heather-chaplin

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  • Key Square Enix, Media Molecule, Valve, Maxis staff keynoting Montreal game summit

    by 
    Randy Nelson
    Randy Nelson
    08.11.2009

    The keynote speaker lineup for the Montreal International Game Summit 09 has been announced, and, fittingly, it's an international bunch. In fact, the Canadian event, which runs November 16 and 17, will be kicked off by Square Enix prez Yoichi Wada.Other speakers announced include Paul Holden, lead architect at LittleBigPlanet dev Media Molecule; Chris Hecker, lead architect at EA Maxis; Valve's Jason Holtman, the bizdev exec who heads up Steam; and author slash NPR games contributor Heather Chaplin. It's Hecker who will wind up the event with a discussion titled, "Can video games be considered as cultural products in the same way as literature or theatre?" Yes, the "games as art debate" -- or at least one person's views on it.

  • NPR takes a condescending look at stories in games

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.10.2008

    Did you know that video games have stories? Oh, you did? Well, apparently NPR's Chana Joffe-Walt didn't, which only partly explains her condescending -- borderline inflammatory -- piece on Bungie's Joseph Staten, who wrote the latest Halo novel, Contact Harvest. Throughout the piece, Joffe-Walt takes unfair jabs at video game fans, questioning their literacy ("Do gamers read?") as well as their general sophistication. Near the beginning of the interview, Joffe-Walt asks Staten, quite sincerely: "Isn't gaming all just, like, shoot-em-up? Why do you need story?" Clearly, she might not have been the best choice to do a piece on video games. In the future, NPR, please leave the video game stories to Heather Chaplin, whose recent piece "Video Games that Got Away" offered a positive and mainstream-oriented look at games, as opposed to a negative, narrow-minded one.

  • NPR covers 2007's games that got away

    by 
    Christopher Grant
    Christopher Grant
    12.27.2007

    NPR's All Things Considered has been spending a moment each day this week reflecting on "the ones that got away." Whether it be books, which they covered on Monday, or television shows, which they covered on Wednesday, or video games, which they covered on Christmas day (a present from them to us? We think so). Journalist Heather Chaplin, author of Smartbomb and friend of the 'stiq, discussed three games which may not be getting the attention they deserve as the year wraps up. While BioShock is busy mopping up nearly every single game of the year honor out there, we're glad to hear a mainstream outlet like NPR take the time to honor ought-seven's unsung heroes of gaming. When area/code's Frank Lantz refers to the "rococo" aesthetic of modern games relative to Portal's minimalism, you can practically smell the title bout between the aforementioned BioShock and Valve's infectious puzzler, which Lantz calls one of his favorite games of all time. But Portal wasn't the only onetime indie game on their list to make it to the big leagues: they also covered Everyday Shooter, the IGF finalist turned PlayStation Network title, and Desktop Tower Defense, the addictive web game that recently won its own game of the year honor. It's a great listen, even if they're preaching to our choir.

  • Witness 'The Metagame' in action, thanks to MTV

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.15.2007

    It ran at GDC 2007; we reported on it, but you didn't get to see it. Now, MTV has hosted a special edition of The Metagame game show, as part of their "Gamer's Week" Coverage, and Stephen Totilo has posted the highlights for mass consumption.The Metagame, designed and hosted by Frank Lantz of area/code and Eric Zimmerman of Gamelab, pits two teams against each other in a battle of video game smarts. Each round, teams move pieces on the game board to form comparative statements between two games (such as "Halo would make a better movie than Half-Life," or "Virtua Fighter is sexier than Super Mario 64."), and argue these statements to earn points. Vying for victory this time are MTV's Stephen Totilo and Tim Kash, versus Newsweeks' N'Gai Croal, and fellow journalist Heather Chaplin, author of Smart Bomb.The debate is heated, hilarious, and only the slightest bit pretentious. We'd definitely enjoy watching more designers, developers, and press-members argue the semantics and specifics of the industry's most influential games. Any chance of picking up the show full-time, MTV?Update: Due to silly legal restrictions, the video posted above is not viewable in the UK or Canada. Apologies for any confusion or irritation this might cause.

  • Joystiq Review: SMARTBOMB: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution

    by 
    Christopher Grant
    Christopher Grant
    01.25.2006

    SMARTBOMB: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution is the product of five years of insider research by Heather Chaplin, a career journalist who has written for publications like the New York Times and Salon, and her husband Aaron Ruby, a gamer who has written about video games extensively, including reviews for Entertainment Weekly. Although some of the stories in the book will be old news for hardcore gamers, by using intimate and individual portraits of many of the biggest names in video games, they've managed to tell a story that not only doesn't feel old, but is genuinely insightful. Check out our interview with Heather and Aaron as well.

  • Joystiq Interview: SMARTBOMB authors Heather Chaplin and Aaron Ruby

    by 
    Christopher Grant
    Christopher Grant
    01.25.2006

    Heather Chaplin and Aaron Ruby are the husband and wife coauthors of Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Following five years of extensive research, they have examined the videogame industry through intimate portraits of the people behind the revolution; making their way from the hackers at MIT in the 1960s to the billions Microsoft gambled to get in the door. We got a chance to talk with them about the cultural acceptance and future of videogames.Check out our review of the book as well.