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  • Blood Pact: Affliction 101 at 90 in the end of Mists

    by 
    Megan O'Neill
    Megan O'Neill
    02.24.2014

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wants Drain Life filler back despite knowing it won't happen. So you just boosted your warlock to 90 and... You decided that playing destro at 90 isn't for you, but you still want something easy to pick up. As of patch 5.4's changes to Soul Swap and the boost to DoTs after the KJC change, I'd argue affliction is easier to pull off than destro. Due to Soul Swap, everything is a single target to an "aff'lock." But I'm getting ahead of myself.

  • Blood Pact: Argggggghimonde's Vengeance

    by 
    Megan O'Neill
    Megan O'Neill
    07.08.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill thinks up a silly idea for the crap talent. Although I'm pretty sure no one takes this talent, I'll probably have to preface that statement with an "almost" just to be safe. Kil'jaeden's Cunning (KJC) is the "default" level 90 talent because Mannoroth's Fury (MF) is seriously situational and because Archimonde's Vengeance just plain sucks. PvPers might have used it in the beginning of the expansion, but most PvErs don't give it a second look. The passive damage often doesn't actually work because unavoidable encounter damage can be termed "environmental" -- the same reason why your pets don't die while standing in green goop that otherwise kills you. The active damage just doesn't hit that hard. Archimonde's Vengeance (AV) needs to be better if it's going to live in the same tier as KJC and MF.

  • WoW Patch 3.1 PTR Warlock glyphs

    by 
    Zach Yonzon
    Zach Yonzon
    02.24.2009

    So many goodies in Patch 3.1, I don't know where to start. Okay, I do know where to start... we looked at some class changes. Now, though, it's time to examine the glyphs of the new patch. We've got some gems here... Glyph of Incinerate - Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)A no-nonsense increase in DPS to replace a glyph that nobody ever took? Why not? Considering Incinerate spam is part of Destruction's deal, this is a pleasant glyph to have.Glyph of Imp - Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)This significantly packs more punch into an Imp's firepower. A solid choice of glyph for Destruction Warlocks who already invest points in Improved Imp, Demonic Power, and Empowered Imp. It's like having a machine gun. A very talkative, smart-lipped machine gun.Glyph of Haunt *new* - The bonus damage granted by your Haunt spell is increased by an additional 3%.Although Haunt was nerfed to apply exclusively to shadow damage, this glyph is hands down the best glyph choice for Affliction Warlocks.