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  • Nintendo DSi vs. PSP-3000 vs. iPod Touch, v1.0

    by 
    Ross Miller
    Ross Miller
    10.02.2008

    Note: Relative sizes approximate var digg_url = 'http://digg.com/gaming_news/Nintendo_DSi_vs_PSP_3000_vs_iPod_Touch'; Now that we have some concrete details about the Nintendo DSi -- which bears more than a few similarities between its multimedia competitors -- let's size it up against the PSP-3000 and Apple's "gaming handheld" the iPhone/iPod Touch. Remember this is based on tech specifications and not on games library. We'll keep updating as we get more news from Nintendo about its just-announced portable. #comparechart { border: 2px solid #333; border-collapse: collapse; } #comparechart td { padding: 3px; border: 1px solid #ccc; vertical-align: top; margin: 0; line-height: 1.3em; font-size: 80%} #comparechart th { font-size: 80%; font-weight: bold; text-align: left; padding: 4px; background: #eee; } #comparechart th.x360th { font-size: 100%; border-bottom: 1px solid #333; background-color: #66FF99;} #comparechart th.mainth { font-size: 100%; border-bottom: 1px solid #333;} #comparechart th.wiith { font-size: 100%; border-bottom: 1px solid #333; background-color: #99ccff;} #comparechart th.ps3th { font-size: 100%; color: silver; border-bottom: 1px solid #333; background-color: #000000;} #comparechart td.red { background-color: #f08c85; } #comparechart td.green { background-color: #b3e2c4; } #comparechart th.blackth { background-color: #000; } #comparechart td.grey { background-color: #eee; } Nintendo DSi PSP-3000 iPhone / iPod Touch Screen Size Two 3.25-inch displays 4.3-inch display 3.5-inch display Screen Resolution 256 x 192 480 x 272, 16m colors 480×320 CPU speed / type One 67 MHz (ARM) and one 33 MHz ARM7TDMI2 MIPS R4000-based; clocked from 1 to 333 MHz 620 MHz ARM 1176, underclocked to 412 MHz Form Factor 5.85 x 3.33 x 0.99 inches1 6.7 x 2.9 x 0.9 inches 4.5 × 2.4 x 0.48 inches (iPhone); 4.3 × 2.4 × 0.33 inches (iPod Touch) Camera 2 cameras, one with VGA resolution Optional Go!Cam, 1.3 megapixels iPhone has 2 megapixel camera Memory SD slot, internal storage (unknown size) Memory Stick (up to 16GB) 8-32GB internal storage Internet Wi-Fi Wi-Fi Wi-Fi (iPhone also has EDGE or 3G) Browser Yes Yes Yes Online Store Yes (DSi Shop) Yes (PS Store) Yes (App Store) Touch Screen Yes (single touch) No Yes (multi-touch) Notes: 1: Approximate size, based on Nintendo's assertion that DSi is 12 percent thinner than DS Lite2: Architecture of the DS Lite and, as noted, subject to change pending official release notesUpdate: Massively has a comparison piece on the MMO potential of the three portables. Gallery: What the Handheld War means for MMOs

  • BigRedKitty: Smacking the Hit Cap

    by 
    Daniel Howell
    Daniel Howell
    10.10.2007

    Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary. "Dear BRK, I heard somewhere that Hit will eventually reach a point where it "maxes out" and adding more won't do any good. I figured if anybody knew where that point was, it would be you. I'm up to 167. Eric." Great jumpin' night elves, Eric, you're stacking Hit like it was being replaced by Original Coke. Like hiding your Halloween candy because your older sister is trying to trade you all her mini-Snickers for your Pixy Stix. Like hoarding DKP because your raid group has Druids and Shaman oozing from every orifice. Like trying to sell Netherwing eggs. You're stacking Hit for no reason. Is that a problem? You bet it is. It's like running your 1987 Ford F-150 on super-unleaded. Like attaching an eleven-inch amber CRT to your $500 Nvidia video card. Like using 5-DPS bullets with your Wolfslayer Sniper Rifle. Like borrowing your dad's Porsche to take your first cousin on a bowling-date. It's overkill for no purpose. There's a lot of hullabaloo out there about what and why and why-not about Hit, and every class has a different set of rules when it comes determining the difference between smacking a mob in the face or whiffing into the air. So what are the mechanics of Hit, the least-understood Hunter statistic? Let's take a peek under the Hunter-bonnet and see how we tick.