halls-of-reflection

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  • The 15 nastiest trash clears of WoW

    by 
    Allison Robert
    Allison Robert
    03.26.2013

    I was reading through some links while writing a follow-up to Robert's Not-So-Original WoW Miscellany when I happened across some discussions concerning the game's most agonizing trash. This is a popular subject for players, not least because complaining is a lot of fun, but I don't think anyone's going to argue that there haven't been some legitimately unpleasant trash clears in WoW. Fortunately, most of the really bad trash clears are a distant memory, but there was at least one recent one that almost everyone who raided Dragon Soul could agree on. I'm going to include both dungeons and raids here, mostly because Shattered Halls was among the first things to go on this list. After including that, I knew there were other, equally nightmarish 5-mans that had to be included in the interest of fairness.

  • 20 observations from a leveling tank

    by 
    Allison Robert
    Allison Robert
    01.03.2012

    My main is a druid tank and healer, but on occasion, I've returned to two low-level warrior alts and braved leveling in the Dungeon Finder. Most leveling groups are a bit like the proverbial little girl with pigtails: When they're good, they're very, very good ... and when they're bad, they're horrid. The following is a list of somewhat random observations I have collected after several expansions' worth of tanking for low-level groups. 1. Don't take shortcuts on trash packs. The time you save sneaking past one of them will be eliminated by the time you'll lose when someone blunders into them and dies. 2. Someone will almost always blunder into them and die. 3. Despite common complaints on the forums, the vast majority of players are actually really nice people who are perfectly willing to tolerate mistakes and the learning curve. The actual occurrence of true, unforgivable jackasses seems to be about one per five groups, although this depends on when you're queuing.

  • Totem Talk: Enhancing your gear in only four dungeons

    by 
    Rich Maloy
    Rich Maloy
    08.28.2010

    Axes, maces, lightning, Windfury and wolves. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance, and leads the guild Big Crits (Week 12 now out!)as the enhancement shaman Stoneybaby. Holy Stormstrikes! I'm going to refrain from using the term casual in a post ever again. Wait, I just used it there. Ah well, rack that promise up with "I'll never drink again" and "I'll never die to cutters again." Lies, all of them, lies. We all have different definitions of the term and judging by the comments in the last post, others' definition of casual is more severe than mine. I'll get into casual vs. hardcore and the ridiculousness of those classifications in another post. For now, I hear you loud and clear, so let's refrain from diving into that now. I digress. As I was writing last week's article I had this sneaking suspicion that I already wrote several articles on gearing your non-end game enhancement shaman. In fact I had written articles many moons ago, and they are all on my neglected blog, Big Hit Box. Time for a revisit.

  • Two Bosses Enter: Faction champs elude LK, Paletress takes on Tyrannus

    by 
    Lisa Poisso
    Lisa Poisso
    05.12.2010

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Your votes, along with the decisions of our distinguished judges (representing WoW.com staff and readers), determine who makes it out alive. We're down to the second and last match of the semi-finals in the ICC 5-man/Trial of the Champion season of Two Bosses Enter, One Man Leaves. This week, the Trial of the Champion PvP faction champs handily scampered beyond the reach of the Halls of Reflection version of the Lich King, 58.2% to 38.5%). Their victory earns them a berth in the season finals, throwing down inside the Two Bosses Thunderdome against the winner of this week's matchup: Argent Confessor Paletress versus Scourgelord Tyrannus. Two Bosses Enter Semi-Finals The Five-Man Bosses of Icecrown Citadel and Trial of the Champion Match 1: ToC PvP Champions vs. Lich King (Halls of Reflection version) Match 2: Scourgelord Tyrannus 60.7% vs. Argent Confessor Paletress 60.7% As you can see, Paletress and Tyrannus are seeded in identical positions going into this deathmatch. Just as in previous Thunderdome tussles, we'll allow Paletress to front-load her usual supporting cast (after all, Tyrannus has Rimefang to keep him company). Let's see what the judges predict for this matchup, after the break. Ladies and gentlemen, boys and girls ... Dyin' time's here.

