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GTA III for Android hits 1.3, brings Liberty City to the Transformer Prime
Select iOS and Android devices have had the ability to terrorize Liberty City while on-the-go since December, but sadly those with Transformer Primes thus far have been left out of all that fun. Luckily, an update to the game ends that double standard, enabling Rockstar's classic to run on ASUS' tablet and Medion Lifetabs everywhere. It doesn't just bring expanded hardware support to the table though, as amongst other "technical fixes," the release also heralds new video display settings, Immersion haptics support and the capability of installing the game on a SD card. And fans of tactility, know that controls on the Xperia Play have been reworked, and it now boasts full support for GameStop's wireless controller. Still here? You shouldn't be -- grab the update in the source link below.
German researchers create smudge repellent coating from candle soot
While they're working on the lack of feedback, and need for exposed skin problems for touch screens, that other gripe -- dirty smudges -- could soon be wiped-out permanently. Researchers from the Max Planck Institute for Polymer Research in Mainz obviously had enough of sleeve-cleaning their devices and created a coating that could usher in a smudge-free world. The discovery comes after the team applied candle soot to glass and then coated it in silica to keep it in place. The glass is then heated to a bratwurst-baking 600 ºC for calcination, which makes the soot transparent -- somewhat handy for screens. To test, different oils and solvents were applied, but the glass' superamphiphobic properties soon fended them off. A resilient coating sounds a little more straight-forward than what Apple recently applied to patent, but until either of these see the light of day, you'd better keep that Brasso close by.
ViviTouch haptic technology hands-on: electroactive polymer giving a 'high definition feel'
Haptic feedback isn't exactly something that'd blow people's mind these days, with most mobile devices and gaming controllers already packing a little vibrator to spice up one's gaming experience. While these motors do the job just fine for delivering the sensation of large engines and explosions, their monotonic performance and relatively high minimum output threshold means they can't reproduce finer vibration. For instance, you wouldn't be able to feel a guitar string fade away after a strum, nor would you feel the finer end of a spring recoil. This is where Bayer MaterialScience's ViviTouch -- previously dubbed Reflex -- tries to fill the void. For those who aren't familiar, the magic behind ViviTouch is its electroactive polymer (or EAP in short) -- imagine a thin sheet that consists of two electrode layers sandwiching a dielectric elastomer film, and when a voltage is applied, the two attracting electrodes compress the entire sheet. This slim, low-powered ViviTouch actuator module can be placed underneath an inertial mass (usually a battery) on a tray, thus amplifying the haptic feedback produced by the host device's audio signal between 50Hz and 300Hz (with a 5ms response time). %Gallery-134043%
Surround Haptics could bring force feedback to vests, coasters and gaming (video)
Haptics and gaming have gone hand in hand for centuries it seems -- well before the Rumble Pak made itself an N64 staple, we vividly recall snapping up a vibration jumpsuit for our Sega Genesis. 'Course, it was on clearance for a reason. Ali Israr et al. were on hand here at SIGGRAPH's E-tech conference to demonstrate the next big leap in haptics, joining hands with Disney Research in order to showcase a buzzing game chair for use with Split/Second. The seat shown in the gallery (and video) below cost around $5,000 to concoct, with well over a dozen high-end coils tucked neatly into what looked to be a snazzy padding set for an otherwise uneventful seating apparatus. We sat down with members of the research team here in Vancouver, and while the gaming demo was certainly interesting, it's really just the tip of the proverbial iceberg. The outgoing engineers from Black Rock Studios helped the team wire stereoscopic audio triggers to the sensors, with a left crash, right scrape and a head-on collision causing the internal coils to react accordingly. Admittedly, the demo worked well, but it didn't exactly feel comfortable. In other words -- we can't exactly say we'd be first in line to pick one of these up for our living room. %Gallery-130406%
Kinect-driven tactile bodysuit makes you tingle in eight different places
