hemo

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  • Encrypted Text: A rogue's guide to patch 4.2

    by 
    Chase Christian
    Chase Christian
    06.22.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article topics you'd like to see covered! Rogues have a lot to look forward to when patch 4.2 is released. If you spend most of your time in dungeons or raiding, you'll be happy to hear about the sizable buffs to all three of our talent trees. Unfortunately for rogues that favor PVP, there are some cooldown changes to Cloak of Shadows and Combat Readiness that won't be well-received. While I'm not completely satisfied with the size of our buff when compared to our relative position in the DPS pack, our potency in Firelands still remains to be seen. In addition to the slew of balance changes, we can start salivating over the new gear that will be available. Our tier 12 set has some very fun bonuses, and also some great crafted gear coming up. Our caster rivals will get access to their first legendary weapon since Atiesh, so we'll have to do our best to keep up. The duration of Blind in PVE is going up to a full minute, giving us two forms of long-term CC in Sap and Blind. As proof that rogues are designed to be the best at what they do, most other CC effects in the game are going to start mirroring Sap. Polymorph and the rest won't aggro mobs that they're used on, which should make it far easier to coordinate CC in a PUG. Plus, even if the group manages to somehow mess up CC and starts combat early, we can just use Blind as a stand-in for Sap anyway.

  • Return of the Hemo talent builds

    by 
    David Bowers
    David Bowers
    11.14.2007

    For the sake of other rogues out there who are pretty excited about the return of Hemo, Deadeight has complied his own list of favorite Hemo builds for us to try if we want to use the ability but aren't really sure how it should fit with our other talents.One of the builds is quite a bit like my rogue's new leveling build (as well as Chris's latest Build Shop rogue build), so I guess that means a number of other players love the new Cheat Death too, and not everyone thinks Shadowstep is a waste. I'm not a high-end raider going for the top damage, or a PvPer going for the ultimate skill combination. I just like zipping about all over the place every 30 seconds while questing or doing normal instances, and I figure whatever I lose in damage in order to get that is more than made up for by the "wheee! teleport!" factor.So if you're the type of rogue who suddenly feels tempted to cause lots of hemorrhages, this guide could be a handy starting point, or else a nice way to measure up your own personal build against what other people thought would be good.

  • Build Shop: Rogue 16/3/42

    by 
    Chris Jahosky
    Chris Jahosky
    11.06.2007

    Welcome to another edition of Build Shop! This week, we're going to examine a Rogue build (something that hasn't been done since this column began way back when). Subtlety has long been labeled as a Rogue's "utility" tree, but there are so many goodies in there... talents that buff your attack power, your agility, improvements to stealth -- the list just goes on. Patch 2.3 is bringing lots of changes to the Subtlety tree, so it's as good a time as any to examine a build I can't wait to try out!

  • Patch 2.3: Return of the Hemo? [Updated]

    by 
    David Bowers
    David Bowers
    11.03.2007

    With todays news that Hemorrhage is being buffed yet again in the latest build of patch 2.3, I'm getting more and more excited to take out my old rogue character and use my favorite ability again. Back in the days before The Burning Crusade I used to enjoy using Hemo to succeed as a rogue in PvP when latency and casual gear would have left me at a bad disadvantage otherwise. Hemo was just strong enough that it gave me a real chance at success sometimes, and all the other buffs to stealth in the Subtlety tree made me feel like a real rogue sneaking around and stunlocking people, rather than a warrior without the heavy armor, or a backstabber who could never seem to get behind anyone or crit often enough to kill things.Once The Burning Crusade was released, I felt terribly disappointed to learn that there were few if any more very slow main-hand weapons at the new level cap. Today there are still very few with a 2.7 weapon speed, and even fewer with 2.8, which, before the expansion, was really the minimum weapon speed you needed to start making use of Hemo successfully. This is because Hemo is not "nomalized" like other abilities; it does progressively more damage the more time passes between weapon swings. With only one high-level 2.9 speed weapon in the game (and that a legendary), and all 2.8-speeds being either too low-level to be useful or to far out of my reach to attain, I feared my preferred playstyle would be dead and useless by the time my rogue reached 70.But now I'm not so sure. I still don't know why Blizzard didn't add more slow weapons like they used to have in the old days, but I'm hoping these buffs to Hemo will make up for the loss, both in raids and in PvP. Still, I'm hardly the best rogue theorycrafter out there. Are any of you good mathematicians able to speak authoritatively on whether this change is enough to raise Hemo from the dead?Update: Our commenter, Rick, shared with us a link to an Elitist Jerks discussion in which they provide some good research about this change to Hemo. Among other things, it seems this new version of Hemo is now normalized, meaning that, like Sinister Strike, it won't matter what weapon speed you have when you use it -- it'll still do the same amount of damage. Many of them are eager to try it out.