jarsath-wastes

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  • EQII designer Kyle Valle interviewed

    by 
    William Dobson
    William Dobson
    03.17.2008

    Over at EQ2Vault, one of EverQuest II's designers Kyle Vallée answered a couple of questions about his work on the game, and Rise of Kunark in particular. Vallée was the designer for three of the epic quests (Shadowknight, Brigand and Ranger) that were introduced in Game Update 42, and also for the Jarsath Wastes area in RoK. These are just some of his larger projects, and he talks about a few of the other things he has done in the interview too.Aside from his designing, he loves to play the game as well, and his level 80 Brigand, 75 Bruiser and 70 Warden are testament to that fact. When asked if he could tell us anything about the next EQII expansion, we expectedly get nothing -- but we're assured that it will be good! View the whole interview at EQ2Vault.

  • The Massively EQ2: Rise of Kunark beta tour

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.05.2007

    The continent of Kunark holds special memories for long-time EverQuest players. It was the focus of the first expansion of the original game, The Ruins of Kunark, and it opened up the world of Norrath in many new ways. It introduced the first level cap increase, the first zones dedicated to raid content and the best class weapons in the game through epic quests, some of which took over nine months to fully discover.EverQuest II is looking to recapture that magic with their fourth major expansion, The Rise of Kunark. And from the tour of the new expansions lands I had last week, I would say they've done a damn fine job.You've probably already heard about the level cap increase from 70 to 80, the new playable Sarnak race with a new starting city, the new Rhino mount and the return of Epic Weapons. But there may be a few things you haven't yet learned. Things revealed to me when Community Manager Grimwell led me into the jungles of continent both familiar and strange.