We know the US Army has already experimented with vibrating clothing, and soon it could be our turn. The trendy figure-hugger above is rigged with haptic actuators across the arms and torso, which respond when the wearer's body 'touches' virtual objects created via Microsoft's Kinect platform. The outfit's designers at the University of Aachen spent just a few hundred dollars on components, aside from the cost of the Kinect, so this might well have commercial potential. Click the source link if you're really keen to see a concept video -- although it doesn't consist of much beyond a German dude doing the Hey Macarena in his socks. [Thanks, Jarod]
ViviTouch haptic tech offers range of feedback, aims to reinvent the mobile gaming wheel
When a company touts a product as being as revolutionary as the leap from black & white TV to color, it's either incredibly delusional or it has a damn good product on its hands. And judging by the buzz surrounding Artificial Muscle's ViviTouch tactile feedback technology and our own hands-on at CES, we're inclined to believe its braggart rights. Taking the "one-buzz-fits-all" approach and chucking it in the bin of 'ye olde tech of yesteryear,' the electroactive polymer tech creates a "spectrum of feeling" in the 50 - 300Hz range that registers with a user's hand in five milliseconds. We know what you're thinking -- haptic minutiae is fine and all, but what about my battery life? Well, if the company's CEO is to be believed, the vibrating touch interface drains 70 percent less juice than rival implementations -- so it's still hoggy, but not quite as hungry. If you're looking to get a feel of your own for these sensational claims, you'll have to wait for the Mophie Pulse to make its way to fourth generation iPod touch's later this year. Buzzwordy presser after the break.
US Army testing haptic belt that nudges soldiers in the right direction
Haptic belts and other wearable devices that can guide you may not exactly be a new idea -- we've even seen some DIY attempts -- but the US Army testing them? Well, that's something worth noting. As New Scientist reports, the Army Research Office in North Carolina is now working on just such a device (likely more advanced than the one pictured here), and hopes that the belts could eventually be used to remotely guide soldiers on the battlefield. That's done with a combination of GPS, an accelerometer and a compass -- and, of course, the haptic part of the equation, which vibrates or pulses to point the soldier in the right direction, or indicate when they're nearing their target. The idea there being to reduce the need for any handheld devices (at least until thought helmets become a reality), which can both take the soldiers' eyes off the battlefield and potentially reveal their position at night. There's still no indication as to when the belts might actually see use in the field, but early tests show that they're at least as accurate as a handheld GPS, and the soldiers say they actually prefer it. [Image credit: Sreekar Krishna]
KDDI haptic smartphone prototype promises up to seven layers of touch, only shows off two
Ah, another possibly vaporous, yet intriguing addition to a long line of haptic patents and prototypes. Today's offering: a KDDI smartphone mockup (utilizing Kyocera display technology) promising to render sensation through multiple layers of applied touchscreen pressure. Imagine depressing a camera shutter on a touchscreen, and you've got the idea. KDDI only had a screen sporting two haptic layers on hand when they demoed the prototype at Wireless Japan this week, but Kyocera reportedly told Akihabara News that the technology is capable of up to seven layers of tantalizing touch. Neat. Maybe we'll get a few authentic haptic touchscreens on the market and do away with all the vibrational fakery we've been seeing.
Robotic wheelchair uses 3D imaging to 'see' for visually impaired drivers
You may not be able to control it with your mind, but this robotic wheelchair from Sweden's Luleå University of Technology can still offer something that only a few others can -- "sight." The chair uses a laser sensor to generate a 3D map of its surroundings, which is then transferred to an on-board haptic robot, allowing the bot to pick up on and navigate its way around any obstacles. A visually impaired student already took the contraption out for a spin and said he felt "safe" while traveling through crowded corridors, comparing the experience to "using a white cane." Luleå's engineers, however, still have some fine tuning to do. The laser, for instance, can only recognize objects at a specific height, while ignoring everything above or below its field of vision. Researchers are also busy developing a new 3D camera for the chair and are hoping to have it ready for commercial use within the next five years. There's a full PR waiting for you after the break.
