guild-summit

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  • Guild leaders converge for The Elder Scrolls Online's first guild summit

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2014

    If you weren't invited to The Elder Scrolls Online's current guild summit... well, don't feel bad; only the leaders of 20 guilds and online communities were invited. But it's still kind of nail-biting. What could they be talking about in there? What strange and arcane topics will be brought up? Will special items be handed out? Are there designer cheeses available? Lucky for you, though, the folks at the Tamriel Foundry have taken the time to transcribe what's going down in Maryland so that even those not at the summit can get a sense for what's happening. The first day of the summit covered combat responsiveness, system design, AvA mechanics, and the Champion system. This means both detailed examinations of where the game is currently lacking and what's coming in the future; the Champion system and the rework of the veteran experience is slated for "when it's done" rather than a specific date. So sit back and take a look at all of the hard details on display, possibly whilst eating some designer cheese of your own.

  • The Guild Counsel: Should MMO studios hold guild summits?

    by 
    Karen Bryan
    Karen Bryan
    08.09.2012

    We're in the thick of game convention season, and with that come the usual panels and discussions aimed at the general playerbase. But in some games, there are organized "guild summits" that pull in handpicked guilds for some amplified feedback and lobbying power over future game design. But how much sway should guilds have with game studios? On one hand, they can be helpful lobbying groups for game changes that the bulk of the playerbase wants and would appreciate. On the other hand, not all guilds are the same, and what one guild might want to see in game could be vastly different from the ideas of another guild. Should guilds have special summits with studios? Let's take a look at this topic in this week's Guild Counsel.

  • Massively's hands-on with Star Wars: The Old Republic Update 1.2

    by 
    Larry Everett
    Larry Everett
    03.13.2012

    Goodness, I hope you have heard that Star Wars: The Old Republic is releasing a new patch soon. It's been jokingly dubbed the "Jesus Patch" because it's supposed to contain everything, and incidentally, it may "save" the game. Many critics have written off the game because developers missed some essential MMO ingredients when it launched. Despite that, SWTOR currently stands as the fastest-growing MMO ever and retains the second largest subscription base, according to Electronic Arts' investor calls. During the recent Guild Summit, while the guild leaders and fan site press were shuttled off, the press made its way to BioWare studios to try out the new content in Update 1.2. Each member was given his or her station to tool around with. Immediately, I noticed that the two Bounty Hunters in the character selection screen wore armor I had never seen before: Black Hole armor and War Hero armor. We were about to step into the new flashpoint called the Lost Island as well as the new Novare Coast warzone.

  • Hyperspace Beacon: One step forward...

    by 
    Larry Everett
    Larry Everett
    03.06.2012

    You might notice that the Hyperspace Beacon changed its face a bit. That's because I'm reporting from the Guild Summit in Austin, Texas -- BioWare's headquarters. Over 250 guilds and fan sites were invited to not only see the team's plans for Star Wars: The Old Republic but also voice their ideas for what they want from the game. Of course, a game carrying the Star Wars name appeals to a large diverse group of people, and not just because of the Star Wars IP; BioWare has created a name for itself with incredible story-driven games like Mass Effect 3, which released this morning. Among the pre-summit discussion was the question of whether and how much BioWare leans on the Star Wars IP for the success of the game. The consensus among the guild leaders I spoke to was an interesting and surprising one: Although BioWare certainly leaned on Star Wars for the story elements of the game, the lack of huge success for the most recent LucasArts games suggests that the Star Wars IP actually leaned on BioWare's reputation. When I jumped into Q&A with the guild leaders, I half-expected a bunch of over-enthusiastic fanboys. I was pleasantly surprised to find that, although they were fans, those invited to this summit were very level-headed and oftentimes critical of the game's development. Thankfully, during the course of the summit, the developers were equally willing to address these concerns.

  • Guild Summit for Star Wars: The Old Republic fielding a plethora of revelations

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2012

    Would you like to be able to Force Choke people on your Bounty Hunter? Do you want your orange modifiable gear to be viable in the endgame? Are you looking for a little more variety in your Warzones? The first Guild Summit for Star Wars: The Old Republic is promising all of these things, with new information coming in a mile a minute. And if you're missing the livestreams due to work or other obligations, there's thankfully a summary available on Darth Hater covering the big points being hit. The developers are heavily discussing the upcoming patch 1.2 and all that it brings as well as fielding several player questions regarding the design philosophy. Operations are being more finely tuned and polished starting with 1.2, with future Operations meant for two tanks and potentially splitting the group into two teams for two objectives. PvP players will be getting a new set of gear to bridge the gap between fresh 50s and veteran players; there will also be gear with more pure PvP stats to minimize crossover. And if you're more the sort to roll alts, the Legacy system promises more options and combinations than you might have imagined possible. There's a great deal to digest and a lot for Star Wars: The Old Republic players to anticipate, and the event isn't nearly over yet.

