guild-points

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  • The Daily Grind: How would you balance a guild perk system?

    by 
    Bree Royce
    Bree Royce
    09.17.2012

    If there's one frustration I have with gaming guilds in all the time I've led one, it's the expectation that they be huge. MMOs talk big about wanting a diverse playerbase and supporting a wide variety of players and guilds, but that's like saying you can wear any color as long as it's black. The reality is that small guilds are at a severe disadvantage in most MMO guild achievement systems because guilds are rewarded more for having warm bodies than for any particular skill or success Guild Wars 2, for example, performs random attendance checks and doles out points based on guild activity. The more people you load into your guild, the more points you farm and perks and consumables you can buy. This creates a "rich get richer" scenario for guilds that are already "winning," and eventually, no one will join guilds that aren't maxed out and providing a steady stream of perks to help them "win" even more (as seen in World of Warcraft). Why not go with Lord of the Rings Online's system, which bestows guild perks according to a guild's age rather than its recruiting binges? Should games keep rewarding guilds strictly for their size, or is there a better way? How would you design and balance an MMO guild achievement system? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • BlizzCon 2009 Insider Trader: Cataclysmic professions

    by 
    Amanda Miller
    Amanda Miller
    08.23.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Over the course of several BlizzCon panels, we've been treated to a preview of how professions will be changing in Cataclysm, the next expansion pack. Pass through the break to learn all about: The new title and level cap. Revamped skill gains. Archaeology, the new profession! Reforging, a new dimension to crafting professions. Hints about the future of Engineering, Fishing, and Gathering. Information about things we wanted to see, but won't.