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  • Hyperspace Beacon: Putting SWTOR PvP on the right track

    by 
    Larry Everett
    Larry Everett
    11.12.2013

    This past weekend, a friend of mine came up from Texas. Not only did we talk about our families and such, but we also spent some time talking about Star Wars: The Old Republic PvP. We have both been following the game about the same amount of time, and we are now in the same guild. I argued that PvP in SWTOR is broken. A couple of Advanced Classes excel while the others are just filler or fodder. Even if there were balance in the classes, BioWare does little to encourage the competitive player. In July, I gave a mid-term report card for SWTOR based on Dr. Richard Bartle's assessment of the different types of MMO gamers. As you might guess, SWTOR failed miserably in the "killer" category. As I talked to my friend, we came to the conclusion that SWTOR is a PvE game with a side of PvP. However, given some of the additions coming later this year, I think our Star Wars MMO might raise itself above the F grade I gave it a few months ago. Today, marks the start of Season One PvP, and in less than a month Galactic Starfighter launches. Both of these additions mark significant changes to the perception of game through the eyes of a "killer."