  • Two Bosses Enter: LK voted back in, stalks ToC faction champs

    by 
    Lisa Poisso
    Lisa Poisso
    05.05.2010

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Your votes, along with the decisions of our distinguished judges (representing WoW.com staff and readers), determine who makes it out alive. Despite a campaign by Judge John Zakour to bring back Eadric the Pure in last week's vote (offering to give away two Zakour books to readers if Eadric was voted back in), there will be no running away in the Thunderdome again this season. The Lich King stalked predictably back into contention with a lead of just 0.9% -- a mere 21 more votes than Eadric. As Judge Sky Paladin put it, "The difference between victory and defeat was less than a raid group." The spectator decision throws the Lich King back into the Thunderdome today in the first match of the semi-finals. Two Bosses Enter Semi-Finals The Five-Man Bosses of Icecrown Citadel and Trial of the Champion Match 1: ToC PvP Champions 50.1% vs. Lich King (Halls of Reflection version) Match 2: Scourgelord Tyrannus 60.7% vs. Argent Confessor Paletress 60.7% Instead of holding the judges' decisions for after the fight as we have in previous matches, we're going to share their votes with you now, before the reader poll so that you can use their rationales to help you consider your vote. Now, let's settle back for the first match of the semi-finals, the Trial of the Champions PvP Champs versus Lich King (HoR version). Ladies and gentlemen, boys and girls ... Dyin' time's here.

  • Know Your Lore: Current Horde politics -- the Forsaken

    by 
    Anne Stickney
    Anne Stickney
    04.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. While the politics of Horde races such as the orcs, blood elves, tauren and trolls span literally thousands of years, and feelings and current beliefs held by both races are deep-seated within that history, not all of the Horde races have such an extensive past. In the case of the Forsaken, the history goes back not thousands of years but approximately six or seven by Blizzard's timeline. A relatively new race, the Forsaken were introduced in World of Warcraft as playable members of the Horde faction, a move which confused some of the player base as the Forsaken were most definitely up to no good. Why would Thrall, who has been presented as a good character, agree to ally with a group that were presented as primarily evil? This was never directly addressed other than being waved off as an alliance of convenience, but most of the Horde seemed to either distrust or share outright loathing for the Forsaken. While other races started out on good terms with the rest of their Horde brethren, players rolling Forsaken found themselves at neutral standing with all three of the other Horde races available. There are exceptions, however. The Tauren -- particularly Magatha Grimtotem -- seem interested in working with the Forsaken and possibly developing a "cure" for their undead state and aren't quite as unforgiving when it comes to dealing with their undead comrades. While the relative time of the Forsaken on Azeroth has been short, in the few years of their existence they've managed to accomplish much -- largely due to the efforts of their leader, Lady Sylvanas Windrunner. Sylvanas had quite a history of her own prior to becoming the banshee queen, and it is doubtful that the race would have accomplished anything, much less banded together, without her leadership. I've covered some of the history of the high elves in last week's post, but this week I'm going to look at Sylvanas in a little more detail as the leader and the driving force behind the Forsaken.

  • Two Bosses Enter: Grand Champions gang up on Marwyn; Eadric faces Lich King

    by 
    Lisa Poisso
    Lisa Poisso
    03.31.2010

    Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. It's a brand new season and a brand new format, introducing judges from WoW.com and the WoW community at large -- and of course, your votes. Grab a seat, and let's get ready to rumble! Last week's matchup between Marwyn and the entire ToC PvP Champions team was a good set-up for this week's deathmatch between Eadric the Pure and the Lich King (5-man version). It's all about balance. Yes, lore comes into play. But inside the Thunderdome, lore isn't the only factor. Every point must be balanced against the others. This week, a group of five adventurers -- the ToC Grand Champions -- made short work of Marwyn (just as your own groups probably do whenever you face Marwyn in a random). Step into the Thunderdome with us after the break, where we'll hear the judges' decisions and consider what many of you have been waiting for: the first of many bouts involving some version of the Lich King himself. Oh yes, it's finally time ... And in the words of Dr. Dealgood: "Ladies and gentlemen, boys and girls ... Dyin' time's here."

