graveyards

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  • WoW Archivist: 3.0.8, the "disaster" patch

    by 
    Scott Andrews
    Scott Andrews
    01.02.2015

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Any game that survives for 10 years and counting will have its growing pains. There will be moments when the urge to deliver the best possible content gets the better of the developers, when they reach too far but only figure that out after it's too late. Wrath of the Lich King was so ambitious in scope, as originally conceived, that Blizzard simply couldn't deliver what they announced. Blizzard cut major features before the expansion even went into beta testing. Wrath's systems went live with patch 3.0.2 in October 2008, and the expansion hit live realms two months later. As with most expansions, there were early problems. In patch 3.0.8, Blizzard tried to fix those problems. Instead, they made them worse. Far worse. WoW Insider called the patch a "disaster." Read on to find out why! Wintercrash Rebalancing the popular Wintergrasp outdoor battle was one of the patch's biggest features. Blizzard buffed vehicles and turrets to make them less fragile. The keep walls also became sturdier, while the final door received a nerf. Other adjustments and fixes went into effect. So did a bug so catastrophic that players couldn't believe it ever found its way to a live realm.

  • The Art of War(craft): Battleground Achievements part I

    by 
    Zach Yonzon
    Zach Yonzon
    08.20.2008

    You've seen it happen. Players fighting on the road or midfield, ignoring the Battleground's objective. Or sometimes the opposite, such as Alterac Valley races where players ignore each other in a mad rush to the opposing army's General. In Wrath of the Lich King, Blizzard will introduce Achievements, a system that measures a player's... well, achievements in the game. There's a category that tracks PvP Achievements, as well, including some interesting goals for the Battlegrounds. The question is, will these Achievements actually improve the Battlegrounds PvP experience or ruin it? On the surface, it looks as though the various Battlegrounds Achievements are designed to improve World of Warcraft PvP. Achievements like Frenzied Defender, which requires players to return the flag five times in a single Warsong Gulch battle, seem like the perfect solution to get players to actually try and win the game. The Achievements also add a little spice to every game, where players can pursue personal goals which contribute to the overall objective.

  • New graveyards in 2.2.2

    by 
    Mike Schramm
    Mike Schramm
    09.24.2007

    Hot on the heels of tomorrow's expected 2.2 release, Neth has posted the short-but-sweet 2.2.2 patch notes, which include Brewfest and Hallow's End, featuring lots of new seasonal rewards and quests. As we've said before, the fact that both of these holidays are coming up quick means we can't be more than one or two weeks away from this patch's release.And the other interesting feature of this patch is the addition of quite a few new graveyards all over Old Azeroth. Southern Barrens, Western Plaguelands, Alterac Mountains, Searing Gorge and the Badlands are all getting extra graveyards (there's no indication whether they're Horde or Alliance specific or otherwise), and Tanaris, Winterspring, Stonetalon and Un'Goro are all getting two.Wow. That should significantly speed things up in Un'Goro, Tanaris, and the Southern Barrens especially, since I have less-than-fond memories of super-long corpse runs there. Badlands, too, was pretty maddening, and while the long corpse run wasn't the only reason most players aren't big fans of Uldaman, it was definitely a reason for that. This is no doubt part of Blizzard's aim to speed up levels 1-60 for players. This alone, of course, doesn't exactly make me want to go back and run another alt through (only new content would do that), but at least when we do run another alt through, it'll be a little easier.

  • Time to play banish that game mechanic

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.28.2007

    Nathrezim of the Karazhan server posted this question today on the European WoW forums: what don't you want to see in WotLK? He threw in one limitation: no complaining about class balance or skills. Focus on quests/instances/mobs/mechanics. That being said, some interesting comments so far include: no caster swords as faction rewards; no long runs from graveyards; and, of course, no more of the universally hated oozes.What game element do you hope will be left behind with the new expansion?