gender-issues

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  • The Nexus Telegraph: WildStar's great big sexist elephant in the room

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2014

    There's a subtle problem in WildStar that we've all seen lurking around the edges. It's not huge, and it's not glaring, but it's there, and it's pretty obvious. It's the elephant in the room, and much like the traditional elephant, it's something absolutely no one wants to actually point out because it is not fun to point out. But it's pretty obvious as soon as you look at the races that the male Mechari are built like linebackers and the female Mechari are wasp-waisted blowup dolls in a permanent pair of heels. I've been a fan of WildStar since its first teaser trailer, and while I'd hoped for detailed character customization, the beta came without any body sliders or any other options for customizing a character's build. And while the Mechari are easy to cite as problematic (mostly because none of the other women has high heels as part of her feet), this sort of subtle and passive sexism weaves its way into the game on a consistent basis.

  • Prime World defies gender stereotypes in latest update

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2013

    In a stunning twist of irony, Prime World is now challenging gender stereotypes by adding effieminate males and burly females for the upcoming NA and EU release. Producer Marc Singer commented on the new customization options: "We want to give a lot of skin options that are not just hairdos and color changes. We want to completely shift them from one spectrum to the other. We want effeminate males and we want burly, bulky females. We want animal-style stuff and old women and young kids." Singer said that this was part of a game-wide effort to combat tired portrayals of sexy girls: "A lot of games nowadays are very over-sexualised or male-centric when it comes to character pools. When you have over-sexualised characters, when you have male-centric hero pools, that's not something that the Russians are concerned about, because culturally for them, it's not a big deal. And even in parts of Europe, it's not a big deal either. But in the US, it's a very big deal." This change is ironic because the MOBA is perhaps best-known for originally forcing gamers to play their gender and incorporating gender-specific abilities and buffs, including a team-wide defensive buff if a female was part of the squad. Nival later decided to (mostly) remove these features for the NA/EU release, although gender locking is still part of the experience.

  • Prime World devs tackle gender issues, hero prices

    by 
    Mike Foster
    Mike Foster
    10.10.2013

    The folks over at Nival have posted a quick dev diary that addresses some of the biggest player concerns with its still-in-beta MOBA, Prime World. The studio wants players to know that matchmaking is being refined, an EU server should solve European lag issues, a report system is on the way, and hero prices are under review (though the team seems generally happy with them). Perhaps the most interesting tidbit is Nival's decision to nix all gender features from the game. Prime World has been the subject of some controversy due to its treatment of gender; male and female characters have different abilities that operate in relation to their gender and the gender of other heroes, and player hero choice is determined by the gender established either on the player's Facebook page or Prime World account. Nival explained that the decision to remove gender-specific features will soon be discussed in greater detail in a separate post. [Thanks to Dengar for the tip!]

  • Sony Online Entertainment announces the winner of the sixth G.I.R.L. scholarship

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.20.2013

    Today's students of game design are tomorrow's designers and developers. Esther Wu is proof of that fact, as she's just received a $10,000 scholarship toward tuition and other educational expenses courtesy of Sony Online Entertainment, as well as a 10-week paid internship at SOE's San Diego headquarters. She's the winner of the sixth annual G.I.R.L. (Gamers in Real Life) scholarship, a program designed to help encourage young women to pursue design and development careers in the game industry. Wu, like all competitors, was tasked with submitting concept art for either EverQuest II or PlanetSide 2 along with an essay about the state of women in the game industry. She currently attends the Savannah College of Art and Design in Savannah, Georgia. Our congratulations go out to Ms. Wu and her fellow applicants, and we hope that all of those involved pursue careers in the industry in the future.

  • E3 2013: Prime World tones down gender issues

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2013

    The MOBA-slash-city builder known as Prime World was an important stop during our grand E3 tour this year. We've been interested in hearing Nival's been preparing this Russian hit for a larger audience since seeing it in action in March. The game is currently in closed beta testing for a North American release. A Nival developer was on hand to give us an overview about what makes Prime World stand out as well as to answer a few questions about the sticky issue of gender choice (or lack thereof). Join us as we stroll through a brightly colored battlefield and consider where we'll set up shop when this title lands in NA.