  • Lichborne: Icecrown 5-man gear for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.23.2010

    Welcome to Lichborne, WoW.com's weekly look into the world of the death knight. This week, we're mostly waiting for the cold front to come in, but we got some other stuff we can talk about for sure. While we've all been waiting for Patch 3.3.3 to drop so we can decide if we're respeccing frost or not, It's become a pretty slow time in the death knight world. Debates continue on the best frost specs, whether Will of the Necropolis is worth getting now or even makes Blood the best tank spec, and so on and so forth, of course, so it's not completely quiet, but I've said my two cents on most of that before. It occurs to me, though, that I haven't really taken a good look at the Icecrown 5-mans for loot and opportunities for death knights. So for all my more casual and upcoming death knight friends, this one's for you.

  • The Queue: Two bosses enter this one, too

    by 
    Alex Ziebart
    Alex Ziebart
    02.11.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. It's happened again, ladies and gentlemen. I've run out of things to say in the intro portion here. That means it's time for another edition of, "write Alex's intro for him in the comments below along with your regularly scheduled questions for the next edition of The Queue." I should probably figure out a shorter name for that game. Brouck asked... "When Cataclysm hits what will happen to Neutral Goblin cities such as Booty Bay, will they become Horde controlled or remain neutral? Do you think another neutral faction will take over."

  • The Queue: I am 25 minutes older than Alex

    by 
    Adam Holisky
    Adam Holisky
    01.25.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today. On January 24th, 2008 at 9:27 p.m. central I was officially welcomed into the WoW Insider family. At 9:52 p.m. central that same evening Alex Ziebart was brought on board. Between the 25 minutes that I was on staff and Alex wasn't, I had already leaked three Blizzard secrets, pissed off Blizzard PR four times, got an angry email from Ghostcrawler about calling warriors the redheaded step children of WoW, and was fired and rehired at least five separate times by Liz Harper. Alex, my friend, you have a lot of catching up to do. Get crackin' you whipper snapper! In all seriousness, between my first post and this one, the two years I've spent writing here have been awesome. It's a job that I never thought I'd have, and definitely one that I never thought I'd stay in this long. And out of all the columns I write, penning The Queue twice a week for you all is some of the most fun I have. So let's get to it! Justin asked... "What's Frostmourne doing in the armory?"

  • Spiritual Guidance: Playing catch up with shadow priests

    by 
    Fox Van Allen
    Fox Van Allen
    01.13.2010

    Fox Van Allen steps out of the shadows every Wednesday to take control of Spiritual Guidance, telling you all you need to know to melt faces with expert precision. The era of patch 3.2 held some dark days for a shadow priest. The fights in Trial of the Crusader were definitely not built for shadow priests, especially in heroic mode. We scaled terribly with new gear. Our tier 9 gear was questionably designed. Every class has their own problems, but the problems that besieged shadow priests were bad enough to negatively effect raid performance. It wasn't hard for shadow priests to get left behind. Patch 3.3, though -- this is our time. The changes to the spec have already been detailed: buffs to our glyphs, talents, and haste-affected DoTs gave us a ten-to-twenty percent boost to our damage right off the bat. Our tier 10 gear gives powerful two- and four-piece bonuses. And best yet, the fights in the new Icecrown Citadel five-man dungeons and raids seem as if they were built for us. We add tremendous value to an ICC raid in almost every fight. Actually seeing those fights, though -- that can be a challenge. Patch 3.2 did a lot of damage to the shadow priest class's reputation. An increased emphasis on "gear score" in the game can (unfairly) get an average-geared shadow priest written off. We can't just take playing for granted -- past problems with the spec means there's a higher bar for us. If you got left behind in the last patch or even if you're a newly minted level 80, don't worry -- you can catch up quick. Here's how.

  • Abilities I usually wish didn't exist in 5-mans

    by 
    Allison Robert
    Allison Robert
    01.12.2010

    Most tanks are control freaks. As a matter of fact, you should hope that your tank is a control freak, because the ones who shrug off a mob running around loose are the ones you probably don't want tanking your run anyway. With that in mind, there are several player abilities that, while great for soloing or PvP, don't make the transition to a 5-man very well. Either they make life a real nuisance for your group members due to inherent design, or they tend to do so in the hands of a player who doesn't deploy them in a particularly helpful fashion. Not all tanks will have the same degree of irritation with all of the following skills (for example, I play a druid, and because bears don't have a ranged silence, a knockback on a caster mob is much more likely to annoy me than, say, a death knight tank), but I promise you that they've all been mentioned by my tanking colleagues as abilities with a high chance of blowing a pull.