Enzo's Pinball gets you all touchy-feely with your phone
We got a hands-on sample of Haptify's haptic-powered apps a couple months back and came away intrigued, but yearning for more. Well, the company is finally ready to sate our penchant for playtime physicality with its first game, Enzo's Pinball. The game debuts with three tables ("more coming soon"), and is designed to let you feel every bump, rattle, and ricochet as if it were the real thing. It isn't identical to its tangible counterpart, but it is an upgrade over the rumble-free digital competition. Haptify's haptic black magic works with handsets running Android 2.1 and up, so there's an awful lot of potential pinball wizards out there. You can grab the game in the Android Market and it'll cost $1.49 to give in to your tactile desires.
Immersion releases SDK to put haptics in Android, helps smartphones move what their makers gave them
About a month ago, we told you about Immersion's MOTIV dev platform to design Android apps with tactile feedback, and today its release has finally arrived. The SDK comes with predesigned haptic effects, sample code, and the ability to tweak the duration and intensity of the feedback -- allowing developers to perfectly tailor the amount of shake in your groove thang. Interested parties can hit up the source link for the SDK download and start indulging in the haptic dark arts immediately.
Immersion's MOTIV development platform integrates haptics into Android, we go hands-on
You may know that Immersion's haptic technology is in everything from surgical simulators to game controllers, but we're willing to bet you didn't know it's already baked into over 200 million existing devices -- including every Samsung Galaxy S smartphone and handsets by Nokia and LG. Now, using Android handsets' existing vibrator motors, a cheap software upgrade can inject force feedback into existing elements across the entire Android UI (2.2 and up), and with future devices -- built with multi-dollar piezoelectric actuators that vibrate the screen itself -- the haptic experience goes hi-fi. Now that it's revealed that little easter egg to the world, Immersion wants you to build some apps, and to that end it's releasing the MOTIV developer platform this March. Read all about it after the break. %Gallery-116198%
Mophie Pulse haptic game grip hands-on
Today at CES, Mophie showed off a prototype of its Pulse game grip for the 4th-generation iPod touch, which features battery-powered front-facing stereo speakers and haptic feedback by Reflex Technology. We spent some time using the Pulse and came away rather impressed. Game audio, music, and even the keyboard tick sound get translated into convincing pulses and vibrations. The iPod touch interfaces with the Pulse via the 3.5mm headphone jack, and a switch on the bottom left edge turns the haptic feedback on and off. As a bonus, the Pulse also offers full case protection. No word yet on availability or pricing, but you can check out the prototype in the gallery below. %Gallery-112607%
Kinect and haptics combine at the University of Washington to let you feel the future (video)
Sure, looking at the future is great and all, and that's what we feel like we're doing with all these wonderful Kinect hacks we've been covering lately. But what about feeling the future, man? That's what the kids at the University of Washington BioRobotics Laboratory are up to, taking the 3D images created by Microsoft's gaming peripheral and combining that with a 3D haptic controller, what looks to be a SensAble Phantom to us. The result? A so-called "haptic handshake," which looks even more uncomfortable than when Hank and Dean do their "Go Team Venture" routine. You can see both embedded after the break and decide for yourself. [Thanks, Jonas]
MS applies for patent on 'light-induced shape-memory,' a touchscreen that could touch back
Touchscreens are selfish lovers, taking your gentle caresses and impatient taps without offering a hint of feedback to you. We've seen attempts to change that, like prototypes from Toshiba and Senseg that add a bit of texture to a touchable surface, but now Microsoft might be looking to bring such dynamic tactility to the one of the biggest touchable surfaces: Surface. A recent patent application entitled "Light-induced Shape-memory Polymer Display Screen" describes a technique for a display that uses infra-red light to detect touch, but also to "selectively change a topography of the topography-changing layer." In other words: to make it bumpy or smooth. Certain wavelengths of light projected on the screen can cause areas of that topography layer expand or contract, which could finally mean all our cries for attention might finally be responded to in kind.
