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  • The architects of EVE society talk player elections

    by 
    Michael Zenke
    Michael Zenke
    03.19.2008

    The Game Developer's Conference is a fantastic time to get under the surface of new announcements and game concepts. At GDC, the newest and greatest element in CCP's EVE Online – the one everyone wanted to talk about – was the ambulation system coming soon to a space station near you. Unfortunately the only place the developers of the unique single-server space title were willing to talk about that was 'on-stage' during a session. We covered that session and so we knew there was no way we were getting it any better than that ... but with some time free in the busy CCP schedule we still had the chance to ask some questions. So instead CCP CEO Hilmar Petursson, EVE Online's very own in-house economist Dr. Eyjólfur "Eyjo" Guðmundsson, and Community Researcher/Developer Petur Oskarsson gathered around a small table in their jet-black show booth to answer some questions about a slightly more esoteric subject: the Council of Stellar Management. Earlier today we brought you the general details, but this afternoon we have the word straight from the researcher's mouth. Why set up a governing body? What are the benefits? How does this tie into CCP's economic research mandate? And ultimately ... what does it mean for you as a player? Read on to find out.

  • GDC08: Cartoon Network's FusionFall

    by 
    Akela Talamasca
    Akela Talamasca
    02.26.2008

    We were invited to check out Cartoon Network's upcoming kid-focused MMO FusionFall, and while clearly still in development, it shows a lot of potential. Developed in part by Korea's Grigon Entertainment, makers of Seal Online, QRing, and Gambledon, this is a title with a great deal of pedigree under the hood. Among the notable names on this project are Sam Lewis, former systems and content designer for Star Wars Galaxies; Robert Knopf, recently of Ultima Online; and Richard Weil, the community relations manager for many MMOs, including City of Heroes/Villains, Lineage I and II, Tabula Rasa, and Auto Assault.With so many experienced and creative people behind it, FusionFall definitely stands to make a splash in the 8 - 14 year old demographic that Cartoon Network is shooting for. This isn't to say they don't have a few challenges ahead of them, however. We'll explore this, and show you the trailer, after the break.%Gallery-16922%

  • GDC08: Raph Koster's 'Reinventing MMOs, a Metaplace 'antemortem''

    by 
    Akela Talamasca
    Akela Talamasca
    02.25.2008

    Raph Koster, president of Areae, and Sean Riley, Lead Programmer, held a panel the final day of GDC '08 called 'Reinventing MMOs: a Metaplace 'antemortem'', which was all about dissecting why the concept of MMOs needs updating. Going in, I was hoping for insight, which I got, but wasn't expecting a lot of technical talk, which I also got.And the takeaway I got from this session is this: Koster's doing some good, forward-thinking work, but Metaplace doesn't really shine for me just yet. Details on both after the break.

  • GDC08: Requiem: Bloodymare

    by 
    Akela Talamasca
    Akela Talamasca
    02.24.2008

    After our previous posts on Gravity Interactive's upcoming title Requiem: Bloodymare, we were interested enough to want to see more of the game, and lucky enough to be invited to do so at the Game Developer's Conference this year. Already playing in Korea, R:B will enter closed beta in about a month's time.Expecting a simplified hack 'n' slash with overdone Gothic elements, R:B surprised us with some really cool features and a deep character growth system. Our full report and trailer after the break!%Gallery-16743%