  • In-game changes for January 5th, 2010

    by 
    Adam Holisky
    Adam Holisky
    01.05.2010

    There is a new round of in-game fixes that have just been released. Chief among these is a nerf to Lady Deathwhisper in Icecrown Citadel and the ghost waves in normal and heroic Halls of Reflection. Lady Deathwhisper is having her 25-man normal version changed (not the 10-man) to decrease her mana pool and to decrease the health on all the adds. This means that the shield will go down much faster for guilds currently struggling with that aspect of the encounter. Additionally, tanks get a bit of a buff here in that the Adherents will wait a little bit longer before casting, which means there will be more wiggle room in picking them up. We have a feeling the necessity of these changes will be hotly debated. The ghost waves in Halls of Reflection have also been changed to allow for easier combinations of mobs (no more two mages in one group). The AoE the mage does will also do less damage and be more interruptable, which should make for an easier time staying grouped up. The complete list of fixes after the break.

  • In Game fixes for January 4th, 2010

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.04.2010

    Bornakk recently posted a nice short but sweet list of fixes for the new year. There's a couple gear fixes and one little dungeon tweak that should make a lot of frustrated dungeon finder runners happy: The mail Bloodsunder Bracers have had their appropriate socket bonus added. The proc on Zod's Repeating Longbow should no longer reset auto shots. The gear requirement for heroic Halls of Reflection has been increased. Like I said, short but sweet. Of course, we do have an extended downtime coming up tonight, and there's a few of us here at the WoW.com secret headquarters who are thinking (and it's just a gut feeling, mind you) that we'll see a few more patched in bug fixes in the morning. Regardless of what comes though, we will, of course, have all the news right here.

  • The Queue: Allie gets lost in Icecrown edition

    by 
    Allison Robert
    Allison Robert
    12.29.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert will be your host today. Alex is popping out for a RL issue, so I'm afraid, dear readers, that you're going to get stuck with the writer who will spend the entirety of a question today wandering off the Icecrown map. HC SVNT DRACONES. Frostwyrms, anyway. As a warning, the answer to said question contains what some players will consider a spoiler, so don't read past the cut if you don't want to know anything about an upcoming Icecrown encounter. TAD asks... Will experience acceleration go away once Cataclysm drops? We don't think so, because the 1-85 grind for a new character will still be pretty lengthy even with experience acceleration, but truthfully we don't know. I'd argue that Blizzard doesn't have much of a reason to change current leveling speed, because it's only efficient if the character in question is outfitted in heirloom items (particularly the chest and shoulders with the +experience boost). This obviously won't happen for a genuinely new player seeing the content for the first time. As you've probably also observed with alts on a different realm from your main, leveling's not that fast without being bankrolled by another toon or sitting on a pile of heirlooms. Then again, I'm one of those crazy people who enjoys questing for its own sake and I'll be doing all the new quests anyway, so what do I know?

  • Halls of Reflection exploit trivializes Lich King encounter

    by 
    Matthew Rossi
    Matthew Rossi
    12.29.2009

    Today a guildy induced me to run Heroic Halls of Reflection on my tanking warrior. Sighing, I slapped on my heroic set and we went into the instance (actually, we ran all three ICC heroics) and when we finally got to the Lich King, said guildmate said "Okay, we'll do the ledge strat." I had no idea what the ledge strat entailed, and told him so. He said "go stand over there" and so, bewildered, I did as he asked. What followed completely trivialized the event. So much so that I'm torn: on the one hand, I hate HoR in no small part due to the difficulty of picking up multiple abominations and tanking them while also trying to get aggro on the spell casting Risen Witch Doctors. The 'ledge' strategy is very simple: let Arthas walk past you and lumber his slow way up the tunnel after Jaina or Sylvanas like he always does. Meanwhile, the hordes of undead he spawns? They come running back to you, even if you're still at the door to the ledge. Since you could never stop the Lich King from getting to Jaina anyway, you don't lose anything for staying behind him, except that you no longer have to adjust in the event that the Lich King is getting closer to you with his aura of hurty.