Shear feedback GPS navigation tells your fingers where to go, you just have to follow (video)
Keeping your eyes on the road gets ever more difficult with ever-bigger, ever-brighter GPS navigation units hitting retail. This product of University of Utah research could obsolete them entirely by tickling your fingers. It's called "shear feedback," effectively stretching the skin on your fingertip to tell you which way to go, achieved via a pair of old Thinkpad trackpoints, which were always too coarse a grit for our delicate tastes. The nub moves left or right to tell you where to go, and in a test distracted drivers were 24 percent more likely to follow directions through their digits than when told by cold, uncaring GPS lady. It's demonstrated after the break and looks like it would be perfect if we always drove at ten and two -- and wanted to get our fingerprints sandpapered off on every trip to the mall.
Axon Logic's Haptic tablet can run a desktop's OS, has a desktop's price
Half a year ago, you'd have been forgiven for expecting that today both Windows 7 and Mac OS X would have flagship tablets representing them, in the shape of the HP Slate and the Apple iPad. Alas, one of those devices ran away to enterprise land and the other opted for a mobile OS. It's against this backdrop of disappointment that Axon's Haptic tablet enters, with confirmation that its Atom-based innards are fully compatible with Linux, Windows and Mac operating environments. With a 10.1-inch resistive touchscreen, 320GB HDD, 2GB of RAM, and a trio of USB ports, it's another of those devices you could classify as a keyboard-less netbook, but at least its OS versatility will give it a leg up. Then again, with a pre-order price of $750 and no bundled OS licenses, we suspect it might need a little more than that to succeed where so many have failed.
UC San Diego researchers repurpose 3D HDTV for heads-up VR system
Off the shelf 3D HDTVs may still be a bit expensive from a consumer's point of view, but they're a downright bargain compared to the usual high-end virtual reality gear. This gave some researchers at UC San Diego a bright idea: they've paired a $2,300 Samsung 3D TV with a half-silvered mirror and a touch-feedback controller for a haptic-enabled heads-up virtual reality system (or HUVR) that costs just $7,000 (without head tracking). What's more, they say their system actually outperforms the PARIS HUVR system developed twelve years ago (and still in use), which cost a full $100,000. Head on past the break for a quick video of the rig in action. [Thanks, Chase]
Apple patents another haptic feedback solution
AppleInsider reports that Apple is still bouncing around ideas for a screen that allows for haptic feedback on its iOS devices. A new patent filed this week outlines a system of screens on a device designed to not only detect touch and protect the underlying technology but also provide physical feedback in various areas of the screen. We've talked about this before, and Apple's been working on it for a while; as nice as the iPhone and iPad's screens are, there are some functions (like typing on a keyboard or hitting buttons in games) that call for a little more physical feedback. The patent also mentions things like giving users notice when they've reached a limit (as in scrolling or panning across pictures) or providing clicks on a scroll wheel. Unfortunately, this is all still in the prototype stages. For whatever reason (I can guess a few, from power requirements to manufacturing costs), Apple still hasn't included any of this technology in a production device. But they're obviously very interested in providing haptic feedback, so hopefully, it won't be too long before we see an idea like this come to fruition.
Toshiba brings texture to touch (video)
Reach out and touch whatever screen you're reading this on. What if, instead of feeling the glass or plastic beneath your finger, you could experience the texture of a brush, woodgrain, or even a stone? Well, Toshiba's working on just such a project, which operates on the basis of a film affixed to, say, a smartphone's touch panel -- electrical currents are sent through this layer, and your digits are shot up with the simulated sensation of touching those various surfaces. Senseg, the company behind this tech, has been around since 2008, but perhaps this recent prototype demo is a sign that things might actually start going places. It's not like there'll be a shortage of imaginative uses for such precise tactile feedback. Video after the break.