in EVE, and a well-designed frigate can punch far above its own weight. The Rifter has always been the ship of choice for close-range frigate PvP, but Inferno 1.1 gave all four races an equivalent option. In this week's EVE Evolved, I give close-range PvP setups for the Minmatar Rifter, Amarr Punisher, Gallente Incursus and Caldari Merlin that make full use of the Inferno 1.1 overhaul.

  • EVE Evolved: Getting people to actually fight

    by 
    Brendan Drain
    Brendan Drain
    08.05.2012

    EVE Online has always been strongly focused on PvP, from the obvious activity of smashing ships together to the more subtle cutthroat nature of competitive market trading and corporate politics. EVE is testament to the fact that if you put enough people in one place and ask them to share and play nice, pretty soon they'll be tearing each other's eyes out. Though the lack of direct flight controls and steep death penalty turn a lot of people off trying EVE, I have to admit that I've yet to find a better PvP experience in any MMO -- when I can actually get a good fight, that is. Everyone who engages in PvP regularly will have stories to tell of some of the awesome fights he's had, but in truth they're few and far between. For every fight so spectacular that its story is retold for years, there are hundreds of quiet nights, failed roams, and encounters that end in disaster. Lowsec is particularly troublesome as the lack of warp disruption fields can make it hard to deprive enemies of an escape route and get them to actually fight. Warp bubbles bring their own problems, so what can be done to add more PvP opportunities to lowsec without allowing players to use area-effect warp disruption? In this week's EVE Evolved, I look at some of the factors that prevent good fights and stifle PvP in lowsec.

  • EVE Evolved: Five awesome carrier tactics

    by 
    Brendan Drain
    Brendan Drain
    07.01.2012

    The world of EVE Online's capital warfare is most often a numbers game. Alliances commit forces to a fight knowing that victory is almost assured if they have significantly more ships than the enemy. But not all capital pilots and corporations are created equal; some can pull off incredible tactical plays that act as force multipliers, increasing the effectiveness of every man on the battlefield. Rooks and Kings alliance has a long history of fighting above its weight by employing highly effective cooperative strategies, so it's no surprise that four out of my five top capital tactics come from the alliance's awesome PvP videos. I think it's safe to say that if Rooks and Kings brings fewer capital ships than you to a fight, you're still vastly outnumbered. In this week's EVE Evolved, I showcase videos of five awesome carrier tactics, each with a video of the tactic in action.

  • EVE Evolved: Resurrecting faction warfare

    by 
    Brendan Drain
    Brendan Drain
    01.15.2012

    I think it's safe to say that most EVE Online players have never tried their hands at faction warfare, the state-sponsored bloodbath that pits Minmatar and Gallente pilots against their Amarr and Caldari rivals. When the system launched almost four years ago during 2008's Empyrean Age expansion, it was an immediate and colossal success. CCP ran news stories leading up to the expansion to show the growing tensions between the four nations, with several videos highlighting major flashpoints like the Malkalen incident. The stage was set for the war to end all wars, and players were brought to the front lines to die for their nations. Faction warfare was originally designed to be a stepping stone for empire-dwellers who wanted to get into nullsec and to give fleet-based PvP to pilots without nullsec contacts. The first few months saw some spectacular action, with fleets of over a hundred rookie pilots happily smashing each other to bits. For over a year, faction warfare provided practically instant-action PvP on any scale you could want, from solo roaming and small gang warfare to full-on fleet battles with several capital ships. Unfortunately, CCP didn't iterate on the feature, so after a year with broken capture mechanics and no real purpose or reward for fighting, faction warfare began to grind to a halt. In this week's EVE Evolved, I speculate on how faction warfare could possibly be resurrected.

  • New EVE Online trailer highlights the player behind the space ship

    by 
    Brendan Drain
    Brendan Drain
    07.07.2011

    Hot on the heels of today's announcement that EVE Online will soon be making its way to Japanese gamers, CCP released a new trailer for the Incarna expansion. Rather than focusing only on in-game action, the new trailer entitled "I was there" tells the tale of a memorable battle from the perspective of a player. Although the dialogue is pretty corny, the story and feeling behind it are things any player involved in gang or fleet warfare can identify with. We all carry stories of the epic fights we've turned around in our favour, and we all like to remember that we were there. The trailer highlights the very real rush of fleet warfare, the real bonds we form with the players behind the ships and the communities we build and defend together. That sense of community is even extended outward into the real world, as attendees at the annual Fanfest or any one of several unofficial EVE meet-ups find out every year. At the 2011 EVE Fanfest in March, CCP and EVE players in attendance raised $11,000 US for charity Get Well Gamers. Notable items sold included the official CCP Banhammer from the GM department, as seen in the company's absolutely not safe for work music video HTFU, and a tour of the CCP offices led by CEO Hilmar Pétursson. CCP Soundwave's impromptu art print auction raised a massive $1,500, bringing total donations up to the $11,000 mark. The money was delivered to Get Well Gamers this week and will go to help buy gaming systems for sick children to play during their stays in hospital. Skip past the cut to watch the new Incarna trailer, embedded in HD.