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  • BigRedKitty: The Stable Situation

    by 
    Daniel Howell
    Daniel Howell
    08.15.2007

    Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary. Damh's first pet was a bear. A regular brown bear from the outskirts of Ironforge, nothing special, not unique, no cool talents. We called out to Mrs. BRK and asked her what we should name him. "Ooo! You should name him Googlybear!" We love Mrs. BRK and sleep quite soundly because we take great care not to get on her Enemies List, yet this naming-travesty couldn't happen. "Honey, he's a ferocious killing machine. Remember I showed you the movie trailer to this game, the hunter standing in the snow outside the gates to the big city under the mountain, a massive bear at his side? That's me and that's my bear. He needs a name that inspires fear, that causes our enemies to flee in terror, and you give me Googlybear?" "He's so cute! He needs a smoosh-kiss right on the nose. And his name is Googlybear. Type it. Now." We typed it. /sigh Thus Damh and Googlybear joined forces and ran around killing stuff and getting not-quite-so-phat green loot and experience and everything else that goes with it and things were good. Until our pet needed a new spell and we had to train another animal to get it; that's when our problems began.

  • The hidden formula behind pet loyalty

    by 
    Mike Schramm
    Mike Schramm
    08.06.2007

    Mania's Arcania continues its look at pet loyalty and the mechanics of how it works. Last time, she found that tamed pets would stick around for 30 minutes no matter what you do, and this time around she went the other way-- up to loyalty level two, Unruly.Basically, using a newly tamed pet, a stopwatch, and a notepad, she determined that in order for a pet to go from loyalty level 1 (Rebellious) to level 2 (Unruly), the pet needs to gain 5% of the experience the Hunter needs for his next level. So a level 11 hunter needs 8800 experience to get to 12, which means a pet (of any level and family) needs to kill for 440 XP (5% of 8800) to go up a loyalty level with that Hunter.Interesting. And the formula apparently works even when the pet isn't actually earning experience (ie when your pet is the same level as you are). However (and this is a big however), time is also playing a factor, and Mania's not exactly how it does-- she let her pet sit happy for a few hours, and then on the very next kill, the loyalty level went up. So it seems to be some combo of experience earned together and time (where more experience or more time can replace the other if necessary), but the exact numbers aren't there yet.At any rate, good stuff, and Mania is being really thorough with it. If you're a Hunter who changes pets often, it's worth a read.

  • BigRedKitty: These Are a Few of Our Favorite Things

    by 
    Daniel Howell
    Daniel Howell
    08.01.2007

    Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.