  • The Mog Log: Final Fantasy and sexism

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2013

    Passive sexism is a big deal to me. If it isn't a big one for you, it should be, because at some point high heels and metal bikinis became something passively accepted in games as a whole and that's not all right. MMORPGs on a whole do better than single-player titles, but you still have games like TERA that stick every female character into gravity-defying heels and the legal minimum required for clothing, or Scarlet Blade and its outfits made entirely out of electrical tape and fishnet. Some games are better or worse about this than others. The Secret World allows you to dress up either gender to be as sexy or as casual as you like, and Guild Wars made a point of keeping skimpy armor as skimpy armor for both genders in most cases. (Although not hardly all.) But the question that's actually relevant to this column is how Final Fantasy XI and Final Fantasy XIV stack up, and the answer is that they acquit themselves remarkably well. So much so that they're among the most even-handed games I've seen, if not at the top of the list.

  • Funcom senior designer discusses upcoming workshop for female game designers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.03.2012

    There's been a focus of late on the lack of women in the gaming industry, both what causes the issue and what can be done to correct it. Funcom's Tanya Short, a senior game designer on both Age of Conan and The Secret World, is understandably interested in that discussion, and she's not just talking about it. Short is one of the people behind the upcoming Pixelles Gaming Incubator workshop, and in a recent interview she shares her thoughts on the industry as a whole as well as the upcoming workshop. Short explains that there's a pervasive line of thinking in modern society that loving games is something reserved for young boys, meaning that women are pushed out of the field from a young age and encouraged to leave it behind. She makes the point that the key is not targeting specific demographics but to simply stop shaming women and excluding them from games and culture. Read the full interview for more on her views on the industry and the genesis of the Pixelles Gaming Incubator.

  • Choose My Adventure: Preparing for TERA

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.06.2012

    The initial Choose My Adventure poll always goes to the game that gets its community moving. This time around, it was TERA, and that means that I'll be spending the next six weeks knee-deep in huge monsters and active combat. And per tradition, this week will be an overview of the game for those who know nothing about it; the polls to determine how I start out. Fun for all! I'm hard-pressed to think of a game that I've had a more back-and-forth relationship with than TERA. When I first heard about the game, it didn't make an impression on me. Then I started seeing the screenshots, and I was interested. Then I saw more, and I was suddenly less interested... and then I started hearing about the game's actual gameplay, and I swung back around in the other direction. It's a polarizing game for a lot of people, but it's a game that deserves a little more love past those elements.

  • The Soapbox: The unfairer sex

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Talking about the representation of women in video games is usually an exercise in depression. You don't have to search very hard for negative examples; consider The Witcher, in which sleeping with women is treated essentially as some sort of ersatz Pokémon variant. Or take a look at Grand Theft Auto III, hailed as a groundbreaking game, which featured a grand total of three female characters in the story, all of whom were painted as some combination of promiscuous, stupid, or untrustworthy. Comparatively speaking, MMOs deserve a medal for being remarkably open to both players and characters of both genders. And yet that's damning with faint praise in the worst way. MMOs still leave a lot to be desired when it comes to how they handle women, in ways both subtle and searingly obvious. Female characters are generally expected to be in a state of perpetual undress, more often than not without a significant role in the storyline -- and precisely because the genre is so far ahead of its contemporaries, complaints are often met with eye-rolling and derision.

  • The Queue: The Scantily Clad Edition

    by 
    Alex Ziebart
    Alex Ziebart
    03.26.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Hello, everybody! I'm going to jump right into things today because I'm sure at least a dozen people will want to shiv me for my answer to our first question, and I'd like to give everyone time to do that.Andrew R. asked..."Why do the females in WoW always wear such scantily clad gear? I don't see how plate armor that exposes half your upper body will do you any good when someone wants to stab you. Isn't it kind of degrading to real women who play the game?"

  • AFK a sec guys -- wife aggro

    by 
    Amanda Rivera
    Amanda Rivera
    05.16.2007

    When Ryan wrote in suggesting we write about the concept of "wife aggro," a collective roar erupted over here at WoW Insider. The resulting conversation was both stimulating and more than a little silly, and in the end I decided if we can discuss this topic so profusely amongst ourselves, our readers certainly would benefit from us writing on the topic. A couple of weeks ago several people in our guild started using the phrase "wife aggro" or "girlfriend aggro" as explanations why they had to AFK or log out of the game entirely. Now, being of that oh-so-rare female gamer demographic, I really took exception to this phrase, but it wasn't until four days ago when I actually spoke up to my guildies about how I felt.