James-portnow

04.29.09
What defines a 'casual' game?
04.29.09

What defines a 'casual' game?

James Portnow, game designer at Divide by Zero Games, has an editorial up on Gamasutra examining th...

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03.25.09
GDC09: User generated stories in shardless worlds
03.25.09

GDC09: User generated stories in shardless worlds

Massively checked out an interesting session at GDC 2009 titled "User Generated Story: The Promise o...

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09.23.08
AGDC 08: The Secret to Storytelling in MMOs
09.23.08

AGDC 08: The Secret to Storytelling in MMOs

At the Austin Game Developers Conference, we sat down to a one-man panel held by James Portnow, of...

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