individualism

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  • Philosony: Give a sackboy a level and he'll play for a day...

    by 
    kylie prymus
    kylie prymus
    12.14.2008

    Teach a sackboy to make a level and he'll play for... well, an additional day. Or so it seems.I'll be honest. This post is apt to be all over the map. There's so much that could be said and yet so little that has been said about LittleBigPlanet that I'm at a loss for where to begin. I've been trying to hone my thoughts on the game into something bloggable for more than a month now, but a recent post by Michael Abbott got me teary-eyed at the thought of little neglected sackpersons crying from loneliness. I even had a nightmare dream two-nights ago of walking into a store and seeing new copies of LBP selling for $8 (the horror!).So for the sake of some kind of organization let me break down this discussion into three open ended questions:#1: Why has LBP seemingly fallen off the radar?#2: Is it possible to have truly "community made" levels?#3: Should we think of LBP as more "toy" than "game"?

  • The Gaming Iconoclast: We're All Mad Here

    by 
    Rafe Brox
    Rafe Brox
    04.09.2008

    "But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here." - Lewis Carroll, Alice's Adventures in Wonderland Incorporating an unusual player into a team, group, raid, guild, or alliance, whether it's the players themselves or their character's execution that are unusual, is a lot like cooking with a new ingredient. Sure, it'll change the flavor, and it may not be to everyone's liking, but a lot of times, it'll freshen up an established mix in new and exciting ways.