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  • Shifting Perspectives: Mana wars, crowd control and patch 4.2

    by 
    Allison Robert
    Allison Robert
    05.10.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we swap Innervates with a new air of defiance. The most interesting part of the proposed patch 4.2 changes is arguably what's being done to crowd control, but that's not the only addition to the game that's going to affect us. At the moment, there actually aren't a metric ton of changes in store for druids, but I expect that itself will change. As a quick update to my ongoing TankWatch project, I returned to some dungeon-running on my alts between the patch 4.1 and 4.2 PTRs. As of evening Monday on May 9, this is what I've seen of tank representation through the low-level dungeon finder: Druid 9% Paladin 60% Warrior 31% My goblin priest should hit Outland soon, so we'll see what impact death knights wind up having on the statistics.

  • Shifting Perspectives: Restoration 101

    by 
    Allison Robert
    Allison Robert
    01.26.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, a quick and dirty guide to raising one's tree from a young sapling to a mighty oak, or other suitably impressive arboreal species. Whenever other columnists here write really good columns, I sit at my computer and swear a blue streak, for I am a jealous god. Sacco, damn him, turned out a great article on the basics of elemental shamans, and for a while I've been kicking around bits and pieces of 101-esque columns for all four druid specs. This was the last shove I needed to get that done. While I expect our new balance blogger (a.k.a. Murmurs, the person I will be forcing to do all my number-crunching in the future with bribes or, when necessary, threats) will address moonkin, I'll cover bears, cats, and today, trees. A quick note on what I want to accomplish here: I'm addressing this to people with no prior knowledge of the spec who want the tools to become reasonably competent healers quickly. By necessity, that means we're going to gloss over a few finer points; this is a cheat sheet, not an encyclopedia. When I say (for example) that Improved Tranquility needs to be dragged out behind a barn and killed with an axe, I'm not going to spend paragraphs explaining why that is, or examining situations where you could actually get some use from it. If you think I've glossed over something truly important, please drop a comment and I'll direct readers to anything they really need to know.

  • Patch 3.2 Druid changes

    by 
    Allison Robert
    Allison Robert
    06.22.2009

    3.2 approaches! Sort of. The PTR itself isn't up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.I'm going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well...not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that's OK. We still have our, uh, amazing Tier 8 set bonuses and...um...the best -- sort of -- tanking cooldowns in, uh, the...uh......Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild's dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let's take a look:

  • Shifting Perspectives: Moonkin in 3.02 and beyond

    by 
    Allison Robert
    Allison Robert
    10.16.2008

    Every Tuesday, or possibly Thursday when the writer realizes that nobody writing about moonkin DPS on the internet agrees with each other, Shifting Perspectives explores issues affecting druids and those who group with them. This week Allison Robert, having Hibernated John Patricelli and run away as fast as her laser-chicken legs will carry her, examines the new moonkin talents and glyphs in 3.02 and Wrath. I do apologize about the wait here, folks. There's been a lot of contradictory information from both the beta and an array of Druid bloggers on how moonkin are shaping up for Wrath. While a lot of this is just the normal ebb and flow of changes in the alpha and beta, most of it is fueled by a few new talents and the set of glyphs that will become available. All of these have the potential to seriously impact your gameplay and rotation choices, so Balance DPS is going to be (at least, from current appearances) a lot twitchier and more proc-dependent than its counterpart in the feral tree. In addition, you'll probably have to make a few hard choices that will be affected by what your raid's going to need from you (although there is a truly amazing talent deep in the balance tree that, no matter what else you pick, is going to be a significant raid DPS contribution). As Balance is the only spec that I haven't gotten to raid on, I didn't want to go live with this until trying to figure out which pieces of information were accurate and which ones weren't. Bear in mind that Blizzard is still tinkering with Balance as I write this. For the guide to feral in 3.02, head here; for the guide to resto in 3.02, head here. You'll probably want to be familiar with the resto changes, as balance has traditionally depended on a few key talents in that tree, some of which have changed. Otherwise, read on for a comprehensive look at balance's new talents, updated skills, and glyphs!

  • Patch 3.02 for Restoration Druids, part 1

    by 
    Allison Robert
    Allison Robert
    10.14.2008

    The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs: 8/11/42 (the traditional resto PvP spec) 11/11/39 (Resto PvP with Insect Swarm) 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach) 11/0/50 (PvE Tree of Life with Insect Swarm). The first three are kaputski because Feral Charge is now a 21-point talent in the feral tree, and the last three are bye-bye because Insect Swarm is now a 21-point talent in the balance tree. If you still want talents from the balance tree especially, you'll have a ton of stuff to play with (frankly I ran out of space here to discuss the new restokin specs but we'll cover it as soon as we can), but for the moment we're only going to concern ourselves with stuff squarely in the Restoration tree. Shifting Perspectives later today will have a full run-down on moonkin in patch 3.02 and Wrath. Otherwise, there's still a ton of new stuff for tree Druids in this patch, including a resurrected Tier 3 set bonus, a vastly-improved Tree of Life form, an out-of-combat rez, and an insane +haste buff to two of your most-used spells. If you also want a look at what early 5-man healing in the beta is like as a resto Druid, head here.Read on for a comprehensive look at the new healing and mana regeneration mechanics, Restoration abilities, talents, and glyphs!