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  • Tigon's Ian Stevens: For Hollywood, 'making video games has been the same thing as making action figures'

    by 
    Ben Gilbert
    Ben Gilbert
    06.30.2009

    Running Tigon Studios is a bit of a strange job to have. Ian Stevens, the man in charge, is responsible for not just organizing development talent to make games like this year's Chronicles of Riddick: Assault on Dark Athena, but also working with Hollywood. And, unsurprisingly, he says it's a bit of an uphill battle, telling GamesIndustry.biz, "It's really hard to take something that's native to a certain medium and just draw a line, which is what people are usually trying to do [with games based on movies.]" He equates the attention Hollywood has been giving to game versions of its films with "action figures, pictures on cereal boxes, and [themed] pajamas," saying it's just part of the "licensing and merchandising" of a property, rather than creating something unique and well-crafted from the start. Furthermore, Stevens says that the development studios who are working with nothing (think Ben 10) and making something -- anything -- out of it, are the real talent in the industry. "If you gave that team in Newcastle [Midway Newcastle] - through all that they've struggled with, technology, corporate business, all these different things - the kind of opportunity that someone like Valve has," he says, leaving us to postulate on the ending there. We'll let you guys fill that in all by yourselves.

  • Tigon's Ian Stevens sees an evolving relationship between gaming and Hollywood

    by 
    Ben Gilbert
    Ben Gilbert
    06.25.2009

    No stranger to the Stiq, Tigon Studios head Ian Stevens has been talking Chronicles of Riddick: Assault on Dark Athena post-mortem recently. While speaking to GamesIndustry.biz, though, Stevens discussed the game industry and Hollywood becoming closer bedfellows, mostly due to -- wait for it -- money! Considering the $22 billion gaming made in the US in 2008, we're not exactly surprised when he says, "Hollywood and games, over the next decade, you'll see some really interesting things happen."When asked whether he believes Hollywood's attitude towards gaming has changed over the past five years, he seems somewhat wishy-washy, saying, "It certainly has [but] people in Hollywood struggle to understand the creative decisions that we make." And that's likely how we end up with treasures like 2004's Van Helsing, which Stevens says took precedence over the first Chronicles of Riddick game, Escape From Butcher Bay. How the tables have turned, eh Ian?

  • Joystiq interview: Ian Stevens, Tigon Studios' head of game production

    by 
    Ben Gilbert
    Ben Gilbert
    04.10.2009

    Ian Stevens has a lot on his plate. Between launching two games this month in Chronicles of Riddick: Assault on Dark Athena and Wheelman and working on Vin Diesel's dream game (not to mention two games still in the concept stage named Melkor and Perrone), we think this gentleman could really use a vacation. Busy as he is, he was nice enough to take time out of his schedule last week to speak with us about a few things. Number one on the agenda: What is it exactly that Tigon Studios does? If Starbreeze developed Riddick and Midway Newcastle developed Wheelman, where does Tigon fit into this mess? His answer just might shock you! [Disclaimer: Ian Steven's answer will likely not actually shock you, but you may find it interesting. So there's that.]%Gallery-38368%