  • In defense of ignorance

    by 
    Allison Robert
    Allison Robert
    12.23.2009

    Friends, gamers, Earthicans -- lend me your ears. One of the things that has increasingly struck me while reading peoples' accounts of the new LFG system is the frequency with which people cite getting kicked from groups due to a low gear scores, or scathing comments from other players on the extent to which they are being "carried" after damage meters are posted. Now, while I don't believe that this is an overwhelmingly common practice (most players have had positive experiences with the dungeon finder, and I'm one of them), it's still a problem. People have complained since the beginning of WoW about damage meters and the jerks who spam them, and we've all seen our fair share of the unhappiness wrought by the misuse of GearScore, but this is different. At no point in WoW's history have so many players who don't know each other from Adam been tossed into relatively intimate 5-man situations with the total freedom to be angels or asshats to each other (and, speaking of the Adam we do know, even he's given up and started to expect some bad play in his PuGs). I am about to propose what I know is a radical departure from the standard gamer practice of reducing someone else's total worth to a number that, ideally, is lower than yours: Don't bother. You're happier not knowing.

  • The Queue: The Duke swings the Nutcracker

    by 
    Adam Holisky
    Adam Holisky
    12.21.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today. In the spirit of the holidays, I'm going to throw a little Duke Ellington at ya' as today's listening music. In my prolonged stint as a music major in college (saxophone FTW), I always wanted to play his Nutcracker Suite, but never got the chance. But nonetheless, it's one of my favorite pieces of music -- holiday or otherwise. Enjoy it as we delve into The Queue today, starting off with a question a lot of folks have been asking. Many asked... "What's happening to the podcast?"

  • No skipping the story in the Culling of Stratholme for now

    by 
    Adam Holisky
    Adam Holisky
    12.20.2009

    The story of the Culling of Stratholme is cool, the first time you do it. However after about the hundreth time it gets to be a bit much. And thanks to the random heroic dungeon finder, I practically have Arthas' speech memorized now; he and I yell in sync at the end of each run "To the ends of the earth!" Be honest, I know you do, too. What has to be the most requested feature of this dungeon -- the ability to skip the long and repetitive story -- isn't coming anytime soon. When there was some discussion about this in the general forms earlier this week, Eyonix appeared and enlightened us as to Blizzard's thoughts on the matter: We agree, but unfortunately with the current tech/flagging that exists in regards to this -- it's just not possible for the game to recognize this sort of thing and allow for a bypass. It's always a possibility for the future though. So for the time being we'll have to live with this, but at least Blizzard is on the same page with us all. And if the Trial of the Champion and Halls of Reflection instances tells us anything, it's that Blizzard won't be building dungeons without the ability to skip the story in the future -- at least we hope so.

  • Arcane Brilliance: Gearing up after the glorious patch 3.3

    by 
    Christian Belt
    Christian Belt
    12.19.2009

    It's time again for Arcane Brilliance, the weekly mage column that loves nothing more than to gaze down upon the whole of Northrend from one of the floating chunks of stone around Dalaran and realize that at some point, a mage has probably killed every living thing down there. At least the targetable ones, anyway. And the ones you can't target? I'm sure more than one mage has certainly tried. So I'm officially nominating patch 3.3 for "best patch ever" status. Here's a short list of the highlights of this patch: Three highly challenging, fun, lore-filled 5-man instances, full of sweet loot A massive new raid, with four gated sections, 12 bosses, and the promise of eventually being able to shove a Fireball up the Lich King's tailpipe The incredible, game-changing Dungeon Finder Tool, which is responsible for peace in the Middle East, has brought an end to the recession, and has cured cancer A few choice mage buffs, including a PvE viable Frost spec Quest Tracking without the need for an addon Quel'delar and Shadowmourne A swiftly approaching new Arena Season Weekly raid quests The Kalu'ak Fishing Derby Perky the Pug A host of little changes for low level characters Rocket bare Not shabby, right? And best of all, Blizzard has managed to deploy the majority of this new content without also deploying a host of bugs, glitches, and instability, or otherwise making the game unplayable for awhile as we've come to expect from patches this large. There were some log-in issues and bugginess on day one, but by day two, everything was running relatively smoothly by day two. I'm being relatively conservative when I say that Blizzard, in my personal opinion, has hit this one out of the park.