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  • Pantheon summons the spirit of the Shaman class

    by 
    Mike Foster
    Mike Foster
    02.11.2014

    Each new day brings new information on Brad McQuaid's Pantheon: Rise of the Fallen in addition to pushing the game's Kickstarter campaign slightly closer to its February 22nd funding deadline. Today's update covers the Shaman, a healer/debuffer/support class that utilizes the spirits to enhance the power of his group while weakening enemies. The Shaman has two specializations from which to choose. Ritualist enables the Shaman to dance and chant in order to summon spirits that can be commanded to action, while Spirit Warden gives the Shaman the ability to buff teammates with the power of his spirit. Shaman players can choose between Ogre or Dwarf; more options may be made available if the game reaches one of several stretch goals that involve adding new races. Pantheon: Rise of the Fallen is currently at $365,667 raised of its $800,000 funding goal with 10 days remaining.

  • Pantheon talks 'The Gnome,' 12 days remain on Kickstarter campaign

    by 
    Mike Foster
    Mike Foster
    02.10.2014

    Mysterious, diminutive creatures that love magic are standard fare for fantasy MMOs, and Brad McQuaid's Pantheon: Rise of the Fallen is no exception. Visionary Realms, which is attempting to raise $800,000 via Kickstarter to develop Pantheon, has posted an update diving deeper into the game's race of tiny "secretive sorcerers." Originating from the world of Aruska, gnomes are creatures whose mastery of magic has made them "one of the more proficient crafters of magical items and allowed them to unlock the arcane potential of even the most mundane of items." According to the lore, Pantheon's gnomes are slightly antisocial creatures with a penchant for hoarding who destroyed their magical troves after a conflict with a tribe of humans. The locations of the new troves are unknown, even to the gnomes left behind. Pantheon: Rise of the Fallen has raised $360,000 of its $800,000 funding goal with 12 days remaining. Gnomes (and halflings) will only be added if Pantheon reaches $2,000,000 in funding, which at this point is starting to look like a serious long shot.

  • Pantheon reveals class/race combos

    by 
    Justin Olivetti
    Justin Olivetti
    02.09.2014

    If you're pulling for Pantheon, then you might be daydreaming about what class/race combination you'd want to play if the game is made. Visionary Realms hears you (it's inside of your head), and it released a chart showing the classes available for each race. Some of Pantheon's races are at an obvious disadvantage when it comes to the total number of available classes at the moment, as Humans have six while Dwarves and Ogres have three apiece. However, Ogres do get an exclusive class -- the Shaman -- and can use that to boost self-esteem if needed. The Kickstarter project also revealed a new stretch goal: the Halfling race. Halflings will be added to the game alongside Gnomes if Pantheon races $2 million or more. [Thanks to Josh for the tip!]

  • The Daily Grind: Are tiny races persecuted?

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2011

    We've seen it across the MMO spectrum: Gnomes, Hobbits, Halflings, Dwarves, Asura, Sprites, Danny DeVito -- they're all ridiculed, mocked, and often targeted by other players driven to an inexplicable rage at the mere sight of them. Small races may be fiercely loved by a segment of the playerbase, but their presence serves to infuriate even more. So what is it about short races that drives good men and women to near-madness? Is it their tenacity at overcoming odds? Their propensity for kicking shins? Or their "ooh lookit the cute widdle fella!" adorability? It's hard to say, although this writer personally loves them. So chew on that, tallies! But that's not today's question; today's question is whether or not you think short races in MMOs have become persecuted, to an extent. Are they unfairly targeted just because of what they are, and if so, does that mean we've traded real-world prejudices for virtual ones? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist and the What Ifs: Climax's Warhammer Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2011

    Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world full of brutal PvP and awesome new ideas. So I joined the elite ranks of bloggers (hey, stop laughing so hard) and spent the better part of two years jawing about Mythic's latest fantasy project. And while Warhammer Online was, in my opinion, a solid product, it certainly failed to live up to the extremely high expectations held by both the development team and the players. No matter how it turned out, I really enjoyed talking about WAR, especially in the days leading up to its launch. One of the first articles I ever wrote for my blog WAAAGH! dealt with the first attempt to bring Warhammer Online into the MMO genre (as a fun aside, it was one of the first times I got my name on Massively!). It's a "what if?" tale that's tantalizing to consider -- an entirely different studio, Climax Online, creating a much darker version of Warhammer than we've ever seen online. The tale of the game's rise and fall (and subsequent rise and fall again) captivated me, and I wanted to expand my old article as part of our recent series into exploring MMOs canceled before their launch. So what if Climax had brought Warhammer Online to bear? Would it have eclipsed Mythic's vision or been its own animal? Hit the jump and let's dive into the pages of ancient history!

  • The Game Archaeologist sees The Shadow of Yserbius

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2011

    Really, I blame my parents for not being filthy rich. If they were, we could've afforded the $130/month unlimited subscription fee to the ImagiNation Network (INN) back in the early '90s. Just think! All of the gaming, the socializing, and the roleplaying that you could handle -- for such a low price! I mean, sure, there were hourly options, but who'd want to play for a mere five hours a month? So instead of becoming part of a growing online community, I had to be content with my SNES and copy of Chrono Trigger -- hard times, indeed. Sometimes I think how my life would've been different if we had subscribed to Sierra's colorful online world, because I would've had a chance to get in on one of the first graphical MMOs: The Shadow of Yserbius. It was a step forward in graphic quality from the text-only MUDs of the day but perhaps a step backward from the complexity that many MUDs brought to the table. Still, for a few shining years, it entranced thousands who lined up to delve dungeons deeply alongside their friends (and a couple of complete strangers with odor disorders). Today we're going to take a quick peek at one of the first MMOs that stepped into the realm of lush color and animations and see what made The Shadow of Yserbius so enduring.

  • The Perfect Ten: Best non-traditional MMO fantasy races

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators. Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (I do not think that means what you think it means) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom. That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!