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  • Google gives Go 1 the green light, maintains 'experimental status'

    by 
    Zach Honig
    Zach Honig
    03.29.2012

    Ready to get your Go on? Google Programming Language, or Go for short, just added a number 1 to its moniker, representing the first official release. Go 1 includes some bug fixes, but it's not a major redesign, though added support for the Windows opens the language up to a broader group of programmers -- you'll also find distributions for Linux, FreeBSD and OS X. Google gives you its word that Go 1 programs "will continue to compile and run without change... on a time scale of years," so you can rest assured that your efforts will not be in vain. There's also a new version of the Google App Engine SDK, which utilizes none other than Go. It's time to start coding! You'll find everything you need by clicking through to the source link below.

  • Google Programming Language is Go for 2012 launch

    by 
    Zach Honig
    Zach Honig
    11.15.2011

    Compared to the gamut of conversational languages, the programming variety shifts at lighting-fast speed. And next year, a new language will get the official nod from Google, which first introduced Go in 2009. With its new language, Mountain View set out to create a programming environment that's easier and faster to use, without sacrificing efficiency. Programmers may need to wait until early 2012 for Go to launch out of experimental status, but you can buy that cute Gopher mascot (in furry plush form) over at the Google Store today.

  • The Game Archaeologist plays with MUDs: Your journeys, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    04.26.2011

    What a long, strange trip it's been back through the heyday of multi-user dungeons and the many, many spin-offs and variations thereof. We've looked at the history, talked with Richard Bartle, and promoted a few of the best titles out there -- but we're not done yet! The Game Archaeologist will not hang up his hat and call it a day well-lived until your stories are entered into the history books. Throughout this month, MUD and MU* players have deluged the inbox of the Game Archaeologist Institute for Text-Based Virtual Worlds, impressing us with hefty paragraphs of passionate experiences. These stories are so good, in fact, that we have little desire to choose between them, which is why we're going to annex the first week of May so that we can share all of them. May won't mind -- May's cool like that. So hit the jump and read the testimonies of the word warriors who were there on the front line of parser combat and grammatically correct roleplaying. These are their stories. This is your lunch break.