hunter-armor-penetration

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  • Scattered Shots: Marksman 102: the armor pen years

    by 
    Brian Wood
    Brian Wood
    03.15.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. There's a lot of things that separate hunters from the plate classes, and it's not just that we attack from a safe distance. Spreadsheet models also suggest that we hunters are smarter, more charismatic, and across the board we are an uncommonly good-looking lot. Of course there's also the difference of the armor itself. Fortunately we have the opportunity to completely strip all of that armor away with the gear that's currently available in the endgame. With the right gear choices and the right gems hunters can reach the ArP hard cap, and with comes some truly impressive DPS -- in fact the very best DPS available to the hunter class. However, going for ArP at the wrong time can easily lead to a DPS loss. Last week we discussed the standard agility MM build and today after the cut we're going to delve into the mysterious world of the ArP MM build, including when to switch specs, when to change your rotation, and when to start gemming ArP.