halo-3-forge

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  • Bungie: No new Forge features for Halo 3

    by 
    Randy Nelson
    Randy Nelson
    08.26.2008

    Bungie's latest community update takes an energy sword to rumors that sprung up following the developer's Edge Award for Interactive Innovation acceptance video. Specifically, the dev clarifies that, "There will be no insertion of Campaign objects, enemies or friendlies via the Forge as folks have speculated." Okay then. What else? Oh, yeah, no "new feature that implements Campaign objects into multiplayer" is in the works, either. Seriously, folks ... let's be more ambitious with our rumors! The video is clearly hinting at the fact that Halo 4 won't be developed by Bungie, or even Gearbox, but by gamers themselves. That way, if you don't like the story or missions, you'll have no one to complain to but yourself.[Via X3F]

  • Avoid work with Halo 3 Foundry Designer

    by 
    Richard Mitchell
    Richard Mitchell
    06.12.2008

    Do you consider yourself something of a level designing virtuoso in Halo 3? Do you dream about creating maps? Maybe you wish you could, but you just don't have the time. You have no excuses now, thanks to Foundry Designer, a flash application created by PureCallum. As its name implies, Foundry Designer lets you create a draft of a level on Halo 3's Foundry map. It lets you place objects, rotate them and it even keeps track of your building budget just like the real thing. Once finished, you can print out your creation for easy reference. We used it to create the masterpiece you see above. We put some real thought into it, and we believe that it's the most balanced map ever created for Halo 3. [Via ForgeHub]

  • Bungie's homegrown Forge tips

    by 
    Richard Mitchell
    Richard Mitchell
    01.16.2008

    Bungie's Brian "Ske7ch" Jarrard has posted some Halo 3 maps he created before the holidays over at Bungie.net. As is all the rage these days, Ske7ch made his creations on Foundry, the map specifically designed for the Forge map editor. In addition to explaining each map in detail and the inspirations behind them, Ske7ch also gives a few modest tips to would be Forgers. First and foremost, those wishing to design a map should think about exactly what kind of map is being made. Maps should be designed with certain game types in mind, like CTF, Slayer, or Assault. Another practical tip is using crates to help line up wall placements. Other things to keep in mind: Forging in multiplayer may not be the best idea, give players landmarks (signs, set pieces, etc.) to help them navigate the map, and remember to just keep at it. Head over to Bungie.net to read his tips in detail and don't forget to queue up Ske7ch's creations in Halo 3 so you can try them out yourself.

  • Halo 3 video: more Forge suicide antics

    by 
    Richard Mitchell
    Richard Mitchell
    01.04.2008

    Of all the things we figured people would do with the Halo 3 Forge tool, spectacular suicide failed to make the list. We're not sure why, especially considering the mass devotion to blowing up warthogs in the first Halo. However, it seems that the goal now is not only to create dramatic and difficult self-termination scenarios, but to outdo the others before it. Case in point, a video found on Break.com showcasing a very elaborate plasma grenade suicide. You may recall the rather complicated Rube Goldberg kick-the-bucket setup we posted last week, but this one endeavors to take things a little further, even incorporating a mongoose. Check it out after the break.

  • Halo 3: fun with teleporters and traffic cones

    by 
    Richard Mitchell
    Richard Mitchell
    10.18.2007

    embed allowscriptaccess="never" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ym0BtwmCvoc&rel=1&border=0" width="415" height="356"> Nothing like a good Halo 3 video to brighten your day. Today we bring you not just one, but two Halo 3 videos.

  • Halo 3 Forge video: Super Halo Brothers

    by 
    Richard Mitchell
    Richard Mitchell
    10.05.2007

    The introduction of the Forge to Halo 3 has set the stage for some very interesting game types and play variations, but there is one aspect of the level editor that we haven't seen much of yet: film making. Sure, anyone can stack some fusion coils and record some epic Mongoose launches (we did), but making something truly creative takes some effort. Case in point, this video of Super Mario Bros. done Halo style. Add some sound effects, graphics, and the oh-so-recognizable soundtrack, and you've got a decent video. Check it out above.Now, before you leave, we like to issue a call for more interesting Halo 3 clips. Sure, we like awesome grenade sticks, but we'd really like to see some creative utilizations of Forge. Rube Goldberg machines, dominos, whack-a-Spartan: that's what we want to see. Get crackin' fanboys.[Via MEGATONik]