immersion-project

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  • Free for All: Five ways to create immersion in MMOs

    by 
    Beau Hindman
    Beau Hindman
    11.13.2013

    Immersion. I've used the word so much over the past several years that it has almost lost all meaning. I've played around with my Immersion Project, a set of rules designed to force me to play in a way that creates an almost physical connection with my characters. I've written about immersion and why it is important. I've even played the other side and fell in love with MMOs that are seemingly designed to be anything but immersive. It's one of those flashy terms that sounds more complicated than it is. The fact is that it's important only to those who value it. And those who value it do not value it all the time. Immersion is simply a feeling of being lost in an MMO. It's the same feeling we get when reading a good book or when completely entrenched in a good movie. It's a feeling that designers must pay attention to, but if you pay too much attention to it, the game you design can miss the mark. So what defines immersion for me? Well, it's easier to list off some specific game elements that help me feel immersed.

  • Free for All: The Immersion Project, a standard

    by 
    Beau Hindman
    Beau Hindman
    12.08.2010

    In preparation for this week's article, I thought I would play through a few games to compare which ones might fit into the Immersion Ruleset. Instead of listing off several games and how a "normal" player might apply the rules to them, I decided to share a few examples of some of the best games that force immersion onto a player -- whether he likes it or not. Of course, this doesn't work for all people and all times. It might be a good idea to discuss how forced systems affect the game as compared to optional systems. As much as it pains me to say so (I am the biggest believer in allowing players to choose), forced immersion really does make a difference. When there is a standard, all players must abide by it -- no shortcut will do away with it. So, here are a few games that force a player to immerse himself into a game through a combination of systems, environment, and setting. Of course this might or might not be a good thing, depending on the player.