how-to-be-evil

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  • All the World's a Stage: So you want to raise up the shadows of doom

    by 
    David Bowers
    David Bowers
    10.12.2009

    Today, All the World's a Stage concludes a series on "how to be evil," bringing the bad guy back into your fantasy roleplaying, complete with ideas, methods, warnings, and practical examples. Be sure to check out steps 1-3, steps 4-6, and steps 7 and 8 on the path to evil!Your friends keep telling you, "you can't play Arthas, man! Nobody's going to believe that your little human death knight is actually the Lich King in disguise. Get real!" But your idea just won't go away. You admit that creating a human death knight named "Ahrrthyss" might not be the best way to go about it, but you're in this guild which is devoted to fighting the Scourge, and you want Arthas to be a part of your story, not just an NPC who shows up in some quests and at the end of a raid.We've already discussed a number of ways to be a villain in WoW – so you look at them to see if you can get one of them to work for you: The most obvious is to just start a new character and designate it to be one of your guild's antagonists, but the problem here is that making Arthas as an actual player character is way too Mary Sue. Such a tactic usually only works for very subtle villains (more like flawed heroes really), or for short-term possession, and your guild has done 3 "possessed by the Lich King's power" type stories already. You need something new! Another choice is to create a disposable villain, perhaps, some agent of the Lich King, which could be interesting, but still doesn't put you in touch with Arthas himself. But there is another way, which many people have not thought of: to put the villain entirely in the shadows of the background, let him never actually be seen, but let his effects be felt based on what happens to the heroes. Arthas can indeed play a huge role in your story, without ever having to appear in person. It has been done to great effect before, even in novels. Sauron, anyone?

  • All the World's a Stage: So you want to be a disposable villain

    by 
    David Bowers
    David Bowers
    10.04.2009

    Today, All the World's a Stage continues with steps 7 and 8 of a series on "how to be evil: bringing the bad guy back into your fantasy roleplaying," complete with ideas, methods, warnings, and practical examples. Be sure not to miss steps 1-3 and steps 4-6 on the path to evil! So, you want to be evil? It's not as easy as it seems. Perhaps you've watched a lot of movies or TV shows in which the bad guy has amazing powers, threatens human civilization, and nearly destroys the universe in his quest for domination. Perhaps you were playing Warcraft and saw characters like Arthas and Archimonde wrecking things up pretty bad and said to yourself, "I wanna be just like them when I grow up!" You open up your copy of World of Warcraft and find that you can't play a Lich King or Eredar Overlord, so you just click on the "forsaken" or "draenei" options as the next best things available. "Yup! I'm all ready to go!" you say to yourself. Everyone is just gonna love my idea about being an immortal demigod out to destroy the universe! But it turns out no one believes you're actually the Lich Prince instead of just another forsaken dude. And people just roll their eyes whenever you reveal your draenei's secret eredar affiliation. A lot of people want to play a raid boss, but the fact remains, you're just not. You're a generic adventurer like everyone else. That doesn't mean you can't be bad... it just means can't be 20 feet tall and out whole cities with a flick of your hand. Once you start thinking practically, about doing something with what you've actually got, then you can start getting somewhere. One of the most practical tools you can have for playing a bad guy is the disposable low-level character. Keeping your villain at a low level means you don't need to hesitate when he's been defeated, you can roleplay his glorious death and delete him. Your friends save the day -- you save a lot of leveling time. How is it done? Read on.

  • All the World's a Stage: So you want to be possessed

    by 
    David Bowers
    David Bowers
    09.27.2009

    Today, All the World's a Stage continues a series on "how to be evil," bringing the bad guy back into your fantasy roleplaying, complete with ideas, methods, warnings, and practical examples. Be sure to check out steps 1-3 on the path to evil here.It's been said that the secret to writing a good story is not having a really interesting hero, but rather an interesting villain. The hero himself is defined by the villain in many ways, just as a sports team becomes famous only once they've defeated the last year's champions, or a runner breaks the world record for speed, a hero needs someone to test himself against, a great obstacle for him to overcome or destroy. If the villain is interesting, then the hero will be interesting too.It is natural, then, for a roleplayer to want to test his own heroes or those of his friends against some obstacles as well. Many of us sit down with the intention of creating a really interesting challenge for our guildmates to overcome – but in our creative endeavor we must remember that danger lurks behind every corner, and creating a villain in itself is a task with significant obstacles to overcome. In fact, one might say that the greatest enemy of such a roleplayer is none other than his own self, the ghost of cliché lurking just outside his field of creative vision.

