guild-help

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  • The Guild Counsel: Managing mistakes

    by 
    Karen Bryan
    Karen Bryan
    04.04.2013

    Despite what some folks say, running a multi-party event (raiding, PvPing, dynamic events) is hard. There are the logistical issues of trying to coordinate many players who are scattered all around the world and rely on only voice chat and typed text to communicate. There's the need to instantly react to changes during the course of battle, and the larger the party, the slower the reaction time. And there are even nuances in how individuals approach various situations, which has a ripple effect on the others. Tank Bob might prefer to pull a boss to a different spot than Tank Susie. Or Sniper Sally might be used to peeling away and taking up a position in a tree while Captain Pete prefers to charge in as one force. Suffice it to say, there are plenty of mistakes that happen any time large numbers of players get together, and it's often difficult to sort out which ones warrant a player's removal from the force and which ones don't. Let's take a look at how to handle mistakes in this week's Guild Counsel.

  • The Guild Counsel: No one helps me!

    by 
    Karen Bryan
    Karen Bryan
    04.21.2011

    There's a certain type of loot that everyone wants, and it's not gear or a fancy sword or an epic. It's help. The whole notion of a guild, alliance, corporation, or clan is based on the idea that members will come together to help each other out in accomplishing both individual goals and larger guild achievements. On raid nights, it's easy to quantify the help -- everyone on the raid is performing his role for the team, and everyone is after the same goal, which is to down a big boss and reap the rewards. On off-nights, it's much harder to gauge "help." One member might need help on a dungeon crawl for a quest update. Another might need help with a crafting combine with catching up on levels and gear. The problem is that not everyone is on the same page, and for several reasons, those calls for help can go unanswered, leading to frustration, venting, and much guild drama. In the end, it's the guild leader who's crying for help. In this week's Guild Counsel, we'll answer that cry for help and look at ways for guild leaders to take on the difficult issue of whom and when to help.