  • SWTOR's Guild Summit kicks off -- and lurkers are welcome [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2012

    BioWare has assembled guilds from all across the world this week for a Star Wars: The Old Republic Guild Summit, and proceedings have already begun. Over 160 guilds have assembled in Austin, Texas, from places as far away from Norway, Brazil, and France. The good news is that even if you're not reading this post from a spot on the summit floor, you can still tune into the panels and discussions via livestream. Today's events include a patch 1.2 presentation (which is coming "soon"), discussions about operations and flashpoints, and panels covering PvP, the Legacy system, the economy, roleplaying, guild features, and the user interface. BioWare also announced its Friends of Star Wars program, which will give all current players the ability to give three one-week trials to others to check out the game. Finally, BioWare teased a new world events system. Check out all of the action on SWTOR's Guild Summit livestream right now! [Update: TORWars managed to record a shaky-cam version of the GU 1.2 Legacy video. It's now tucked behind the cut!]

  • SWTOR putting a mailbox on the Millennium Falcon (and other Q&A tidbits)

    by 
    Justin Olivetti
    Justin Olivetti
    03.03.2012

    With the upcoming Guild Summit for Star Wars: The Old Republic, BioWare had less time than usual to answer the weekly barrage of questions sent in by players, but an honest attempt was made to address some of them. The biggest news to come out of this new Q&A is that BioWare will be improving ship functionality through the Legacy system. We know that this system will allow players to unlock beneficial and cosmetic features inside the game, and Principal Leads System Designer Damion Schubert confirms that two of those unlocks will be the addition of mailboxes and Galactic Trade Network access to player ships. Schubert also said that BioWare is on the verge of revealing all about Legacies: "Watch for more information about Legacy unlocks coming in Game Update 1.2 -- we should be dropping that Real Soon Now." Other topics covered in the Q&A include endgame crafting gear, grey alignment rewards, why BioWare is sticking to a global maintenance window, the ability to turn off the smart camera in 1.2, and the mystery of the Accuracy stat. [Thanks to Drakkonus for the tip!]

  • Officers' Quarters: Should Blizzard hold a guild summit?

    by 
    Scott Andrews
    Scott Andrews
    02.20.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. I'm not an Old Republic player, but one thing I appreciate about the game is BioWare's active approach to supporting guilds. During the game's development, BioWare offered a pre-launch guild registration and the ability to test the game with guildmates. Now the company has announced a weekend-long summit where guild leaders can meet and discuss the game with BioWare staff. I've always thought Blizzard could do more to support guild officers. Thus, when I first saw that article on Massively, I was happy to see BioWare taking steps toward that end. Then I read the comments below it, and I realized that not everyone feels the same way I do. Should Blizzard institute its own guild summit? Let's look at both sides of the argument. The threat of influence The argument brought up by those opposed to the summit is that guild leaders -- and especially the leaders of the largest guilds -- are usually raiders. Allowing them this type of access may give raiders an undue influence on the future development of the game.

  • Star Wars: The Old Republic lets you make a holocall to the first guild summit

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.13.2012

    Maybe you want to head down to the first guild summit for Star Wars: The Old Republic but just can't quite fit a trip to Austin into your budget at the moment. The bad news is that no matter how awesome your guild is, BioWare is not going to provide you a private jet. The good news is that you can still get some of the impact of the event, as portions of the event will apparently be available via livestream for those who can't attend in person. Watching the event rather than attending might sound like a weak compromise, but according to the official announcement, players watching via livestream will be able to participate in some of the event discussions. It also looks like the streams will be covering the most important elements and highlight the developer presentations and feedback discussions. So you might not be able to take part physically in the events, but you can still get some of the feel.

  • BioWare goes bounty hunting for great guild leaders

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2012

    Aboard the Empire's great warship BioWare Austin, the Star Wars: The Old Republic community team has put a bounty on passionate leaders for the first SWTOR Guild Summit on March 4th through 6th. The summit is designed to facilitate direct communication between guild leaders and the developers as well as provide a lucky few with an advance sneak peek at some upcoming features. The best thing about the summit is that any qualifying guild leader interested in helping to shape the game's future can apply to be a part of the summit. The official website has an application form up, although those who want to be considered for the summit need to fill it out by February 10th. BioWare stated that it has already invited some guilds and that the remainder of the summit will be invite-only due to the limited size of the event. It's important to note that while the event itself is free, attending leaders have to assume the responsibility for transportation, room, and board.