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  • Echo of Soul unveils new NA website

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2015

    Echo of Soul is quickly becoming known around these parts as a title that is talking big talk prior to its North American debut, and now the Korean fantasy game has a new website to match these boasts. The US version of the website has now gone live, with information, art, community hub, and the vitally important beta sign-up button. It also has a short section on the game's mobile app that will feature access to chat and trading. Echo of Soul's North American beta test is planned for sometime this spring. [Source: Aeria Games press release]

  • Echo of Soul hopes to make a strong Western impression

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2015

    What does it take to make a new MMO that can gain traction in this day and age? In a new video dev diary, the Echo of Soul team says that it's spent over four years and 110 developers to pursue a goal of "uniting MMORPGs and mobile games" while making it appealing for both an Eastern and a Western audience. The video goes on to talk up Echo of Soul's Asian launch; it claims the game is "constantly ranked among the top 10 Korean games" since then. Aeria Games Chief Manager Nara Kang concurred that the reception has been strong: "Players feel that EoS is the best MMORPG in a very long time." You can watch the full dev diary after the break!

  • Echo of Soul has 'everything an MMO player could want'

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2014

    "At launch, Echo of Soul will include everything an MMO player could want," says Global Development Project Manager Junhyung Jung. "With 68 areas and over 1,600 quests, EOS offers far more initial content than other games." Them's fightin' words, Mr. Jung. But also playin' words, too. The above quote comes from a new Echo of Soul video dev diary, in which Jung makes a case for why this title should have broad appeal. He runs down the features list, including PvE content, PvP battles, and solo and team challenges. The level cap is also mentioned as where the game "truly begins." You can watch the full dev diary after the break.