  • All the World's a Stage: So you want to be a bad guy

    by 
    David Bowers
    David Bowers
    09.20.2009

    Today, All the World's a Stage begins a series on "how to be evil," bringing back the bad guy in your fantasy roleplaying -- complete with ideas, methods, warnings, and practical examples.Up to now, we've mostly talked about roleplaying as a way that you and your friends can get together and enjoy developing your characters' relationships with one another. You don't normally tell stories about epic struggle against evil incarnate as a roleplayer in WoW, mostly because you have very limited control over the enemies you can struggle against in the game -- they tend to respawn every few minutes. It's hard to say, "We have just defeated Arthas and rid the world of the threat of the Scourge!" when your guild is scheduled to do the same thing again next week. There are ways around the continuity problem when you're raiding, but generally the best roleplayers tend to stay away from big lore characters and earth-shattering consequences, to focus on the more personal, down to earth things our heroes experience as they go through their daily lives. It's kind of like if you had a TV series about all the things that happened in the general background of Lord of the Rings that didn't make it into the movies or novels – Frodo, Aragorn and Legolas would not be in it, but there would be other characters who could interact in the same world, and flesh out many of the details that wouldn't fit in the epic trilogy. (Incidentally, I have not had a chance to play Lord of the Rings Online, but I would hope that one of the goals of that game would be to do just this for the world of Middle Earth, the same way WoW roleplayers can sort of do for Azeroth.)Now, even though you typically don't roleplay yourself beating up the biggest bad guys in the game, that doesn't mean you can't have any antagonists in your RP stories -- just that your own personal villains have to be somewhat low-key, and that you and your friends have to play them yourselves. There are a lot of limitations and pitfalls with that sort of endeavor, of course, but with a bit of subtlety and imagination, it can most certainly be done.

  • Blood Pact: How to be evil, Warlock edition

    by 
    V'Ming Chew
    V'Ming Chew
    01.23.2008

    Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's recently started to plumb the depths of SSC with his 0/21/40 build and bragging about 8k shadow bolts.Sneaky, backstabbing rogues and warlocks seem to fit naturally into the evil mold - with the latter summoning demons from hell and all. Unlike rogues, who seem more like common thugs and hired hands, warlocks are more akin in flavor to evil masterminds, orchestrating doom behind the scenes and manipulating their minions to get the dirty job done. Incidentally, it was a warlock who got us into this Horde-Alliance mess.Like Elizabeth, who wrote the rogues' version of "How to be evil", I'm not a mean, vicious or even evil person. In fact, if you met me in a dark alley, you'd probably invite me home to meet mom. So how do good people like you and me play this deliciously evil class to its full creative potential?

  • Encrypted Text: How to be evil

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    10.31.2007

    I am not, generally, a mean, vicious, or all-around evil person -- except when UNC plays Duke in basketball, when my venom becomes more potent than a black mamba's. I help my friends move, I call my mother every week, and I give money to beggars on the street if they can come up with an entertaining story. I even volunteer with rescued dogs at the SPCA, as the many pit bull tooth marks on my shoulderblades can attest to. But yet, I'm also a rogue -- one of the two least ethical classes in WoW, along with those demon-loving warlocks. For us to be effective in WoW, we have to be sneaky, deceptive, and just plain evil. But how can those good-natured rogues among us find ways to be bad? Sure, we can gank, but in the end, ganking is just an artless exercise of brute force. And ninjaing is just tired and outdated. Real evil/insanity requires a bit more creativity. Fun with Lowbies