geremy-mustard

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  • Infinity Blade conceived as a Kinect game

    by 
    Justin McElroy
    Justin McElroy
    12.14.2010

    If you've played iOS slasher Infinity Blade as much as us, you've probably spent some of your finger-callous massaging sessions thinking, "Why couldn't I be hacking up the God King in the completely callous-free world of Kinect?" Believe it or not, developer Chair Entertainment is way ahead of you ... and even ahead of itself, in a sense, according to co-founder Donald Mustard. "We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: 'If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?'," Mustard revealed. "That discussion happened, you know, a year and a half ago. We had this really cool design, and it's not that dissimilar from the game you're playing today; it's just been refined and adapted to the iOS screen, which honestly I think is where the design works the best." Mustard made clear that Infinity Blade isn't a Kinect game rejiggered for iOS so much as an idea sparked by Microsoft's device that found its home on iOS platforms. That said, Chair isn't closing any doors to Infinity Blade on Xbox 360. "Yeah," co-founder Geremy Mustard added, "if the Kinect really takes off over the holiday season, who knows?"

  • First Infinity Blade update next week, multiplayer coming soon

    by 
    Justin McElroy
    Justin McElroy
    12.14.2010

    The problem with releasing Infinity Blade, arguably the best looking iOS game ever? As Chair Entertainment has discovered, it's keeping up with the stream of new content that iOS players have come to expect. "We're all very thrilled with how cool it looks, but the same amount of time it takes to make a high-res character for Gears is the same amount of time it takes to make one for Infinity Blade or to make these environments," Chair's Donald Mustard told Joystiq. "It takes time to make this stuff look awesome, and we want it to look awesome." Make no mistake, Chair has a long-term plan for its slash-em-up, but it's a plan the 12-member development team has to be judicious about executing. Though players may have to wait for a bit for some of the big updates (like the multiplayer mode), Chair is taking advantage of the game's early popularity and pushing the first add-on through the App Store door next week.